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luit
12-27-2005, 11:19 AM
I saw a couple of lines in some photo's like the rpg brake.
Is is done by sbpro and if yes does it represent the penetration?

Retro
12-27-2005, 06:20 PM
I'd like to know myself.. also what do the colours indicate ? Very nice shots BTW :)

Another thing I noticed.. does the ammo box for the M1 .50cal really contain 300 rounds ? Must be a pain to reload..

Elf`
12-27-2005, 07:32 PM
The M1 50 cal dos NOT have 300 rnds belts. My 19D buddy said that the Majority of at least Airborne unit HMMVW's would have the 20mm ammo can mod to allow for 300 rnd 50 belts, but that has most definitely not been addressed as of yet. No idea how many M1 units modified their ammo cans. Its 100 and duck for 20 sec, 100 and duck for 20 sec....

Shane
12-27-2005, 07:51 PM
I saw a couple of lines in some photo's like the rpg brake.
Is is done by sbpro and if yes does it represent the penetration?


If it is anything like the game "T-72: Balkans on Fire", then the colored lines represent the angle and penetrration of an enemy's round on your tank (or inversely, your rounds penetration on an enemy vehicle).

Also, IIRC, in the T-72 game the color represents what "level" of hit , i.e., a disabling shot or a kill shot and whatnot. I'm not sure what the color of the lines represent in this simulation but I imagine it is similar in its goal to that of the T-72 game. I'm sure SSnake or somebody else will chime in for a more definitive answer.

Sean
12-27-2005, 08:27 PM
Yes, thats what the lines are for. They show up in the AAR and represent the penetration of the round.

foehammer
12-28-2005, 12:10 AM
Which screen shots are you talking about? I've not noticed this before.

Sean
12-28-2005, 01:27 AM
The most recent ones on the site entry page. http://www.steelbeasts.com

BlackDeath
01-03-2006, 02:35 PM
so red color means dead, and yellow damaged?
for the brad RPG screen: antenna was cut by the bullet... Ok
But is that damage visible?

MatsW
01-03-2006, 04:06 PM
The lines are sorted this way:
APFSDS = Red
HE/HEAT = Yellow
ATGM = Green
LAW = Blue
MG = Gold
Smoke = White

Thickness of line = Ammo caliber
The length of line have something with penetration to do I suppose.
The more the line "penetrate" the armor, more damage will occur I think.

Think Al or Ssnake can confirm or correct this.

Best regards
Mats

BlackDeath
01-03-2006, 04:12 PM
huh? white=smoke? smoke can do damage?

MatsW
01-03-2006, 04:14 PM
huh? white=smoke? smoke can do damage?

Not on armor I think, but it can hit ;-)

BlackDeath
01-03-2006, 04:19 PM
maybe it measures the risk of developping a cancer or other disease later 'cause of the smoke...

MatsW
01-03-2006, 04:26 PM
maybe it measures the risk of developping a cancer or other disease later 'cause of the smoke...

I would probably be a very long lasting scenario then :-)

But the smoke should have more impact on soft targets.

BlackDeath
01-03-2006, 04:39 PM
For sure, tanks are air-conditioned, huh at least when it works...
I would probably be a very long lasting scenario then

the hundred-years war. They dont have to be hurry.

SFViper19D
01-03-2006, 04:58 PM
Brads are air conditioned too....


....2 hatches open at 30mph.

BlackDeath
01-03-2006, 05:17 PM
Great protection against smoke. Run away from it.

Ssnake
01-03-2006, 08:13 PM
Smoke rounds are actually huge incendiary rounds. The smoke is produced as white phosphorous burns with substantial heat (the "soot" of this fire is what makes the smoke particles). So, yes, even a smoke round can set things on fire.

Gibsonm
01-03-2006, 09:40 PM
That’s WP smoke but what about standard “base eject” smoke used by most artillery (where the carrier shell releases the material during its trajectory, not after impacting with the ground).

Ssnake
01-04-2006, 12:35 AM
Since it's highly unlikely that any of these grenades would ever hit a vehicle (let alone do some damage), we simplified things here. We're only taking direct fire into account.

BlackDeath
01-04-2006, 09:59 AM
i think it would be painful to get hit by a smoke arty shell right on our head... headshot.

12Alfa
01-06-2006, 05:57 AM
I've set many ranges on fire by smoke rounds, then again I've sent many underground also. Dam things are hard to set for the range and the wind that keeps changing direction.
They are a challange, and a good laugh when they go amuck.
I would not want to be hit by any round in a metal casing going at a high rate of speed, and this would include smoke rounds, what can go wrong will,this would include a smoke round heading your way.

BlackDeath
01-06-2006, 01:04 PM
by the way, whats the real smoke use?
we still can see on TIS, its just not that easy to lase...

Ssnake
01-06-2006, 01:58 PM
Well, first of all, not every vehicle has a thermal imager, or thermal imagers can be damaged (that's a question of mission design or accidents). To that extent smoke already has a (limited) value which would raise even more if there were more vehicles without thermals (say, a playable T-72, to name an example).

Then there is multispectral smoke that also blocks thermal viewers (eventually radar, too), and once that we introduce this, I think that you'd rate the importance of smoke much higher again.

BlackDeath
01-06-2006, 03:40 PM
thats right... but in SB1, when we're hit, we dont usualy lost our TIS, rather our life, so whats the goal?
Can it be use to disturb laser, right?
In that case, where to fire it? Near to the target tank? So that we can lase near target, while target cant lase at us cause of smoke?

taskforce-panther
01-06-2006, 06:44 PM
The M1 50 cal dos NOT have 300 rnds belts. My 19D buddy said that the Majority of at least Airborne unit HMMVW's would have the 20mm ammo can mod to allow for 300 rnd 50 belts, but that has most definitely not been addressed as of yet. No idea how many M1 units modified their ammo cans. Its 100 and duck for 20 sec, 100 and duck for 20 sec....

M2 BMG elfster :D