View Full Version : About Battlesight Engagements
Martyr
03-06-2006, 10:03 PM
I'm a little confused about the purpose of the "Backspace" battlesight engagement command. The text in the manual is a bit unclear about WHY you would want to do this instead of ordering the usual "Fire" procedure. I guess I'm hung up on the fact that you can enter the range manually--when would I be able to do this faster than the laser can?
Would someone enlighten me about when a battlesight engagement is used?
Gunfighter
03-06-2006, 10:15 PM
I'm a little confused about the purpose of the "Backspace" battlesight engagement command. The text in the manual is a bit unclear about WHY you would want to do this instead of ordering the usual "Fire" procedure. I guess I'm hung up on the fact that you can enter the range manually--when would I be able to do this faster than the laser can?
Would someone enlighten me about when a battlesight engagement is used?
Martyr,
IRL, tanks do not always shoot at 2-4.5km targets. There are times when the "fight" becomes up close and personal. Battle Range is usually from 0 to 1.5km (for 120mm sabot). At this range, the "Dart's" flight path is relatively straight. At this time, there is no need to range (because you may be split returns or get an incorrect range). Flicking to BSR, the computer automatically puts in the 1200 to 1500 range into the computer and adjusts the Gun's elevation. At this point, you aim and shoot - No Ranging needed.
Too bad, we cannot have a belt fed 120 Auto Cannon for times like these.
Hell_Hound
03-06-2006, 10:15 PM
I think the point is more that it doesn't matter what range is entered.
You order a battlesight shot when the target is so close, hence so huge in your sights, that no amount of superelevation is going to make any difference.
Inside 400-500 meters would probably be a fair guideline. At that range sabot rounds are impacting so soon after being fired that they drop like 50cm from the axis of the bore, tops.
Also, you'd only do this when the shot is time-critical, as in you come around the corner, you see him, he sees you, whoever shoots first gets to live.
Edit: GF beat me to it. And you could make a case for BS being 800m or 1200m rather than my 4-5. Depends on the round muzzle velocity and some other stuff.
Gunfighter
03-06-2006, 10:23 PM
Inside 400-500 meters would probably be a fair guideline.
Ahhh Yes... HESH TANK ON.....sniff, sniff, sniff.....
Edit: GF beat me to it. And you could make a case for BS being 800m or 1200m rather than my 4-5. Depends on the round muzzle velocity and some other stuff.
One of the very few times I was quicker on Draw that HH. :lol:
smithcorp
03-06-2006, 10:29 PM
I'm a little confused about the purpose of the "Backspace" battlesight engagement command. The text in the manual is a bit unclear about WHY you would want to do this instead of ordering the usual "Fire" procedure. I guess I'm hung up on the fact that you can enter the range manually--when would I be able to do this faster than the laser can?
Would someone enlighten me about when a battlesight engagement is used?
Martyr,
IRL, tanks do not always shoot at 2-4.5km targets. There are times when the "fight" becomes up close and personal. Battle Range is usually from 0 to 1.5km (for 120mm sabot). At this range, the "Dart's" flight path is relatively straight. At this time, there is no need to range (because you may be split returns or get an incorrect range). Flicking to BSR, the computer automatically puts in the 1200 to 1500 range into the computer and adjusts the Gun's elevation. At this point, you aim and shoot - No Ranging needed.
Too bad, we cannot have a belt fed 120 Auto Cannon for times like these.
Thanks for that clear explanation!
Dachs
03-06-2006, 10:34 PM
In addition to the answers above, a good way to use it, is when you are moving in to a area with short fields of fire e.g. a city or forrest. Have the gunner go to battlesight in advance, load up with a sabot and you're ready to blast away almost instantanously (SP?)
-Dachs
ShotMagnet
03-06-2006, 11:00 PM
The old manual said that a BS engagement took place at <=1200 meters and to the best of my knowledge that's what I put in the new one as well.
On the other hand, I can tell you empirically that it doesn't matter a great deal. Point and shoot at that range and you'll likely get a hit.
Shot
Bluewings
03-07-2006, 12:20 AM
Put the Leclerc in SB , its BSR is up to 1800m :shock: , thanks to its L52 gun .
Cheers . :3starSK:
3Star
03-07-2006, 12:38 AM
Battlesight is not necessarily the range that you want to engage at. It's the range that the default superelevation is set for. As a result, in theory, you can hit a tank-sized target at ranges between 0 and 2000 or so meters without having to worry about the superelevation. Just aim center mass. Basically at ranges less than 1200m (if that's the battlesight), the round will impact high (but the flight path would never be so high off the ground that it would fly right over the target), and at ranges over 1,200, it would hit low, on the front hull somewhere. Finally, at a certain range, rounds would start to fall short.
Not much call for battlesight when you can get a good LRF return. The real tank allows battlesight ranges to be adjustible, our 'default' in Iraq was 200m as that's the lowest solution you can get, and we would frequently engage at less than that. Since we couldn't get a sub-200 solution with a 100m return, it was easier to hit battlesight and just shoot with the default 200m solution.
Fred, the M1 can have a battelsight range set for up to 4000m if you want it to, though there's little functional use for such.
NTM
Bluewings
03-07-2006, 01:20 AM
Rgr that Nick .
I just wanted to point out the benefit to have a longer gun barrel ...
Cheers . :3starSK:
mapman
03-07-2006, 01:57 AM
So the TC sees the tank close that the gunner does not because he is trying to hit moving targets at 2500 meters.
He starts swinging your turrent towards the immediate threat while hitting the Backspace key changing your range from 2678 meters to 1000 meters (straight on shot from 0-1500 meters) and yells battlesight.
All he wants the gunner to do is pull that trigger as soon as that T80 fills his sights. Don't lase, don't think about range, just pull the bloody trigger NOW!
I have found that even with a Sabot and battlesight entered, a much more controllable range is 600m. At 1200 a quick change to Heat or Coax does require another Range entry... :)
Kilo60
03-07-2006, 06:38 AM
Once you enter a "Battlesight" engagement order how do you un-order it, when you move to a longer distance area, for instance?
3Star
03-07-2006, 06:42 AM
Hit 'lase'?
Manually input new range?
All the 'battlesight' button really does is it's a shortcut for opening the CCP door and punching 1-2-0-0-enter
NTM
Martyr
03-07-2006, 02:28 PM
Thanks for the replies, all. It's much clearer to me now!
Ssnake
03-07-2006, 10:37 PM
Another reason to use the battlesight is that if you close the ballistic shield doors of the Leo 1A5 or 2A5 to protect the sights against fragments from artillery fire, you cannot use the laser, so it's a good opportunity to use the battlesight.
Finally, there may be times when the laser doesn't work properly, so a manual range input is a necessary way of telling the fire control computer the single most important factor for his calculations.
Gunfighter
03-07-2006, 10:44 PM
Another reason to use the battlesight is that if you close the ballistic shield doors of the Leo 1A5 or 2A5 to protect the sights against fragments from artillery fire, you cannot use the laser, so it's a good opportunity to use the battlesight.
THAT will be the 1st Modified Key I'm going to place in my JOYSTICK.
Button 8 = PgUp + BackSpace
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