View Full Version : Scenario map conversion
YdnarB
03-04-2006, 05:49 AM
Ok, I have an SB1 scenario I want to fix for SBPROPE. How do I modify the map so that things are correct? My issue is that SBPROPE uses the *.ter files but all I can find from SB1 is *.raw files. Once in SBPROPE how do I modify the map for a scenario? And, can I bring over the main (parent) map?
thanks!
Hi.
Try this - http://www.steelbeasts.com/modules.php?op=modload&name=Downloads&file=index&req=getit&lid=663
The only thing I left out is removing the ditches. Dont forget that.
Its a self executing video.
YdnarB
03-05-2006, 07:47 PM
Thanks Sean!
I was wondering, so I tried it, taking a *.raw file, change the "raw" to "ter" and opening in PE. I did this and it worked. Map opened up and seemed to be ok. The one I brought over did not have any ditches. Is this something that shouldn't work or could corrupt scenarios made with that map?
I have a few maps with several hours worth of work into them that I'd like to bring over in whole, not just in scenario sized bunches. Would like to convert the whole thing.
You can bring them over with no changes, but theres a bug in the sb1->pro pe scenario converter. You really need to do them one by one and apply a pro pe theme to each, or you will end up with wierd results that kill frame rates.
YdnarB
03-05-2006, 08:17 PM
Ah so that's what I am seeing!
I was just messing around, driving on a "cheaply converted map" as I did above. Running my M1 through streams, seeing what I could ford. I noticed frame rates in the 6-8 and bushes and trees appearing out of thin air at say 1000 yards or less.
Ok, I'll quit cheating...
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