Brad_Edmondson
03-11-2003, 03:25 AM
I've got a number of ideas for MP head to head games and am thinking outside of the box.
One of those ideas is literally starting 'outside of the box' by having units start far off the map.* In some tests I found that you can push deployment zones out to 4km from the top/bottom and 5km to the sides of the map.* Of course in many maps this makes for some sterile terrain getting to the shown part of the map, but it opens some scenario options I have in mind.
My chief concern is whether or not using the extended map boundaries will cause headaches in MP by slowing things down or cause crashes.* I ask long time scenario designers and the original beta testers to comment o*n this, and of course Ssnake and Al o*n the technical side of things.* In SP games I recall some scenarios had units come from far off of the map without problems, but that may not be the case with a dozen guys playing all at o*nce.
Experiences?
One of those ideas is literally starting 'outside of the box' by having units start far off the map.* In some tests I found that you can push deployment zones out to 4km from the top/bottom and 5km to the sides of the map.* Of course in many maps this makes for some sterile terrain getting to the shown part of the map, but it opens some scenario options I have in mind.
My chief concern is whether or not using the extended map boundaries will cause headaches in MP by slowing things down or cause crashes.* I ask long time scenario designers and the original beta testers to comment o*n this, and of course Ssnake and Al o*n the technical side of things.* In SP games I recall some scenarios had units come from far off of the map without problems, but that may not be the case with a dozen guys playing all at o*nce.
Experiences?