View Full Version : Function and Behavior of F/O and FIST/V in SB1
ShermansWar
05-13-2005, 06:14 PM
What exactly do the FIST/V and the F/O do in games? do they affect command? arty strikes? if so, how? will the F/O call arty by itself? will SB1 not call arty by itself if there is no F/O?will it call more arty by itself the more F/O s there are? How long do these strikes take?Do they diminish the ability to call your own arty? under what circumstnaces do they call arty? How far away? must they have LOS? Will other units in radio contact cause arty to be called if an F/O is present? What the hell does the FIST/V do?How do they interact with other units, and what capabilities, if any are lost by them not being in game/ what capabilities are enhanced? any info is welcome.
ShermansWar
05-14-2005, 01:37 AM
39 views and no input?
sabot_ready
05-14-2005, 01:50 AM
They call arty with the same power as CO's and XO's. They will call fire on platoon size units on there own and the response time can be as short as 30 second instead of the usual 2 minute on Top.
A F/O unit would be a prime target on the battle field , so the FIST/V in basical a 901 in disguise." is that an FO ?"
" No its just a Dumb AT platform, move on"
DrDevice
05-14-2005, 03:35 AM
However - they have to call it themselves to get the fast TOT. A human calling arty from an FO/FIST-V has no faster response than a regular unit. (In my tests anyway.)
They must have LOS to the target location, I haven't noticed a drop in human-called arty because of theirs, and they don't seem to affect any other units. (TOT, or otherwise) SB1 units can and do call arty if they spot appropriate targets, (mostly infantry in my observations) with or without an FO. As for range – if they can see it, it’s in range - so about 4-5k.
So they are a handy AI unit, but not nearly as important as in real life. (Where they are a critical battlefield force multiplier.)
They are unfortunately under-modeled to date. In SBProPE, they are going to ROCK.
The FIST-V is not intentionally disguised as an M901, but the same principles went into the design – minimize the visible signature to the enemy. They just have to expose the hammerhead. They are more advanced than the simple M113FO, too.
The newest systems (like the LRAS3 and M7 BFIST) are even better at accurate CFF at very long range (8-10 digit grid accuracy at up to 10km+) For some great reading on modern arty in action, read this article:
http://www.globalsecurity.org/military/library/report/2003/3id-arty-oif.pdf
sabot_ready
05-14-2005, 06:13 AM
Why was the "air strike" not implimented
RENEGADE-623
05-14-2005, 02:02 PM
The FIST-V is not intentionally disguised as an M901
Actually, thats where your wrong, it was intentionally masde to look like an ITV with the thought that
if enemy forces saw it they would think it really was an ITV and bug out leaving it alone.
ITV? what does that stand for?
ShotMagnet
05-15-2005, 12:51 AM
Improved TOW Vehicle. A TOW-launcher placed on an erectable mast (called a hammerhead) mounted on an M-113 chassis.
Why was the "air strike" not implimented
Air strikes of a sort can be implemented using preplotted artillery tied to triggers, events, and/or conditions. Air strikes of the sort I assume you're referring to are seen as too influential and are not viewed as very game-play-friendly.
Shot
BlackDeath
05-17-2005, 09:47 AM
What FIST-V is?
It’s a heavy armoured vehicle used in SB to win MP games.
Why so?
I was playing against my brother. After a long and hard battle, with 12 tanks each (M1 VS Leo (I had M1)), I destroyed his 12 tanks and all marders. 1 Fistv and some troops were remaining.
I had 2 tanks, both damaged (one heavily) + 1 heavy and no troops.
So I supposed I won the game. I was wrong. I saw his FISTV. After having sent arty on some troops, I sent my other tank to kill enemy crunchies. He did it but he was hit by arty rounds (ICM) and was killed. So 1 tank was with me. In this tank, 9 sabots and 10 Heat.
Supposed enemy forces at this time: 1 FIST-V + 1 or 2 crunchies.
So I decided to fire round from close to both take area (goal of the mission) and kill the FIST-V and shot troops.
So I shot my first round to 1000 meter. FIST-V still alive. Rhhaa that one is lucky. Next round. Really lucky. I decided to load Heat. Shot. Big boom. Still alive. Damn, really really lucky. An other heat. Still nothing. TC still said Fire.
I approached it. 5 hundred meters. 3 more heat + 1 sabot. Still nothing. That armoured is really very lucky. But it won’t survive to a 20 meters shot.
I moved to him. No more than 20 meters.
He was stupidly looking at me, I should think he was implored me not to shot. But I did it again,
9-8-7-6-
I fired all sabot from 5 to 2 meters, from all sides. That tank was invincible.
I tried with all heat. Same result. Finally, just before decide to use TC MG, the last enemy soldiers shot something on me, which killed me. So FIST-V is really a very armoured vehicle.
My hummer killed it with its MG but was killed by the soldiers who were somewhere in the area and I loose the game because of the lack of units.
In conclusion, use that stuff to seize area!
TankHunter
05-17-2005, 06:45 PM
That hammerhead is a pain in the rear. But in SB, I would think that the M-113 F/O would be the unit to use. No one will fear a M-113 F/O, but they will aim at something that looks like it will fire an ATGM at ya.
as far as i can tell, in SB "they" will fire at anything that is not their own, and the M113 has to be bloody high in position to see anything.
sabot_ready
05-17-2005, 07:43 PM
Black Death , I had a similar story with a M 901. I had 2 tanks hit it at least 30 + times and I was getting mad at all the wasted ammo that was being fired, so I decided to drive up to it and kill it off from point blank range but the stupid thing fired on me when I drove up and killed me. LOL damn those hammerheads
TankHunter
05-17-2005, 10:37 PM
as far as i can tell, in SB "they" will fire at anything that is not their own, and the M113 has to be bloody high in position to see anything.
"They" was in reference to human players. How I fight, I am the one who is squeezing the shot off. I can only assume that others do something close to that. If I see 2 APCs, and 1 M-113 F/O, I will pop the PCs first. The F/O would probably be the last on my list. But, again, that is me.
Bluewings
05-18-2005, 12:30 AM
The armor values on thoses two vehicules are all fucked up if you ask me ...
Cheers . :3starSK:
TankHunter
05-18-2005, 01:18 AM
The armor values on thoses two vehicules are all fucked up if you ask me ...
Cheers . :3starSK:
Yep, after the 30th sabot, and the 12th HEAT, the thing should be dead.
You know what gets me. The thing can take all the sabot in the world in it's hammer head, but if it takes 3 hits from the Brad's main gun it is dead.
Bluewings
05-18-2005, 01:51 AM
lol !
Cheers . :3starSK:
Chaplain
05-18-2005, 02:09 AM
There is a weakness with the damage model in the FIST-V & ITV. In a real vehicle, the hammerhead would be shattered and/or sheared off after 1-2 hits. The crew should survive, and the vehicle may well be drivable, but the hammerhead would be gone. SB1 doesn't model that, however, since the design is unique.
I mentioned this once before, I believe - in a real ITV you never move the vehicle when the hammerhead is up. If you try, the locks will likely break and the hammerhead will fall and smash the top of the vehicle, doing many tens of thousands of dollars in damage. Yet, in SB1, the ITVs regularly move at a speed of 10 mph or faster with the hammerhead up. Ssnake said they is aware of this, and they are intending to make corrections in future versions so that the hammerhead is more prone to damage than in SB1.
(And he also said the opposite will be true of the M1 GPS, IIRC. It won't break nearly so often when driving carefully through sparse trees.)
BlackDeath
05-18-2005, 08:22 AM
Black Death , I had a similar story with a M 901. I had 2 tanks hit it at least 30 + times and I was getting mad at all the wasted ammo that was being fired, so I decided to drive up to it and kill it off from point blank range but the stupid thing fired on me when I drove up and killed me. LOL damn those hammerheads
what's strange is that it was killed by my HMMWV's MG while sabot didn't do so!
Thats crazy if it were real life wouldn't the turret fall of or something?
Coldfire
05-19-2005, 10:06 PM
Thats crazy if it were real life wouldn't the turret fall of or something?
Yep. And it would not be fun to be under it when it does come off...
Lone*star49
05-20-2005, 01:11 AM
...
This has been talked about long ago, so I'm not sure, but as I recall, a sabot just went right thru the hammerhead.. just a hole, but a Heat round should explode on the slightest contact and do as Chaplin said, but they don't, as well..
But, a FISTV acts like the grunts do to any AI TC.. makes your AI controlled units just fire away till they have to throw bricks.. lol
Give me 2 platoons of tanks, and a company of grunts and Fist TV's and I could rule the battlefields of SB.. hehehe
LS :lol:
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