View Full Version : Call for fire vid
AllenInWV
12-30-2005, 07:11 PM
Is that feature gonna be in Pro PE???? That is completely off the hook!!!!!!
Yes. I intended for you to be able to see the dialog boxes but they are tough to see due to the video compression.
TopKick
12-30-2005, 07:50 PM
That video is totally cool. Play it full screen and you can see the diaglog boxes fairly well. After viewing it twice I noticed smoke drifting away to the left. Great!
9erRed
12-30-2005, 10:00 PM
Greetings all,
Ref the "call for fire vid" Can someone post the link to the mentioned vid so anyone interested can view said vid.
Tanks ..... 9erRed
http://www.steelbeasts.com takes you right to it, as will
http://www.steelbeasts.com/index.html
9erRed
12-30-2005, 10:19 PM
Greetings all,
tanks for the speedy reply, I haven't seen the main page for this site for a very long time as the cookie just opens the forum replys area.
Vid brings back some good memories of advanced recce Arty missions, but cuts out alot of the manual calculations like bearing to tgt and tgt elevation. Should provide many hours of fun "registering" targets. lol
Later ..... 9erRed
DrDevice
12-30-2005, 10:35 PM
9er - that's why you use the M981 (as shown in the vidoe): the system figures out all those nice details for you. :)
I do hope the TC-based calls have a bit more challenge built in as you mentioned.
This is SO going to improve the game experience. It's not "drag-a-box" simple anymore!
richard
12-31-2005, 01:43 AM
Well i have to admit i am impressed :D ..The drifting smoke will make a big differance in target aquisition when your thermals are shot. :twisted: Now where is the M1A1 vid??? :?
Froggy
12-31-2005, 01:52 AM
this artillery call is very similar to the one we use in France. So my translation will be close enought (certainely need some minor adjustement, as I translated it without the soft!)
cobrabase
12-31-2005, 03:43 AM
Well i have to admit i am impressed :D ..The drifting smoke will make a big differance in target aquisition when your thermals are shot. :twisted: Now where is the M1A1 vid??? :?
Have you seen the sandstorm video???? What more do you want on the M1A1?
AllenInWV
12-31-2005, 03:11 PM
Ya know, I just realized I may be getting in over my head!!! Just how "advanced" is the call for fire in Pro PE? I was a mere E-5. My 'Call for Fire (CfF)experience only goes as far as the "You, this is me. Fire mission, over." tasks for the EIB. I would THINK I can learn the rudiments of using the FIST, since it has the drop down menus, but now I'm kinda wondering.
So calling down the fire is gonna be a lot more complex? At the risk of offending purists, in Pro PE, is there a way to dumb down the CfF process for those of us using Pro PE as entertainment? I understand this is not a product for 'fun' (though I'd bet a lot of us former tankers and mech grunts will think so) but for us 'gamers', I'm wondering how we can use this in recreational scenarios.
Kingtiger
12-31-2005, 03:13 PM
Learn by doing? ;)
TopKick
12-31-2005, 04:06 PM
Allen, I don't think that the Call for Fire procedure in the video was all that complicated. Granted that it was using the FO vehicle so that would make a difference. I would think that it should not be harder for the CO, Platoon Leader, or Tank commander to do the same thing.
DrDevice
12-31-2005, 05:23 PM
They have mentioned that the CFF procedure will be "dumbed down" for SB2. An unfortunate wait for those that don't want the more complicated version, but it has been mentioned.
I think the "realistic" version will help generate an appreciation for how important CS assets are and the reason that FOs exist. Having someone dedicated to handling the arty is VERY handy!
TopKick
12-31-2005, 05:39 PM
Steel Beasts included an Artillery tutorial. One might be included in SB Pro PE. I don’t know. I thought that the ability to call artillery fire is a basic E-5 skill level requirement for Combat Arms NCOs.
SFViper19D
12-31-2005, 05:59 PM
Steel Beasts included an Artillery tutorial. One might be included in SB Pro PE. I don’t know. I thought that the ability to call artillery fire is a basic E-5 skill level requirement for Combat Arms NCOs.
A tutorial would be a key asset IMHO.
In our scout platoon we drilled everyone down to the lowest private on CFF procedures even though we had dedicated troop level FO's. I believe they also teach CFF at a basic level in OSUT at Knox.
taskforce-panther
12-31-2005, 11:45 PM
Well i have to admit i am impressed :D ..The drifting smoke will make a big differance in target aquisition when your thermals are shot. :twisted: Now where is the M1A1 vid??? :?
Have you seen the sandstorm video???? What more do you want on the M1A1?
i wanna see the whole aspect of the m1 i wanna see the internal compatrments and can we drive from the drivers seat this time????/ lookin thru the blocks??? would make finding defilade lil easier
foehammer
01-01-2006, 01:23 AM
It would be nice to assign the cff function to the AI if necessary. Esp if you are commanding a large number of units and the scenario has a time limit. It looks like you will be spending a lot of precious time just attending to target acquisition.
AllenInWV
01-01-2006, 04:11 PM
Indeed, the CfF is a fairly common task, but I'm talking about simple HE fire missions (at least I THINK it was for simple HE). Is the procedure the same for ICM and FASCAM? I was under the impression that firing FASCAM required a LOT more detail than a simple grid reference and adjustments. I figured ICM would be the same. If you had a column of tanks stretched alongside a road, you'd not want the rounds coming in willy-nilly, you'd want them to walk up and down the road.
I agree the FIST vehicle is awesome, and I think I can handle the CfF through it. I'm curious as to how it'll be handled from the tanks/Brads though.
Just out of curiousity, is Pro PE being tweaked so other MOSs besides tankers and mech inf can play? Looks like the FIST is set up nicely to let FOs train alongside their buddies.
And so long as we have such artillery detail, how about SADARM and/or Copperhead ammo? :lol:
SFViper19D
01-01-2006, 09:03 PM
I noticed in the CFF vid that the FIST vehicle had the same internal noise/sound that the bradley has. Is this a mistake or shortcut or do they use similar sights.
The internal noise/sound that you hear in the bradley is chocked up to the nightsight cooling system.
taskforce-panther
01-02-2006, 05:15 AM
i know the guy if ya need info on brads vipers ya man
SFViper19D
01-02-2006, 05:59 AM
lol, thanks bro
Ssnake
01-02-2006, 03:46 PM
There will be more than just one artillery tutorial. :)
I'm a tanker, not an FO, damnit!
I think that SBPE might be very interesting for some cross-corps training.
now I only have to find out the money, and keep a low profile.
ShotMagnet
01-02-2006, 05:52 PM
I'll happily write a CFF tutorial, pending the appropriate permissions.
Shot
TopKick
01-02-2006, 06:31 PM
I'm a tanker, not an FO, damnit!
Artillery has saved many Happy Tankers ponderous posteriors. Remember: “Artillery lends dignity to what would otherwise be a nasty brawl."
AllenInWV
01-03-2006, 12:16 PM
Spoken like a true gun bunny. :lol:
Will you be able to call for WP with proximity fuzes?
Ssnake
01-04-2006, 12:36 AM
Uh... well, if you're calling for smoke, proximity fuses are employed "automatically". In other words: We don't have an alternative animation for these grenades.
SO if you ask for smoke on troops the troops will burn??
Trekker
01-04-2006, 04:19 PM
SO if you ask for smoke on troops the troops will burn??
That is called "Making popcorns".
PS-SCUD
01-04-2006, 08:09 PM
IIRC there were complaints about this a while ago. U.S. forces had used WP against Iraqis.
http://news.bbc.co.uk/2/hi/middle_east/4440664.stm
Gibsonm
01-04-2006, 09:05 PM
Yes because its “illegal” to use WP against troops, just like the anti personnel land mines issue. I suspect though that the US hasn’t signed up to it yet.
This and other reasons is why in the Australian Army at least all artillery delivered smoke is “base eject” as is our tank smoke round. The only WP left that we use is for mortar ammunition (with very explicit limitations) and the smoke dischargers either side of the turret to obscure the vehicle in an emergency (due to the instant nature of the obscuration it provides).
3Star
01-05-2006, 09:24 PM
I was hoping that we wouldn't be baited into debatig the 'legality' of WP on this thread.
PS-SCUD
01-05-2006, 09:49 PM
Win if you can. Lose if you must, but ALWAYS cheat.
taskforce-panther
01-05-2006, 10:08 PM
war aint fair i say let em burn from the phosphorus yummmy cantcha smell that chicken cookin?
Gibsonm
01-05-2006, 10:21 PM
So is this a game or an accurate Sim?
If your ROE explicitly say “don’t use WP on troops in open” why allow it?
If you want to do it (and how about shooting PW’s while you are at it) then we are leaving the realms of a “realistic”, “accurate” simulation and wondering off to games ville.
Next I‘ll guess someone will want to be able to use DU APFSDS rounds against individual soldiers (after all you could, so why not).
I didn’t write the various conventions but if your country has signed up to them then that’s what you must observe (and ensure your men observe).
I’m afraid the reality of modern conflict is that you as a commander will have your PR rep and your lawyer as close to you as your OS adviser and your senior NCO. And if you don’t or you ignore what they say then you maybe in a world of hurt.
chrisotto
01-06-2006, 12:24 AM
Let's just say I will enjoy the arty parts of SB Pro PE. Really.
chrisotto
01-06-2006, 12:27 AM
I’m afraid the reality of modern conflict is that you as a commander will have your PR rep and your lawyer as close to you as your OS adviser and your senior NCO
Read "Waging Modern War" by Gen. Clark.
Ssnake
01-06-2006, 01:43 PM
We haven't put much effort into modelling the 105mm WP round. We may work on it a bit more, but don't expect too much of it for the moment.
vBulletin® v3.7.2, Copyright ©2000-2008, Jelsoft Enterprises Ltd.