PDA

View Full Version : Record score accuracy


BladeIV
03-03-2006, 01:07 AM
I am working my way through the tutorials and done with the first 3 bradley tutorials. On the third tutorial my accuracy only shows 18% and I never missed a shot. Any idea what I am doing wrong for my accuracy to be so bad or am I reading something wrong?

(I moved this post from the tactics forum as I accidentally posted it there.)

PaleRider
03-03-2006, 01:30 AM
Within your statement I think is the answer. You hit and destroyed the targets, but only 18% of the rounds fired made impacts. Remember this is a chain gun putting out mucho rounds as compared to a tanks main gun rounds. While no one is perfect with a tank, that will be more so with the Bradley. Practice will decrease the miss percentage and increase the hit percentage. Also the chain gun is not a machine gun, use those rounds sparingly, otherwise you will have to hide behind some hillside somewhere and constantly reload.

Bradley's used to use a sensing round (or still do?) to find out whether the gunner's aim was dead on, short, over or to the sides of the target. After that sensing round(s) has made impact, the gunner then can fire a killing burst, usually three to five rounds to finish off the target.

BladeIV
03-03-2006, 01:55 AM
I tried it again, stationary targets at 1000 meters, firing single shots at still only 20% acuracy and every round looked like it hit (first one the TC called target and I didnt move the reticle). Or are Bradleys just that inacurrate and I should deal with it?

RENEGADE-623
03-03-2006, 02:32 AM
!. A bradley gunner normally fires the 25 in a burst, 1 round sensing, then a three round burstr, then a four round burst, if needed. 1 - 3 - 4.
2. in the game, if you destroyed the target in 2 rounds and fire more rounds, the extra rounds count as misses even tho your hittng the target

Bluewings
03-03-2006, 02:37 AM
in the game, if you destroyed the target in 2 rounds and fire more rounds, the extra rounds count as misses even tho your hittng the target

That is correct .
The point is that many players in SB1 MP games were targeting dead Units to get a better % hit rate .
We sorted this out now . :twisted:

Cheers . :3starSK:

Captmatt
03-03-2006, 03:04 AM
!. A bradley gunner normally fires the 25 in a burst, 1 round sensing, then a three round burstr, then a four round burst, if needed. 1 - 3 - 4.
2. in the game, if you destroyed the target in 2 rounds and fire more rounds, the extra rounds count as misses even tho your hittng the target

Wait...are you saying the first pull of the trigger fires one round? The second pull of the trigger automatically fires 3 rounds? And then the third pull of the trigger automatically fires 4 rounds?
Or are you saying that is the normal procedure for the gunner...fire the first round just for ranging (sensing) and then the following shots should be more than 1 round to maximize kill probability once the target has been ranged?

Rogue6g
03-03-2006, 03:15 AM
the 2nd choice(latter?)
When I was active(19D) the sequence was 1-3-5 rd bursts.
1 rd for ranging
3rds to confirm/suppress/kill
5rds to make sure :lol:

Floydii
03-03-2006, 03:33 AM
with all this ammo going downrange, how much ammo is available without reload?

From what i've read around the web and here on the forum, it's not a whole lot (at least by automatic fire standards).

RENEGADE-623
03-03-2006, 03:56 AM
rogue check your figures, if you recall, it was 1-3-4, as in table 8 u only get 8 rounds per target :)

and no blade, it isnt automatic like that, gunner has to do it

BladeIV
03-03-2006, 05:10 PM
The gunner can select single shot, low rate of fire and high rate of fire when you select the ammo but it wont automatially send a set number of rounds downrange (unless you are doing single shot).

But back to my original question. I was not shooting dead vehicles, since it was a tutorial an no one was shooting back I was taking my sweet time, firing, waiting for smoke or the cease fire order, then firing another round, so my accuracy wasn't hit by pumping additional rounds into dead vehicles. (Unless a vehicle is dead before it starts to smoke and I am not realizing it).

Can I get someone else to run through one of the first 3 Bradley tutorials and let me know what thier accuracy is. I have done everything I can to make sure my accuaracy was good and the best I have gotten was 46%.

E.Blackadder
03-03-2006, 07:52 PM
You know-I think there's something here:

I'm seeing ALOT of hits (most notably against the BRDM-2) that are counted misses...

Now: It looks like the hits are overpenetrations that aren't causing
any major damage on the way through the BRDM...Particularly when I aim at center mass (hits right above the wheel wells usually result in damage)

But...I wonder if it's not the old 'shoot-through' bug?

At any rate..maybe overpenetrating shots aren't being scored correctly?

Also note that on the occasion of these hits, I recieve NO feedback from the AI TC....

It's pretty reproducable, I'd say...Just shoot up a BRDM with the 25mm...You'll see it, surely.

Bluewings
03-03-2006, 07:54 PM
Can that be a bug ?... :roll:

Cheers . :3starSK:

GaryOwen
03-04-2006, 03:43 AM
I believe that this may be a result of the hits only being counted if a round actually penetrates its target. Because of the complexity of the damage model for each of the vehicles in SB Pro PE, there may be some instances where results seem counter-intuitive. I agree that the BRDM2 is such a case. Whether this is resulting from the numbers used in the armor strength of the BRDM2, the numbers used for the penetration value of the 25mm AP, or a combination of the two, I can't say. I've noticed it more frequently when engaging the BRDM2 from its frontal aspect, so I don't think that its the case that it is from over-penetrations. Surely a penetration from that aspect would result in the calculation of some internal damage.

Ssnake
03-04-2006, 01:06 PM
A hit should be considered a hit, regardless of the terminal effect. We should examine this one a bit closer. Unfortunately I'm out of action until Wednesday...

Jeffrey
03-04-2006, 04:45 PM
The thing I noticed is that at the first training (basic gunnery) the most right BRDM2 in the field almost can't be hit with AP because the cannon is ''taking cover'', so it shoots the sand, anyone knows how t solve this?

Ssnake
03-04-2006, 05:12 PM
Two possible solutions:
Unpack the attached ZIP file into My Documents\eSim Games\Steel Beasts\My Scenarios, and play them as normal scenarios.

Or replace the files in C:\Documenta and Settings\All Users\Application Data\eSim Games\Steel Beasts\scenarios\z_Reseved\tut\M2A2 with the content of this ZIP file.

The next upgrade will incorporate these new tutorial files as well.

LZ_Xray
03-05-2006, 12:54 AM
The thing I noticed is that at the first training (basic gunnery) the most right BRDM2 in the field almost can't be hit with AP because the cannon is ''taking cover'', so it shoots the sand, anyone knows how t solve this?

I cheated. I used a missile.