Retro
03-04-2006, 04:45 PM
I did not know if to place them into the scenario or this forum, this one won
1) My commander was damaged (:D) by an IED, however I could still access his position.. and switch to the gunners position without delay.. fired the cannon and someone reloaded ASAP.. so who replaced him? I know that the crew assumes new positions in that case, could someone spell out who goes where exaclty?
2) I then tried to play around with the medic vehicle and the supply (repair) vehicle, so I set my tank's tracks and commander to 'damaged' status in the mission editor - however in-game it said 'Commander - XX' which I guess means that he cannot be 'repaired' if damaged by the scenario designer? The same goes for the tank's damage..
3) If a crewman is injured in the game (not by the designer's decision), it says (for example) 'Commander - 15:00', however the time does not count down.. does this mean it will take 15 minutes once the medic track has arrived?
4) Is there a way to spawn obstacles governed by triggers/variables etc? Right now it seems I can only place them in the mission editor..
5) I seem to be unable to manage to place a bridge (using a bridgelayer) correctly.. the rivers I pick are always too wide, is there a quick way to determine if the bridge is long enough to span a river? Yes I could use the AI (which will not lay down a bridge if it's too wide) but sometimes I think it's because of other reasons that they do not lay the bridge, try it myself and promptly sink myself..
Thanks
1) My commander was damaged (:D) by an IED, however I could still access his position.. and switch to the gunners position without delay.. fired the cannon and someone reloaded ASAP.. so who replaced him? I know that the crew assumes new positions in that case, could someone spell out who goes where exaclty?
2) I then tried to play around with the medic vehicle and the supply (repair) vehicle, so I set my tank's tracks and commander to 'damaged' status in the mission editor - however in-game it said 'Commander - XX' which I guess means that he cannot be 'repaired' if damaged by the scenario designer? The same goes for the tank's damage..
3) If a crewman is injured in the game (not by the designer's decision), it says (for example) 'Commander - 15:00', however the time does not count down.. does this mean it will take 15 minutes once the medic track has arrived?
4) Is there a way to spawn obstacles governed by triggers/variables etc? Right now it seems I can only place them in the mission editor..
5) I seem to be unable to manage to place a bridge (using a bridgelayer) correctly.. the rivers I pick are always too wide, is there a quick way to determine if the bridge is long enough to span a river? Yes I could use the AI (which will not lay down a bridge if it's too wide) but sometimes I think it's because of other reasons that they do not lay the bridge, try it myself and promptly sink myself..
Thanks