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9erRed
12-31-2005, 01:11 PM
Greetings All,

With ref. to the various types of Vehicles / Dismounts and there "rebombing" of ammo.

Will the Brads still be required to "lock" the turrets in order to aquire additional ammo boxes from within the storage areas? Is this handled automatically (lock the turret) or is the "selector" required to be engaged.
Additionally if the Brad has "Debussed" the Inf. will the reload of TOW's take longer or is that a factor?

Is there an option to select the types and amount of tank ammo to rebomb with, or is it defaulted to the starting ammo types? [ If your mission or target type changes additional Sabot or Heat/Hesh may be required. Or a selected troop may be required to provide the "Firebase" and require a full or partial loadout of Hesh/Hep/Smoke. ] Can this be selected before or during an "Upload" while in contact with the Ammo trucks?

Can dismounts also "Aquire" ammo from the ammo truck/s or are they required to remount their carriers to gain additional supplys? (ie: ATGM/RPG's)
Will selected Inf. be able to max. out specific ammo types to allow for "Hunter/Killer" teams? (reduce smallarms and top up ATGM/RPG) And will that change there movement speed? Can the Inf. section now be divided/reduced into smaller "Teams" during a mission or is that only selectable at the mission planning stage?

All for now ..... more to follow ..... 9erRed

Ssnake
01-02-2006, 04:24 PM
Will the Brads still be required to "lock" the turrets in order to aquire additional ammo boxes from within the storage areas? Is this handled automatically (lock the turret) or is the "selector" required to be engaged.
Right now, the player will simply give the command to reload a particular type of ammo, and as long as the vehicle is stationary, it'll do that until the ready compartment is filled or there is no more ammo to reload (the player can also abort a reloading process).
This may see some refinement in the future, but we think that such a semi-automatic process is the best choice to avoid excessive complexity. After all, we have a multi-platform simulation here, and more and more vehicles are being added.Additionally if the Brad has "Debussed" the Inf. will the reload of TOW's take longer or is that a factor?
While it is not realistic, we decided to simplify things here and have a uniform reloading speed. Ammo management is enough of a burden to keep the player occupied in the platoon leader's position, believe me.Is there an option to select the types and amount of tank ammo to rebomb with, or is it defaulted to the starting ammo types? [ If your mission or target type changes additional Sabot or Heat/Hesh may be required. Or a selected troop may be required to provide the "Firebase" and require a full or partial loadout of Hesh/Hep/Smoke. ] Can this be selected before or during an "Upload" while in contact with the Ammo trucks?The mission designer can decide with which loadout to send the units. So, ultimately, you could load the scenario and adapt it to your likings. Otherwise you're stuck with the ratio of rounds. However, you can reload ammunition by type, so there is at least some control that you have.Can dismounts also "Aquire" ammo from the ammo truck/s or are they required to remount their carriers to gain additional supplys? (ie: ATGM/RPG's)For dismounted squads, their IFV is the base for resupply.Will selected Inf. be able to max. out specific ammo types to allow for "Hunter/Killer" teams? (reduce smallarms and top up ATGM/RPG)No, but task organized infantry teams as sub-units of a squad are on the development schedule for this year (and maybe 2007).