smithcorp
03-07-2006, 10:55 PM
Can anyone enlighten me with a few artillery clarifications please?
ICM – what influence does the selection of altitude for the ICM delivery have on the outcome? Under what circumstances would you choose different heights – such as 3,200m or 200m?
Is ICM only applicable for targets in the open? Or can you vary height of delivery to attack targets in trees for instance?
Artillery workload – I played the first artillery tutorial where you call arty from the commander’s position on a road with armour transiting along it. Even with some pre-identified targets for FASCAM and HE/ICM I was overwhelmed and by the time I had only 1 FASCAM strike and a couple of ICM strikes queued up, the tanks had been and gone. The arty was falling well after the crews were home making tea. It felt like I needed the mouse clicking skills of a 12-year old zerg rush gamer to succeed?
Am I doing something wrong, or is this the way it is? How do people use arty in “real life” SB scenarios? Do you spend a lot of time hitting empty ground after they’ve gone past or is the trick to “pre-register” arty by setting targets on the map and then shifting them?
Any advice welcomed.
Thanks
smith
ICM – what influence does the selection of altitude for the ICM delivery have on the outcome? Under what circumstances would you choose different heights – such as 3,200m or 200m?
Is ICM only applicable for targets in the open? Or can you vary height of delivery to attack targets in trees for instance?
Artillery workload – I played the first artillery tutorial where you call arty from the commander’s position on a road with armour transiting along it. Even with some pre-identified targets for FASCAM and HE/ICM I was overwhelmed and by the time I had only 1 FASCAM strike and a couple of ICM strikes queued up, the tanks had been and gone. The arty was falling well after the crews were home making tea. It felt like I needed the mouse clicking skills of a 12-year old zerg rush gamer to succeed?
Am I doing something wrong, or is this the way it is? How do people use arty in “real life” SB scenarios? Do you spend a lot of time hitting empty ground after they’ve gone past or is the trick to “pre-register” arty by setting targets on the map and then shifting them?
Any advice welcomed.
Thanks
smith