Hell_Hound
02-24-2003, 05:51 PM
Curious if I'm in the minority here. I'd like to see the Guard/Defend/Hold behavior tweaked, and here's why:
My normal routine pulling into a BP is to drive in using the F8 view, pick out a nice spot, hit E, jump into the gunner's seat and do the initial scan as the tank settles into position. That way I can reposition if the BP isn't as good as I first thought, or handle the gunnery and back off if I'm immediately spotted.
What I'd like to do next is switch the tactics to Guard, plot a retreat route from the tank and go do something else. But I can't do that because unless there's a checkpoint associated with the tank, it'll immediately follow the route. So if I want Guard behavior I have to create a checkpoint, tell the tank to go to it and then scoot the checkpoint under where the tank is already. It's a nuisance and takes a bit too long.
What if setting a unit to Guard/Defend/Hold caused them to stay put, allowing you to plot a route from them that they wouldn't follow unless their retreat logic called for it, or unless you gave the Proceed command? Seems to me this would make unit control a bit easier.
My normal routine pulling into a BP is to drive in using the F8 view, pick out a nice spot, hit E, jump into the gunner's seat and do the initial scan as the tank settles into position. That way I can reposition if the BP isn't as good as I first thought, or handle the gunnery and back off if I'm immediately spotted.
What I'd like to do next is switch the tactics to Guard, plot a retreat route from the tank and go do something else. But I can't do that because unless there's a checkpoint associated with the tank, it'll immediately follow the route. So if I want Guard behavior I have to create a checkpoint, tell the tank to go to it and then scoot the checkpoint under where the tank is already. It's a nuisance and takes a bit too long.
What if setting a unit to Guard/Defend/Hold caused them to stay put, allowing you to plot a route from them that they wouldn't follow unless their retreat logic called for it, or unless you gave the Proceed command? Seems to me this would make unit control a bit easier.