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View Full Version : Anyone notice the color on the Bradley?


cobrabase
12-19-2005, 02:56 PM
Anyone notice that in 3D mode the Bradley's top is in woodland camoflauge even if the rest of the vehicle is in desert camo in the Sandstorm video?

Also... anyone notice the Bradley's vision blocks not done?

Will it be done in the initial released version of Pro?

All the other armor (especially the T-80U and beloved M1A1) look great!!! I wonder if they used Sabot rounds or HEAT to down those two hinds.

In defense of the Hinds... they appear to have been just sitting there in hover.

As a former egg-beater pilot I can tell you that the Hind was NOT designed to hover... its a bitch to maintain control over. She settles down to fly like a WWII fighterplane at speed but it has to be difficult to fire AT-6 missiles when you are wobbling back and forth at 10 knots above the treeline. The Apache, Kiowa, Havok and Hokum don't have this problem and are rock steady in hover.

I was surprised to see the view from the cupola of the M1. I thought that it would be bundled with interior views and thus not be done yet. Very nice!

Did I see that M1 skid in the sand? If so... VERY NICE PHYSICS MODEL!

Are the any interiors of the Bradley from the gunner's seat or just TC only?

Any chance we can actually use the M-240 in the M1s loaders hatch?


I LOVE THIS GAME!!

Retro
12-19-2005, 03:18 PM
From this new video and from the 2A5 one it seems to me that the vision blocks are not 'active' by default but only display something if the user clicks on them.. maybe to save a few precious fps ?

cobrabase
12-19-2005, 03:20 PM
From this new video and from the 2A5 one it seems to me that the vision blocks are not 'active' by default but only display something if the user clicks on them.. maybe to save a few precious fps ?

Hey Alpha Sierra! Was this the case here?

Ssnake
12-19-2005, 04:38 PM
You're right. The Desert camo paint for the High resolution turret model is still missing, and yes, the vision blocks cannot show the outside world - otherwise it wouldn't be a matter of just a few, but pretty much ALL frames per second. ;)

As far as last minute improvements are concerned, we don't know yet. They are not our prime concern, and we'll work on them only if it would be "time neutral" for the project (must not cause further delay of the release).

cobrabase
12-19-2005, 04:47 PM
You're right. The Desert camo paint for the High resolution turret model is still missing, and yes, the vision blocks cannot show the outside world - otherwise it wouldn't be a matter of just a few, but pretty much ALL frames per second. ;)

As far as last minute improvements are concerned, we don't know yet. They are not our prime concern, and we'll work on them only if it would be "time neutral" for the project (must not cause further delay of the release).

Didn't mean to sound like I was bitching Nils. It looks beautiful! Just wanted to know if my eyes were deceiving me. So... if I simply click on those blank vision blocks the view will switch to see outside?

I'm telling you guys... I'm VERY pleased with what I see. The price appears to be well worth it. My wife will be out of town around the beginning of February... I'm hoping for an all Pro PE weekend with the volume cranked up to the max.

:D

KEEP IT COMING

TopKick
12-19-2005, 05:48 PM
Well, the TC vision blocks seem to work fine in the Leo video. However, I don't see one track block roadwheel center guide on any tracks that should have them. But who's complaining? Not me. I suppose we could nit-pick this thing to pieces. Correcting minor deficiencies would only delay this product even more. Let's go with what we got and get on with it.

tarball
12-21-2005, 03:25 AM
(must not cause further delay of the release).

It is my sincere and deepest wish that this phrase is the mantra on your lips as you wake, arise, go about your day and sleep.

:D