View Full Version : Back in the saddle
Ssnake
02-28-2006, 08:28 AM
Hello everybody,
Just wanted to let you know that I'm back in the office (although I have to leave tomorrow for another short stint), so I can now have a look at the open issues. Just in case that you wondered about my passivity...
open issue: the t-72 hull is strong as an Iowa class battleship :)
Ssnake
02-28-2006, 11:09 AM
No, the hull is weak. It's just that what was inside was by and large inert. It's fixed already, so we will release an upgrade at some point.
Snakeater
02-28-2006, 12:33 PM
Welcome back Ssnake, :D
im was wondering about your silence.
Thought you where ill or something.
3Star
02-28-2006, 04:08 PM
Anyone else having an issue where hull movements are being input into the fire control solution? (Most noticeable on the M1, but also on the other tanks if you happen to have dynamic lead pressed and fire when the driver is adjusting the hull)
May only happen if the AI driver is adjusting position at a BP, haven't thought to try it with a manual turn yet.
NTM
Jeevz
02-28-2006, 05:00 PM
Yes 3Star, I've noticed that in the M1, didn't know if it was a bug or a featue so I didn't say anything.
Anyone else having an issue where hull movements are being input into the fire control solution? (Most noticeable on the M1, but also on the other tanks if you happen to have dynamic lead pressed and fire when the driver is adjusting the hull)
May only happen if the AI driver is adjusting position at a BP, haven't thought to try it with a manual turn yet.
NTM
Yep I notice it all the time, its a real bummer. Funny watching enemy do it and miss you by 1000m though... :)
delaney
03-03-2006, 12:49 AM
Anyone else having an issue where hull movements are being input into the fire control solution?
NTM
Ugh! I wish we had caught that one before the release. It's all fixed now, so it will be in the first update.
Al
Bluewings
03-03-2006, 01:26 AM
If I remember correctly , I spoke about it in the Beta Team forum a while ago but I wasn 't sure it was a bug at the time . :oops:
Cheers . :3starSK:
delaney
03-03-2006, 01:53 AM
I might have thought this was regarding the non-bug of the turret not being able to spin fast enough to keep up with a counter-rotating hull :oops:
Bluewings
03-03-2006, 02:07 AM
I am sorry to ask such a "tricky" question in the "open" , but when do you plan to release the 1st patch Al ?
Cheers . :3starSK:
delaney
03-03-2006, 02:13 AM
We will release an update when we hit some sort of critical mass in the changes, so to speak. I don't want to bombard people with an update every time there is a little change. If there is a major bug discovered, this could cause us to release an update earlier. If not, then we would want to add in more features before the update. There is no hard schedule here ;)
Al
Bluewings
03-03-2006, 02:33 AM
Rgr that :wink:
Cheers . :3starSK:
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