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tarball
03-03-2006, 05:15 PM
Hello,

I can't find documentation on the specifics of some vehicles, so I am playing around.

Page 38 talks about Supply and Resupply. I figure that the HEMMT would be a good vehicle to perform this role.

I am using the mission editor to do my tests and I am including a Suppy and Fuel HEMMT. I engage with my Bradley until I have no more TOWs left. Then, I pull the HEMMT up to what seems to be within "75 meters" and I don't seem to get any activity that indicates resupply.

I want to know how to go about refueling, resupply and use of the ambulances to "repair" crew.

Can anyone shed some light on this for me?

Tar-

tarball
03-03-2006, 08:19 PM
???

Bluewings
03-03-2006, 08:56 PM
I want to know how to go about refueling, resupply and use of the ambulances to "repair" crew.

In the Demo folder , you 'll find a "Refuel" scenario .
Resupply and Medics work the same :wink:

Cheers . :3starSK:

Ssnake
03-04-2006, 12:04 AM
It's a good idea to use the herringbone or coil formation to park your platoon, then move a supply vehicle in the middle, and use the "stay" tactics. If no enemy is bugging you, resupply should start. Notice that it takes some time, and that there is no visual activity (save for the fuel and ammo counter eventually going up, if you're in the receiving vehicle)

tarball
03-04-2006, 12:18 AM
Thanks gents,

I think I just need to experiment more with it.

1-64armor
06-13-2006, 04:27 AM
ok, i am a big fan of supply vehicles, i learned at the real military academy, where they actually teach you about the military, you know the vehicles and weapons, so anyway they kind of should, because you cant run a war without supplys

Trekker
06-13-2006, 04:41 PM
Is there a military academy that doesn't teach you about military?

CharlieB
07-10-2006, 07:47 PM
not alot of use if it dosn't. However we didn't spend much time on G4 issues at the one I went to!! Lots of time spent attacking things in lots of mud and then cleaning everything.

Grenny
07-10-2006, 08:06 PM
Is there a military academy that doesn't teach you about military?

Is there one thats does ;-)
(ask any Sgt rank)

CharlieB
07-10-2006, 08:09 PM
A little harsh i feel. They take the piss when you are a troop ldr but they soon seem to appreciate the training as you move up the ranks. Or is it that they just mould you in their own particular way?

3Star
07-10-2006, 09:49 PM
ok, i am a big fan of supply vehicles, i learned at the real military academy, where they actually teach you about the military, you know the vehicles and weapons, so anyway they kind of should, because you cant run a war without supplys

I don't know why, exactly, but that post worries me a bit.

NTM

ShotMagnet
07-11-2006, 04:01 AM
Probably the 'I learned at the military academy, where they teach actually teach you about the military...' thing. I'd be worried.


Shot

CharlieB
07-25-2006, 04:35 PM
Is there an armoured Recovery varient similar to the CRAAV that can assist with broken vehicles. Would be nice to fix bust vehs!!

-=UK=-Tanker
08-23-2006, 05:34 PM
Is there an armoured Recovery varient similar to the CRAAV that can assist with broken vehicles. Would be nice to fix bust vehs!!

Heh i think its possible to do major repairs in the field, but the last time i tried to fix up a FUBAR`ed Leo i was in the 300min mark, so eveidently i left her there and hoped that she could defend herself for a while! :)

Ssnake
08-23-2006, 10:11 PM
...which is the reason why we decided to ignore that part for the moment. Once that we see a trend of exercises exceeding the two hours mark considerably and with regularity, in-session repairs may start to make sense. For classroom exercises, the instructor can repair vehicles with a few mouse clicks anyway. There is not a tremendous pressure to implement this within the next months. (But I'm not saying that it won't ever happen.)

TankHunter
08-23-2006, 10:44 PM
...which is the reason why we decided to ignore that part for the moment. Once that we see a trend of exercises exceeding the two hours mark considerably and with regularity, in-session repairs may start to make sense. For classroom exercises, the instructor can repair vehicles with a few mouse clicks anyway. There is not a tremendous pressure to implement this within the next months. (But I'm not saying that it won't ever happen.)

I am wondering, is there a way to have a reverse penalty zone in Pro PE (use it to simulate a repair depo or some such)?

Ssnake
08-23-2006, 11:09 PM
It's on The List, of course.

The5thHorseman
08-24-2006, 01:37 AM
I very much like the idea of incorporating 'repairs in the field' into the sim, via an engineering vehicle of some sort.

It could work exactly like the resupply does.

CharlieB
09-27-2006, 01:42 PM
The REME always like to "Fix Things" and pull us out of puddles that turned out to be lakes!

CharlieB
09-27-2006, 05:15 PM
A dull but important factor on the battle field.

The supply resupply issue is something I have pretty much ignored up untill now. However as scenarios grow arms and legs the requirement to re bomb the veh is becoming more a more nessasary. It also requires the comd to assess the lull in the battle and get his tanks back through an Ech packet.

I have done some experimenting with this and think I have come up with a reasonable solution which I will download as a replen demo (I found the one in the demo section a little complicated to follow).

I have pretty much followed the British Army approach of a rolling replen, but with only one lane (would not be difficult to add other lanes by copying the route chain). Conditions are applied to the exit route meaning that the Tp should not leave the replen until they are fully resupplied with fuel and ammo, or if they come under direct or indirect fire.

Whilst the resupply of fuel is quite quick, in keeping with real life, the resupply of ammunition is a more time consuming activity. I am yet to see if the resupply is quicker if I have two lines of Cargo's - will give it a go.

Units can be moved on if reqd by using the proceed function.

As a note to the developers it would be useful to add to the conditions a % of ammo resupplied condition, ie continue on route is Ammo/Fuel is greater than 50% / 75% etc. allowing a more rapid rtn to battle if reqd. Just a thought.

I hope the small scenario will help make this less of a black art. I feel this is definatly something that should be considered for the more seasoned and professional users of SB Pro PE.

Your thoughts are aticipated.

Jester_UK
10-06-2006, 09:21 PM
Personally, I'd love to see that scenario when you've finished it Charlie.

CharlieB
10-08-2006, 05:38 PM
Jester,

I have tried to upload it again. Hopefully this time it will get through. Its not the most exciting scenario in the workd but will hopefully help with utilising the SQMS pkt during a msn.

Jester_UK
10-08-2006, 05:43 PM
Thanks Charlie.

I'll keep an eye out for it.

Jester_UK
10-08-2006, 08:39 PM
Right Charlie. Got it. Thanks.

Now, what would happen as your units advance? Would the supply units remain static (bearing in mind the average size of maps in SBPro), or would they follow, and if so is there a set formula for how far behind the forward units they'd remain?

CharlieB
10-09-2006, 04:52 PM
The Q's packet should stay behind the F ech but at a short enough distance back in order to conduct hasty battlefield replens. It is once again a balancing act for the SQMS. Not so sharp as to find lead coming through the windscreen but sharp enough to re supply as reqd.

Resupply should be conducted during a lull in the battle. As a Sqn the reserve would probably be deployed to allow units to move through the SQMS set up. You should also attempt to avoid completely emptying your bomb load as this would take too much time in the replen.

As a side replens were always attempted to face down hill as CR2 fuel caps are at the back and this means you can get more fuel in. Additionally the worst crime you could commit as a commander was to refuse fuel - you don't know when you might get another slurp.

I don't know if the resupply vehs in the Sim are limited in the amount of ammo and fuel they carry - clearly in real life they very much are.

From a sim point of view contstantly moving the resupply pkt around the battle field is a pain and something you shouldn't have to worry about in real life unless your SQMS is a Tw*t!