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MIM104
03-07-2006, 12:16 AM
Hallo to all,

first I have to say, what a great Tank-Sim this is!

Thank you so much eSim Games for this kind of Tank Simulation.
I loved Steel Beasts Gold already but this is just my thing Baby.

But I have a few questions concerning the Leopard 2 A4 and the
Leopard 2 A5 only:

1. What is the effect of the (Handballenschalter Kdt Leopard 2)
Override Button of the Tank Commander Leopard 2 in default setting
Joy 5

2. What is the effect of the (Handballenschalter RS Leopard)
Override Button of the Gunner Leopard. Since there is the same Joystick
Button assigned ti it in the default setting, (Joy 5) it makes me wonder why they implemented two input-options in the setting menu.

3. What is the effect of (autom. Freund Feind Kennung) automatic Friend or Foe in the default setting Shift .

4. For the manual range entry into the Ballistic Computer it is necessary to turn the (Entfernung Autom/ Manuell) Switch on the computer panel of the Leopard 2 A5 with the F1 view and the help of the mouse into the position Manuell. Now the range can be entered manually from the Gunner.
Is there a way to assign this function to my Joystick or Keyboard, since I could assign every other function of the Leo. 2 A5 to my Joystick and/or Keyboard.

5. Is there a camouflage pattern of the German Armed Forces for the Leopard 2 A5 available in the Game and is there a possibility to implement or draw by my self the Bundeswehr Cross on the turrets of the Leopards?



I hope, my English was sfficient enough to describe my issues and thank
you very much for your supports !!!!

Ssnake
03-08-2006, 08:45 AM
Forget it. This is only relevant if you activate the "handle replica" button at the top. Leave it at the default option "joystick" and you need not bother. See #1 I'm not sure if this is actually implemented in SB Pro PE. If so, it depends on the scenario settings (must be enabled/disabled by mission designer). If activated, holding the Shift key while looking at a unit of your own side would show its ID number, e.g. 43/A. This is a temporary solution until we get to the point that we can implement the "decal texture layer" which would individualize every vehicle to let you identify it. No. No, but you can do it yourself. Actually, there already is a "Bw mod" - well, a first step towards is - which you can find at the homepage of the virtual German Panzerbataillon 911 (http://cms.panzergrenadierbrigade16.de/news.php)
Of course you can change the textures just as well. Copy the original textures in C:\Program Files\eSim Games\Steel Beasts Pro PE\textures\woodland to My Files\eSim Games\Steel Beasts\mods\textures\woodland and change the camo pattern to your liking.

MIM104
03-08-2006, 03:13 PM
Ssnake,
thank you sooooo much for this profound answer!!!

It was very nice from you to take the time to give
me this informaton.

Thank you.

RecceDG
03-08-2006, 05:39 PM
This is a temporary solution until we get to the point that we can implement the "decal texture layer" which would individualize every vehicle to let you identify it.

W00t!

DG

Alan323
03-08-2006, 05:56 PM
This is a temporary solution until we get to the point that we can implement the "decal texture layer" which would individualize every vehicle to let you identify it.

W00t!

DG

Double WOOt!