View Full Version : M1A1 Gunnery
Talon49
03-08-2006, 03:11 AM
Hey, new guy here. I'm still in the stone age of SB1 (waiting for my ProPE still). I love gunning in the M1A1, but the best I can seem to get on the range is 100% in 9 seconds. If I try to go any faster, I miss! Does anyone have any M1A1 gunnery tips? Maybe a trick or two that help you visualize your shot or help you "stick" your reitcle to the target?
BTW, I've been gunning using my mouse. I was using a joystick before, but, oddly enough, I find the mouse works better for me. Thanks!
TopKick
03-08-2006, 04:23 AM
I wish I had 100% in 9 seconds.
Talon49
03-08-2006, 06:38 AM
You know, a funny thing happened after that last post. I went back and played instant action in the Leo, man, who was I kidding? I found if you hold dynamic lead and then lase while still holding it (reverse order of the tutorial) you can get all kinds of great kills. Loads easier than the ol' M1. Why the heck is gunning so hard in the M1? I can never seem to get the hang of it. It's got to be something I'm doing wrong. You vets in here have to have some great tips for a boot like me.
I've got to get sharp before that ProPE gets here!
Rodomir
03-09-2006, 12:52 PM
Enlisted said: "I found if you hold dynamic lead and then lase while still holding it (reverse order of the tutorial) you can get all kinds of great kills".
Damm, I should be back to the tutorials. I´ve always done it that way. Locate a target, use dynamic lead, and lase on the very second before shooting (leading all teh time), with good results.
I´m sure thats the correct way to do it, because lasing only elevate the main gun, and leading rotates the turret (it´s slower). If you lock, lase and then add dynamic lead, the range may have changed. It sounds better if you lock adding lead at the same time, lase and shoot quickly, as in the M1).
3Star
03-11-2006, 09:13 AM
The amount of time it takes for the turret to turn shouldn't be much of an issue, if you pull the trigger early, the computer will wait until it's finished traversing for lead before firing the round.
NTM
Bluewings
03-11-2006, 06:09 PM
Why the heck is gunning so hard in the M1?
Because the M1A1HA FCS is not as good as the German equivalent .
Cheers . :3starSK:
112TYR
03-12-2006, 06:27 PM
The amount of time it takes for the turret to turn shouldn't be much of an issue, if you pull the trigger early, the computer will wait until it's finished traversing for lead before firing the round.
NTM
Which tank are you talking about? The M1?
mapman
03-12-2006, 06:38 PM
The Leo fire control has always been that way.
I am finding that the M1 is very hard to gun if it is moving. I believe 3Star pointed out that the dynamic lead is overcompensating for hull movement and Al posted that he has already fixed it and it will be in the first update.
Leo: Track, Dynamic Lead depressed, lase, fire.
M1: Track, lase, track, fire, dump lead.
112TYR
03-12-2006, 07:00 PM
I may have misinterpreted 3stars post...at first I thought he was saying that the computer would not let you fire until you had followed the target for the required time to calculate a firing solution.
On a second glance, I see that what he was saying was really that the system would not allow you to fire until the gun is properly aligned with the GPS.
OilBucket
03-12-2006, 07:01 PM
The FCS for both tanks of which is best is a matter of taste IMO. On the Tank Range, I seem to be having some sort of issue with the Leo, not exactly sure whats wrong yet..still testing. But as with SB1... I much prefer the M1 in battlefield conditions. So far
OilBucket
03-12-2006, 07:24 PM
Let me may add to the above...it will take you longer ( maybe much ) to get the better hang of the M1 but you will eventually find it more versatile IMO. Not taking anything away from Leo though, it has some good functions about its FCS thats harder to manufacture with the M1.
Lone*star49
03-12-2006, 07:46 PM
You know, a funny thing happened after that last post. I went back and played instant action in the Leo, man, who was I kidding? I found if you hold dynamic lead and then lase while still holding it (reverse order of the tutorial) you can get all kinds of great kills. Loads easier than the ol' M1. :arrow: Why the heck is gunning so hard in the M1? I can never seem to get the hang of it. It's got to be something I'm doing wrong. You vets in here have to have some great tips for a boot like me.
I've got to get sharp before that ProPE gets here!
...
Well, 2 things always come to mind here with the M1.. As said, if on the move and firing in the M1 (in the sim) it takes all functions of the gunner, you, to be perfect.. Stick, if used, set just right, sensitivity levels, etc., there is no forgiveness here IMO, cept for those that swear by the mouse.
Second, many people, including Vets, when things are moving fast, don't hear, or see, that the TC changed the load-out call, and as the gunner, you must make sure that the FCS is agreeing with the load.. ie, Heat, or sabot.. and you know what happens if they don't agree. One sails to the moon, the other falls way short. Whatever, you just lost the edge of getting off your first shot with success.
But, the Leos have their little tricks to master as well with the use of the palm switch, which, until it all becomes second nature in either tanks, and all 4 now, either thru seeing the load in the upper rt corner, and the Ballistic solution, in the lower left bottom, must agree, or you have to change it quick in the M1, and not have to worry about it in the LEos, being automatic.
So, welcome to the club.. lol
LS
OilBucket
03-12-2006, 08:20 PM
Listen to LS's statement... but usually ( most of the time by far ) if your last shot was at a pc, then TC will call for HEAT so you can pretty automatically assume what the next round will be without actually "hearing it"...but" remembering" to hit the "ammo type" switch for next round is key, but....... I've been pleasantly surprised in Pro...that not always if target is in woods where HEAT is almost useless, that the TC will order Loader to switch to HEAT. It will stick to KE round which is a far improvement over SB1. Though that issue with SB1 was remedied with a switch to TC position and commanding "Sabot" for next round chambered.
C12GOLF
03-27-2006, 08:37 PM
Man, you guys are spoiled. In the M2 the only lead is what the gunner inputs. I would never want to be facing off against a tank....
OilBucket
03-27-2006, 10:21 PM
Man, you guys are spoiled. In the M2 the only lead is what the gunner inputs. I would never want to be facing off against a tank....
You can very well find yourself in same situation in a tank , it'll soon to come for ya to see trust me ! lol
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