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Werewolf
03-18-2003, 03:38 PM
OK - here goes. Guys - I need your help! :casstet:

I'm a member of the Steel Beasts 2 scenario design team :cool: (cool job huh? not always). And though I cranked out quite a few well received SB1 scenarios for the life of me I'm totally mind blocked on decent ideas for SB2 scenarios. I've started and tossed out 10 or 12 scenarios because they just weren't good enough or original enough for the new game.

And I want to make scenarios that the players (you guys) want to play and will enjoy and be challenged by. :thumbup: So here's your chance to possibly get what you want included in SB2.

What do you guys want to see in a scenario in SB2? What kind of situations, what kind of battles and at what scale, how many units. Got a particular situation you'd like to see like maybe (just as an example) an armored company tasked with breaking thru enemy lines and relieving a surrounded Airborne company (A Bridge too Far).

I'm open to any and all suggestions (limit suggestions to Single Play - MP will come later). Tell me what you want, be specific and don't be shy. Full credit will be given in the Scenario Summary screen to any who provide ideas I use in a scenario design (so you might just see your name in a SB2 scenario).

There's about 5 or 6 other guys on the team that will probably read this thread so it might give them some ideas too.

I'm gonna go out on a limb here and give out my e'mail address for those who have ideas but may be too shy or have some other reason for not wanting to post their idea here. So for those who want to contact me directly my e'mail address is:

werewolf1326@die_spammer!cox.net (remove the appropriate part for the real address).

I'm looking forward to those ideas (or I could just go back to playing Master of Orion 3 and SuperPower). :yltype:

Brad_Edmondson
03-18-2003, 04:40 PM
Not so much an idea as a gimmick that I'm going to put in one of my upcoming scenarios:

Designate a perimeter around a town as a 'reveal units to enemy' zone. This would simulate observers in the town relaying intelligence to the enemy HQ. I've only seen something like this done once in a first generation scenario where a section of the map was 'monitored' by off-map surface scanning radar. I thought it was kind of a cool gimmick.

It would be neat if SB2 would allow zones to be turned off due to conditions. Say, blow up a specific house in the village and the 'reveal units to enemy' zone turns off. Or have a unit designated as the radar vehicle and when it dies the zone shuts down.

Food for thought.

Mpat120
03-18-2003, 04:49 PM
I actualy enjoy larger Single Player sne. BN(-) to full battalion, defence is my personal favorite, as anyone that plays me in MP can testify to. Even though i constantly get hammered by Arty and sabot. :o

As for Mp sne i like one Co per player, desert snes. with lots of armour, and some Pcs and loose Inf for scouts.

My personal favorite ammo is A1 or A2, personaly i cant stand A3, it itakes the skill out of shootin and makes it where if you even hit the target, it dies.

I may not the best person to ask, but these are some of my ideas.

colin
03-18-2003, 08:56 PM
Good Ideas so far

Some others:

UN based scenarios, with the typical constraints put in

A mix of small, medium and large size scenario's

Training scenario's that focus on a particular skill, TC, infantry, ambush, etc

Having a scenario with a "third party" who might go either way' or interfere.

Assaulting and/or defending a beachhead of a Coast or river

Will there be rail lines in SB2, if so capturing infrastructure would be good.

A new version of 'Blind Elephants"

Have some scenarios based on a real world events,(Yom Kipper, Beirut, Iraq (#2)

How about a scenario based on the liberation of a flooded holland?

I think the Flash Traffic should be included, wish I could win it!

A couple of simple scenario's for beginners, with simple objectives and a decent chance of winning

Also for the beginner, a single tank ambushing a large convoy, from a good location, this will wet their appetite for blood.

Some of Scenarios should represent other nations such as Canada, Netherlands, Greece (didn't Egypt get some MI's?).............Merkava's vs M1's......Please!!!!!

rump
03-18-2003, 09:24 PM
What I like to see is a good 'gunner only' scenario. Not just an ambush situation or similar, but a (small) campaign, totally scripted. It should reflect the heat of an intense battle experienced from the claustrophobic position of the gunner, deep in the beast...

Just my 2 cents,

Rump

chrisotto
03-18-2003, 09:54 PM
Return to the roots - good old 1985 style battles - always questioning, when wil the first guy pull the atomic trigger...

Nice 3 to 1 superiority tanks scens, multiple nationality and ad hoc combat teams too...

I really like jumping in battles from tank type to tank type and enjoying the various advantages of every type.

Now even with Leo 1... and what ever else...

More scens with depleted combat teams, to add to realism and more NPC teams as support!

Hell_Hound
03-18-2003, 10:55 PM
Scenarios where you influence the actions of a larger force, without having to control the whole thing.

I'd love to do one where my side is defending and I control the recce screen (2-6 vehicles) and have to locate the enemy's main effort so my side can react appropriately.

Are they attacking here does this, but it falls a bit short because the only consequence of your assessment's correctness is a +/- on your score. If making the correct call allowed your side to win a hard-fought battle and the wrong call got you encircled or outflanked, the pressure would truly be on.

Ideally, once you had made your assessment and withdrawn your recce vehicles, you'd assume command of a tank platoon so you could face the consequences of the ensuing battle.

I've tried to do this figure-out-the-enemy-intent concept with my debut scenario Stosskraft , but the map I chose is too easy for the defender to keep tabs on, it seems.

Ssnake
03-19-2003, 12:13 AM
Lots of good ideas in here, I must admit. Well, customers usually are a company's best inventors. :)

Lone*star49
03-19-2003, 01:18 AM
...

1. Heartbreak ridge

2. Valley of No Return

3. Against all Odds

4. Ok Corral

5. Dog Day Afternoon

6. LS's Resurrection

Devil-M
03-19-2003, 01:18 AM
What do you guys want to see in a scenario in SB2? What kind of situations, what kind of battles and at what scale, how many units.




That is an interesting question because it might be helpful to cue us in on what tools you have to work with, which might consist of information not intended to be released to the public yet.

For instance, if I were to assume that a playable T-72 were in the works, then I could suggest a number of scenarios: Russian/Soviet forays into Chechnya and Afghanistan, respectively, or scenarios involving conflict between third world banana republics and and the like. A Bradley would also open doors to many more possiblities, especially at the level of infantry support through rough, wooded country; that should be quite an experience as death becomes even more terse than what is currently experienced in tanks only. But I won't push for any new information here.

Aside from more information that hasn't been made public, I could only offer suggestions with the current build of SB1 in mind: Scouting missions are always a good time in my opinion, especially when they are contiguous to the beginning phase of an assault to be conducted in the same scenario; I am also a fan of strategy-only type scenarios, and they can be very interesting in simulating contests between protagonists sporting Soviet equipment.

Finally, I am not so concerend with the novelty or originality of a scenario as one that is remembered because it is simply well polished with an artist's eye for drawing nice looking terrain; a good scenario is a good scenario, even if it resembles a tried formula from the past.

In the meantime, how is MOO3 working out for you? I've heard mixed reviews.

Werewolf
03-19-2003, 03:21 AM
What do you guys want to see in a scenario in SB2? What kind of situations, what kind of battles and at what scale, how many units.




That is an interesting question because it might be helpful to cue us in on what tools you have to work with, which might consist of information not intended to be released to the public yet.

For instance, if I were to assume that a playable T-72 were in the works, then I could suggest a number of scenarios: Russian/Soviet forays into Chechnya and Afghanistan, respectively, or scenarios involving conflict between third world banana republics and and the like. A Bradley would also open doors to many more possiblities, especially at the level of infantry support through rough, wooded country; that should be quite an experience as death becomes even more terse than what is currently experienced in tanks only. But I won't push for any new information here.

Aside from more information that hasn't been made public, I could only offer suggestions with the current build of SB1 in mind: Scouting missions are always a good time in my opinion, especially when they are contiguous to the beginning phase of an assault to be conducted in the same scenario; I am also a fan of strategy-only type scenarios, and they can be very interesting in simulating contests between protagonists sporting Soviet equipment.

Finally, I am not so concerend with the novelty or originality of a scenario as one that is remembered because it is simply well polished with an artist's eye for drawing nice looking terrain; a good scenario is a good scenario, even if it resembles a tried formula from the past.

In the meantime, how is MOO3 working out for you? I've heard mixed reviews.

[Edited on 19/3/2003 by Devil-M]

LOL! Well I'll have to let Ssnake respond to whether or not those features will be present but I think it's common knowledge that there will be a playable T-72 and Bradley.

Werewolf
03-19-2003, 03:37 AM
Many good ideas - thanks.

For those who want historical battles if you can send me information and maps I can put them together (there's usually a map close enough). I'd need OB's, the situation, the historical outcome, what happened during the battle etc.

And there is no reason why a WWII battle couldn't be recreated using contemporary units.

I also like those ideas concerning the use of neutral vehicles.

I'm partial to scenarios where the player just controls a single platoon as part of a computer controlled company (but they are very, very difficult to make work right - I've started and tossed at least 5 already) but I will work on one of those.

A gunner only scenario where the player can choose the tank he wishes to gun in and then justs rides it thru the battle being gunner is another unique and excellent idea (though there would be no way to keep the player from driving the tank which he shouldn't do in that situation - unless the TC gets killed of course).

To those who suggested large scenarios - well - I'll give it some thought but programming a decent AI for those can get really complex and for SB2 we have to provide scenarios with a programmed AI for both RED and BLUE (as an example one scenario I created and later discarded had almost 700 CP's).

Keep those ideas coming - be a bit more specific and we'll see what develops.

Devil-M
03-19-2003, 06:26 AM
For a change of pace, you might also want to consider using vehicles that typically don't make it into most scenarios: BTR80s for example. Perhaps a rationale pits the player's tank company against a MRB hastily thrown together to plug the gap and stall the player advance. This scenario could be easy or moderately difficult, depending on what you want to do with it. Maybe most of the challenge is had in scoring for high gunnery accuracy, with severe penalties scored for even light player losses. In any case, I'd like to see more use made of the entire vehicle set in future scenarios. :)

chrisotto
03-19-2003, 08:30 AM
Lots of good ideas in here, I must admit. Well, customers usually are a company's best inventors. :)

Get out on the market and you will have real investors...

:D

ShotMagnet
03-19-2003, 08:45 AM
Deep penetrations, by either side. As previously mentioned, something that would force the side being penetrated to throw something ad-hoc together. Backstage had a nice 'threaten the REMFs' spin, something like that, but more ad hoc, might be fun. Drive on the other guy, sweeping all before you. Try to stop the other guy as he tries to sweep you off the map.
More urban combat. Tanks hate being between buildings. Tanks want lots of dismounts clearing buildings to either side of whatever road they're using. Combined arms ops are interesting, they're also something that get's practiced a lot.
If the linked-scenario campaign idea is still going to happen, something that puts the player in command of a company over a span of a half-dozen to a dozen scenarios and rewards the player both for goals met and force preservation.
I volunteer to playtest anything that needs it.

Shot

RnR
03-19-2003, 08:56 AM
Great thread! personally I like small scenarios with quick, fast but hot engegements that could happen at any time...

9erRed
03-19-2003, 09:25 AM
Greeting all,

Looks like a lot of good idea's for future types of battles and plans.

I'd like to address a additional area to consider within each of these missions and battle plans. That would be locking out ALL external and commanders outside veiws, this would bring into effect the possibility of an NBC enviroment. Now keep in mind that the Warsar Pact, at this time period, trained to enter the combat theater hatchs closed. And fight the entire battle in this mode, it appears that most players do not stay buttoned in the vehicle for SB Sim. play. This " Mode " is a very real threat to any tank warfare and is regulary tought and reviewed. This " Mode " of play would severly restrict the use of dismounts and lead to a VERY tense advance for your forces.

The use of all modes of optics would be hightened and would probably lead to better use of the systems avail. within each type of vehicle. This could even be " enabled " as an OPTION ( hello Ssnake ) --- " Enable/ Disable NBC Mode " ---

With the advent of the playable T-72 this option becomes very real, and the commanders hatch view does not offer a great deal of "real" view. If you get up high enough to see over the commanders hatch, your dead meat to any incomming effect.(tank impact, small arms or arty) Same as the Bradley, if the Tow is fired you better not be topside. (seem to remember there's a hatch servo switch that must be closed to fire the Tow)?

So better get your " Situational Awareness " hat's on and screwed down tight, because the release of SB2 will bring a whole new ballgame to town.

Well that's just an Idea to think about, ..... all for now ..... 9erRed ..... out

CommC
03-21-2003, 06:05 AM
I'ld like to see included a collection of the historical classics: Fulda Gap and Gulf War: 73 Easting, Fright Night, Medina Ridge, etc.

I'ld be happy to help with design of these scenarios. I have drafts of all these for SB1. So I think we have a good start.

Werewolf
03-21-2003, 03:52 PM
I'ld like to see included a collection of the historical classics: Fulda Gap and Gulf War: 73 Easting, Fright Night, Medina Ridge, etc.

I'ld be happy to help with design of these scenarios. I have drafts of all these for SB1. So I think we have a good start.



Good ideas CommC but way to big for my tastes. Contact Stuart Galbraith or Ice (both forum members on the design team). I believe one or both of them are already working on those and might welcome some new insight.

Ivan_996
03-21-2003, 06:01 PM
I'd like to see a scenario towards the "end" of a Warsaw pact invasion.

I've read that in tank battles ammunition goes very quickly and that units are forced to use older ammunition during resupply. It would be interesting to have a battle towards the end of a campaign when units run low on preferred ammo. Also, units might have damaged equipment. It takes only a few hard days of travel before something like half the tank are out of commission.

Maybe a scenario where a NATO unit (that's us) is making a counterattack using substandard ammo and equipment against remnants of an exhausted Warsaw pact unit.

dejawolf
03-21-2003, 06:24 PM
i'd like to see combat in terrains like these:
http://www.lis.uiuc.edu/~dubin/norway.jpg
http://infected-mushroom.de/parties/parties-pictures/pics/20020607Switzerland005.jpg
:D

stuart666
03-21-2003, 06:35 PM
I'ld like to see included a collection of the historical classics: Fulda Gap and Gulf War: 73 Easting, Fright Night, Medina Ridge, etc.

I'ld be happy to help with design of these scenarios. I have drafts of all these for SB1. So I think we have a good start.



Good ideas CommC but way to big for my tastes. Contact Stuart Galbraith or Ice (both forum members on the design team). I believe one or both of them are already working on those and might welcome some new insight.

I i have the 73 easting scenario (single battle of eagle troops epic battle) actually done. I was tempted to expand it into the full operation (with the other american units), but i have so little info on it it that it would be an exercise in guesswork. Better to stick with a fairly small single operation and do my best to get it as realistic as possible. That doesnt mean the Iraqis wont fight as per real life however. Sometimes they make some pretty ballsey moves.

Another one i knocked out was a single battle that had a usmc tank company nearly overun by a iraqi tank battalion. That really happened and was really they only oportunity the iraqis had to kill abrams in the whole war. They still lost...

But i dont want to reveal to much, and its uncertain of how much we have done is suitable for use.As for historic gulf war battles, please email me with ideas, if you can provide good references and maps. id prefer sub battalion level engagements as my time is limited, but id reconsider if its a good idea.

As for the 'ww3' operations, i do assure you that its being thought about. The real issue was how realistic to make it, and where to base the operations, and indeed the size of them. Ive got the oobs sorted so it should be historically correct units engageing each other, in correct terrain. Its a matter of writing it up, and i do confess my time at the moment is limited. Hopefully i might be able to tell more in the near future. but i do assure you we ARE thinking about it. There are certain other elements that need to be sorted out before any more can be revealed.

Phew hope i didnt reveal too much ;)

Sergei
03-21-2003, 06:50 PM
I'ld like to see included a collection of the historical classics: Fulda Gap and Gulf War: 73 Easting, Fright Night, Medina Ridge, etc.

I'ld be happy to help with design of these scenarios. I have drafts of all these for SB1. So I think we have a good start.



Good ideas CommC but way to big for my tastes. Contact Stuart Galbraith or Ice (both forum members on the design team). I believe one or both of them are already working on those and might welcome some new insight.

I i have the 73 easting scenario (single battle of eagle troops epic battle) actually done. I was tempted to expand it into the full operation (with the other american units), but i have so little info on it it that it would be an exercise in guesswork. Better to stick with a fairly small single operation and do my best to get it as realistic as possible. That doesnt mean the Iraqis wont fight as per real life however. Sometimes they make some pretty ballsey moves.

Another one i knocked out was a single battle that had a usmc tank company nearly overun by a iraqi tank battalion. That really happened and was really they only oportunity the iraqis had to kill abrams in the whole war. They still lost...

But i dont want to reveal to much, and its uncertain of how much we have done is suitable for use.As for historic gulf war battles, please email me with ideas, if you can provide good references and maps. id prefer sub battalion level engagements as my time is limited, but id reconsider if its a good idea.

As for the 'ww3' operations, i do assure you that its being thought about. The real issue was how realistic to make it, and where to base the operations, and indeed the size of them. Ive got the oobs sorted so it should be historically correct units engageing each other, in correct terrain. Its a matter of writing it up, and i do confess my time at the moment is limited. Hopefully i might be able to tell more in the near future. but i do assure you we ARE thinking about it. There are certain other elements that need to be sorted out before any more can be revealed.

Phew hope i didnt reveal too much ;)

[Edited on 21/3/2003 by stuart666]

China against Russia across mountains of Altai - it's a real threat for RF

Sergei
03-21-2003, 06:55 PM
China against Russia across mountains of Altai - it's a real threat for RF

And many others situation about Russia vs China
China was always pretended that Altai and Eastern Kazakhstan are the territory of China - it's the one cause of moving capital of Kazakhstan from Alma-Ata to Akmola :exclam:

Captain_Thunder
03-22-2003, 08:49 AM
A set of missions based on the books by Coyle (Sword Point, Bright Star, The Ten Thousand, Team Yankee), Antal (Proud Legions), Macksey (First Clash) and Peter's (Red Army) would provide a lot of material for scenarios.

I did a set of scenarios for the old Steel Panthers II game based on the The Ten Thousand and First Clash and Team Yankee a long time ago. I know someone made a custom scenario based on Team Yankee for SB, but I don't believe he did the entire set of battles in the book.

Red Army is a tale of WW3 told from the Soviet side of things as the invade western europe. Proud Legions covers a new conflict in Korea.

Ssnake
03-22-2003, 10:11 AM
The problem here is the unclear copyright situation. One can let oneself be inspired by these scenarios/battle descriptions, but a direct attempt to translate them might infringe the authors' copyrights.

Captain_Thunder
03-22-2003, 10:33 AM
The problem here is the unclear copyright situation. One can let oneself be inspired by these scenarios/battle descriptions, but a direct attempt to translate them might infringe the authors' copyrights.

Hmmm...You could always ask. He might be quite flattered that someone is translating his descriptions of battle into a form can actually be seen. Just think what it would mean if you could get Harold Coyle's endorsment! ;)

nimo
03-22-2003, 11:48 AM
heres a sce ida:
us armor move to iraq, an iraqi army force surrender to the us, then a repablicen garud battalion desside to avenge and attak the surendring force.
your mission: to protect the surendering force so the rest of iraq see you are in there side.

surry for bad speling - not my strong side

Werewolf
03-22-2003, 05:33 PM
China against Russia across mountains of Altai - it's a real threat for RF

And many others situation about Russia vs China
China was always pretended that Altai and Eastern Kazakhstan are the territory of China - it's the one cause of moving capital of Kazakhstan from Alma-Ata to Akmola :exclam:

The problem with this (though it's a really good suggestion) is the equipment. Soviet equipment is available but not the Chinese stuff (similar I suppose but probably different enough to make a difference in game play).

Werewolf
03-22-2003, 05:35 PM
The problem here is the unclear copyright situation. One can let oneself be inspired by these scenarios/battle descriptions, but a direct attempt to translate them might infringe the authors' copyrights.

Hmmm...You could always ask. He might be quite flattered that someone is translating his descriptions of battle into a form can actually be seen. Just think what it would mean if you could get Harold Coyle's endorsment! ;)

I concur Ssnake - it never hurts to ask. If he says no then nothing gained nothing lost. If he says yes and you can put his name on the box - well that would probably generate some sales.

Ssnake
03-22-2003, 06:29 PM
We did try to contact various authors, but received no replies yet. maybe it's time for another attempt.

Captain_Thunder
03-22-2003, 09:36 PM
We did try to contact various authors, but received no replies yet. maybe it's time for another attempt.

Send them a copy of the game or at the very least a copy of the demo, when you do. It might make them more receptive to the idea. ;)

stuart666
03-23-2003, 10:24 AM
I can think of at least one problem with the team yankee scenarios. There WAS a game done of them already in the late 80s, so it might well be that coyle no longer has copyright on a game version anyway. It was one reason why i stope passing that scenario pack around, that fact i might infringe copyright. The fact that im endorsing his book might not enter into it. Certainly ive made no money out of it.

If there ought to be a book tie in, id Recommend Mackseys 'First clash' which was originally written as a canadian army manual. Lots of good tactical leasons, and quite a convincing story. The problems arise A is he still alive to give permission for use CHEAPLY, B whether the canadian military have a problem with it, C is it possible to get the right terrain data (which is NOT cheap) and D is there enough time to do a competant job on it. There are a lot of difficulties involved.

chrisotto
03-23-2003, 04:36 PM
i'd like to see combat in terrains like these:
http://www.lis.uiuc.edu/~dubin/norway.jpg
http://infected-mushroom.de/parties/parties-pictures/pics/20020607Switzerland005.jpg
:D


On the Swiss pic:

Since Swiss defense strategy sees for the retreat of all troops to the mountains, even for the Leo 2s, there are real life proving grounds in the alps for armored combat (San Bernardino).
=> The hard part will be to get the maps done - I have a special program of the army with the whole country on map, but only down to 1:50'000 scale, which might be still to large to use...

Skip
03-24-2003, 02:38 PM
On the question of mountainous terrain, will there be a level of incline/slope in SB2 that can't be climbed by any of the vehicles? Will the terrain be able to include cliffs (or a close proximity thereof)?

Blot
03-24-2003, 05:14 PM
Since Swiss defense strategy sees for the retreat of all troops to the mountains, even for the Leo 2s, there are real life proving grounds in the alps for armored combat (San Bernardino).

I heard that the plan was to bottle up passes and tunnels into the country with fortifications and tanks and have them as part of a static defence. At least that what i heard in Thun -98 :D

chrisotto
03-24-2003, 09:02 PM
Since Swiss defense strategy sees for the retreat of all troops to the mountains, even for the Leo 2s, there are real life proving grounds in the alps for armored combat (San Bernardino).

I heard that the plan was to bottle up passes and tunnels into the country with fortifications and tanks and have them as part of a static defence. At least that what i heard in Thun -98 :D

[Edited on 24/3/2003 by Blot]

I will not go to far into the Swiss defense strategies - meaning I do not know all that much about it, being an Arty guy for the low land Field Division 6, I just know that I would work like a speed bump for the red hordes (yep, that's how they still call "them").

Btw - Thun? How that?

stormrider
03-25-2003, 03:38 AM
How about the some War on Iraq missions?

Hackworth
03-25-2003, 04:08 AM
...UN based scenarios, with the typical constraints put in...

LOL - I'm sorry, Im just getting caught up on this post and read this line... Im literally rolling around laughing...

That aside, Great IDEA Werewolf! I (or maybe the whole sce design team for that matter) shoulda thought of this 6 months ago! LOL.

Blot
03-26-2003, 01:26 PM
Btw - Thun? How that?

This was before Sweden built their own Leo Sim in "Skövde". There was en exchange of recruits and officers that went to Schweiz to train in the "Simula-toren für den Kampfpanzer Leopard" think it was called Elsa-Leo. We had the opportunity to talk with junior officers in the mess about just about everything. Dont know if its the biggest armour regement in Schweiz but they have a nice museum there anyway.

Donoby
03-26-2003, 02:04 PM
It would be a very good thing if SB2 included some of the new generation tanks like the japene's Type 90 or the french Leclerc even the last Merkava Mk3. And there's rumors about a new weapon on china's last tank the Type 98 which as a laser weapon capable of jamming even destroy optronics.
With those included we could match those tanks with the M1A1 and why not with the M1A2.
The new generation of tank would bring a lot of changing in tactics and thus new gameplay since they easely shot when moving.
Please insert in SB2 the Leopard2 A5.It's just so good looking!

jaselong
03-26-2003, 02:40 PM
A couple of sujestions.

1. After the recent show of willing from the UN perhaps Challenger and or Challenger 2 tanks should be in the new simulator. As it seems not only are the British tanks and crew far more linked to US forces but seem to be the only MBT's we shall ever see in action again. ".

2. I have used the Battle Group Simulator for US forces in Germany that had a GOD view to view the battle from different locations to review tactical errors. Perhaps an option such as a fly by Predator (availability 1 per mission at an allocated time would be both realistic and bring modern facilitys to the battlefield.

3. I think we could have a few situations being genterated as we speak with some rather interesting twists and turns. Perhaps forward units encountering fire in differnt levels of op force while protecting supply routes. Securing multiple areas and night campains.

Finally as a commander esential functions such as the call of replens and support elements such as bridge layers, mine clearance, mechanical support and of course being British mechanical support that carrry out on the spot recovery and repair. All of these elements must be considered to make any troop to regimental tactics realistic. As for scenarios I am working on a Basra situation (still waiting to see level of resistance), but I am fairly certain of the outcome.

RnR
03-26-2003, 03:22 PM
Yes having a challenger tank would indeed make the sim timely, wouldnt it?

chrisotto
03-27-2003, 01:15 AM
Btw - Thun? How that?

This was before Sweden built their own Leo Sim in "Skövde". There was en exchange of recruits and officers that went to Schweiz to train in the "Simula-toren für den Kampfpanzer Leopard" think it was called Elsa-Leo. We had the opportunity to talk with junior officers in the mess about just about everything. Dont know if its the biggest armour regement in Schweiz but they have a nice museum there anyway.


Thun is the training ground for all that lives Mech. Do not forget, all of us "able-body" guys are in the service...

Did you like the ELSA toy?

Ssnake
03-30-2003, 03:44 PM
2. I have used the Battle Group Simulator for US forces in Germany that had a GOD view to view the battle from different locations to review tactical errors. Perhaps an option such as a fly by Predator (availability 1 per mission at an allocated time would be both realistic and bring modern facilitys to the battlefield.
...
Finally as a commander esential functions such as the call of replens and support elements such as bridge layers, mine clearance, mechanical support Users of Steel Beasts Professional get all this cool shit. But you gotta be an army for this. :o