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HawkEye
01-06-2006, 01:40 AM
Hello too U all waiting and like U all Im wanting too kick some !
I really disspointed with the same old Canon Fire and Machine Gun sound effects from the old SB Gold Im not an X mil guy just a gamer who loves this game ,but the rate of fire from the MG has a low and sounds like a tommy gun !
I want some new updated, kick ass sound effects for a 125 or so bucks guy !
And I think Im going to wait for a review before buy the game !
I cant wait !!!!

Kingtiger
01-06-2006, 10:51 AM
why want a review? its not like the Sim has gone worse then SB1, theres only one way from SB1, and thats betther (althoe SB1 was a great sim)

And yeah, the sound effect could be updated, but its nothing I care about, and I guess its god damn down on "The_List" . Anyway, when one of those start firing I never think "bad sound" but "where the hell?" ;)

Skybird03
01-06-2006, 11:13 AM
I am doing a review, rest assured. Concerning sounds: the sim is close to release - if they start to delay it again now becasue of replacing the sound system, then I will move to their office and start bashing them :D Anyway, the sounds in SB1 were great (some friends called it a tank opera ;) ), so using them again and adding radio certainly is a valid option.

Volcano
01-06-2006, 07:53 PM
In regards to the ROF of the coax, actually the sound curently in SB is quite fast. The M240 has an adjustable gas port that controls the amount of gas blowback which in turn adjusts the ROF. Most tankers set it very low to conserve ammo and reduce possibility of barrel meltdown. Although some do put it up very high as well.

Later on down the road (at the time of SB2 retail) new sounds will be added in. There simply is not enough time to do it now, but when they are added in then SB Pro PE will receive an update. Just an idea of the time needed is that the entire sound engine in SB must be reworked to allow 3D sound effects and hopefully stuff like EAX support. Then of course you have to consider that I now have roughly 6x more sound effects to add over the originals (approx. 105 in SB vs. over 650+ now, and counting).

Will they all be added in? Probably not, but there should definately be even more variety in sounds when it happens.

mapman
01-06-2006, 08:17 PM
I love the sound in SB1.

The only thing I would like to see right away is Quad/Surround Sound/5.1 support. That is, I do not want to have to unplug my rear speakers and split tail them into my front speakers every time I play SB. I just want 4 speaker stereo for the time being until true 3D is added in later.

Based on Volcano's description above, it will be well worth the wait! :-)

Trekker
01-06-2006, 08:21 PM
That will force me plug my PC to my home-cinema. Wife will not like that!

Skybird03
01-07-2006, 01:15 PM
Volcano,

I checked my sound folder in SB, it is around 30 MB. How comes you mention the sounds in SB1 to be 105 MB in size? Music folder not counted (40 MB, I think). I want to know that for not giving inaccurate technical data in my review when eventually compariong SB1 and SB Pro in details.

The 650 MB for SB Pro - are sound effects and radio chatter, I assume. Music not counted, yes?

mapman
01-07-2006, 04:53 PM
Sky...I do not think he was talking MB, but individual sounds files.

congo
01-07-2006, 06:00 PM
Actually I believe the rate of fire on the Thompson is slightly higher than the MA2 50 Cal.

Caliber .45 (11.4 mm)
Muzzle velocity 280 mps (920 fps)
Ammunition .45 ACP, 230 gr bullet, 5 gr charge
Capacity Thompson (M1928A1): 50-round drum & 20- and 30-round detachable box magazine.
M1 and M1A1: 20-and 30-round detachable box magazine
Weight 4.9 kg (11 lbs)
Overall length 85.6 cm (33.7 in)
Rate of fire 600 to 725 rpm
Effective range 50m (55yds)

M2 50 cal

M2 .50 Caliber [12.7mm] Machine Gun
"Ma Duce"

The Browning M2 .50 caliber (12.7mm) Machine Gun, is a World War II era automatic, belt-fed, recoil operated, air-cooled, crew-operated machine gun. The M2 is crew transportable with limited amounts of ammunition over short distances. This gun is has a back plate with spade grips, trigger, and bolt latch release. The gun is equipped with leaf-type rear sight, flash suppressor and a spare barrel assembly. By repositioning some of the component parts, ammunition may be fed from either the left or right side. A disintegrating metallic link-belt is used to feed the ammunition into the weapon. The gun is capable of single-shot (ground M2), as well as automatic fire.

This gun may be mounted on ground mounts and most vehicles as an anti-personnel and anti-aircraft weapon. Associated components are the M63 antiaircraft mount and the M3 tripod mount. The M2 .50 Cal. flexible version is used as a ground gun on the M3 tripod mount or various Naval mounts. The M2 .50 Cal., M48 turret type, fixed type, and soft mount are installed on mounts of several different types of combat vehicles and ships. The weapon provides automatic weapon suppressive fire for offensive and defensive purposes. This weapon can be used effectively against personnel, light armored vehicles; low, slow flying aircraft; and small boats.

The M2 machine gun on the M3 tripod provided a very stable firing platform. Together with its slow rate of fire and its traversing and elevating mechanism, the M2 was used to a very limited extent as a sniper weapon during the Vietnam war at fixed installations such as firebases. Snipers prefired the weapons at identifiable targets and worked the data into range cards insuring increased first-round accuracy. The 1st Battalion, 5th Infantry, 25th Infantry Division constructed 20-30 foot high shooting platforms, adding steel base plates and posts to further stabilize the M2 on the M3 tripod. Together with the use of Starlight night vision scopes, the M2 severely limited enemy movement within 900 yards (1,000m) of the perimeter of a firebase.

Builder: Saco Defense
Numerous manufacturers originally produced the M2 Heavy Machine Gun.
Length: 61.42 inches (156 centimeters)
Weight:
Gun: 84 pounds (38 kilograms)
M3 Tripod (Complete): 44 pounds (19.98 kilograms)
Total: 128 pounds (58 kilograms)
Bore diameter: .50 inches (12.7mm)
Maximum effective range: 2000 meters with tripod mount
Maximum range: 4.22 miles (6.8 kilometers)
Maximum effective range: is 1,830 meters
Cyclic rate of fire: 550 rounds per minute
Unit Replacement Cost: $14,002

congo
01-07-2006, 06:07 PM
The other 50 cal which is unique to the M60 tank was an M85 which had an adjustable cyclic rate. 1100 rounds per minute for aircraft and 600 for ground pounders.

Volcano
01-08-2006, 09:02 PM
Yes, I was referring to individual sound effects and not sizes.

Skybird03
01-08-2006, 10:34 PM
Volcano,

I am confused. What do you mean by that difference? Do you mean the files in the sound folder are compressed and 30 MB, and decompressed they are 105 MB? I do not understand.

Sean
01-08-2006, 11:25 PM
Looks like hes saying there are a total of 105 sound effects, as in quantity. You are referring to the amount of space those effects take up on the hard drive, which is 30MB.

Skybird03
01-09-2006, 08:57 PM
Now I'm clear again. Thanks.

Volcano
01-10-2006, 03:41 AM
Right, measuring the sounds in actual physical disk space is really inconsequential since all you would need to do is double the sampling rate which would in turn double the file sizes.

So really, the question is always how many unique sound effects are there, and of those how many are variants of each other and not just pitch variations (whiich is a technique that should also be utilitzed in SB2 as well).

Skybird03
01-10-2006, 04:42 PM
I assume the massive increase in sound file numbers are caused by adding radio comms!? Did weapons and environemental sounds receive an increase in diversity, too?

Volcano
01-10-2006, 07:51 PM
Actually, I was not counting the voices at all. So yes, that is all sound effects. Weapons, environments, vehicle specific sounds you name it.

HawkEye
01-10-2006, 08:10 PM
Yes ! thanks for the info-rama on the stats on the ROF of the coax and the 50. cal
,the 50.cal sounds petty good , but its the coax report and the ROF that I would like to see improved, and the back ground effects small arms fire, rocket ,artrty explosions(Boom effect), and beening attacked ( inside the tank effects ) I was watching a programs on the History CH , and the Mil-CH showing the M1A1 coax ripping out the rounds down range at a high rate of fire (900-1000 rpm) ??? It seened to me ! and I Like It ! Baby ! Rock & Roll !!! I guest I just like too shoot at troops/AT teams with the coax !! and hope to use them on the Hinds and ground forces on the new SB Pro ??
:3starsk2:

Skybird03
01-10-2006, 11:33 PM
Jumping from 105 to 650+ files and even not counting the voices at all. So yes, that is all sound effects. Weapons, environments, vehicle specific sounds you name it. is a very impressive boost. you must have been a very busy man in recent months!

Volcano
01-13-2006, 04:23 AM
Hawkeye,

Well... it is my intent to not have any combat background noises. It would be simple enough to do (just creating a moderately long loop of distant combat sounds) but I choose not to do this because I want all the sounds the user hears to be something that is actually going on. For example, if the user hears a distant explosion or gunfire it should be something meaningful and not just noises. So in that regard, it is on the list to either work in software type effects that do real time filtering to make sounds sound distant (such as EAX) or actual sounds of distant gunfire that will be played for gunfire beyond certain ranges. So evenatually you will hear what sounds like a loop of distant combat sounds when in reality it is not a loop at all, it is actual combat taking place that the sounds of which can be used as feedback.

Skybird,

Yep, been very busy recording and editing but not for months; I have been working on them since SB1 was released in 2000. :)

mapman
01-13-2006, 07:15 PM
By the way Volcano, one of my favorite SB1 sounds is the near miss of a sabot going overhead....still way cool...makes me want to duck...LOL

Alan323
01-13-2006, 08:50 PM
By the way Volcano, one of my favorite SB1 sounds is the near miss of a sabot going overhead....still way cool...makes me want to duck...LOL

For me that sound is the last I hear. Because 4-7 seconds later my tank is destroyed as I am wildly swiveling the turrent too and fro . :)

taskforce-panther
01-13-2006, 08:58 PM
Later on down the road (at the time of SB2 retail) new sounds will be added in. There simply is not enough time to do it now, but when they are added in then SB Pro PE will receive an update.]


hell how much time do they need????? was supposed to been out in november of of 04

Volcano
01-13-2006, 10:55 PM
Well I guess that depends. Everything takes time to implement and it is all a balance of that finite resource.

I dont mean to suggest that there are no improvements in the sound from SB1 (because there are some improvements), just that it is not yet the extensive changes that was being asked about earlier.

HawkEye
01-17-2006, 05:18 PM
Thanks Volcano for the reply
HawkEye
Sounds Good Too Me !!!!!!!

Thiefcatcher
01-18-2006, 11:34 AM
By the way Volcano, one of my favorite SB1 sounds is the near miss of a sabot going overhead....still way cool...makes me want to duck...LOL

For me that sound is the last I hear. Because 4-7 seconds later my tank is destroyed as I am wildly swiveling the turrent too and fro . :)

So, if you hear it, move backwards and drive like a snake as fast you can:) And dont forget to pop smoke......

TC

TopKick
01-18-2006, 12:48 PM
. . . And pray to your Deity of choice.