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TopKick
03-09-2006, 03:16 AM
How do I get the Hind to fire on anything. Is the failure to fire because I'm using it on the BLUE side? I've tried everything to get it to fire on a platoon of T-72 tanks. So far all its doing wasting fuel and time.

TK

3Star
03-09-2006, 03:28 AM
I'm not sure I have ever gotten the thing to fire anything other than the MG. It was incorporated as a target, scenarios also use it as troop transport and recon. Not convinced the ATGM/Rockets are actually active.

NTM

mapman
03-09-2006, 03:45 AM
There are screen shots by the beta team showing them firing missles....

Sean
03-09-2006, 04:05 AM
At one point it would fire at and kill tanks, but its likely the customer wanted that disabled.

3Star
03-09-2006, 04:28 AM
I wonder why?

Sounds like something which should be re-enabled.

NTM

mapman
03-09-2006, 04:53 AM
If they don't want them shooting, the just do not give them any ammo.

TankHunter
03-09-2006, 04:57 AM
I have seen the Hind shoot it's rockets before.

Kludge
03-09-2006, 06:32 AM
OK, so I did a little test mission and I could only get the hind to fire while I was flying it. The first time I was able to take out 1 tank with an atgm and then it sat there and did nothing. I ran the mission again and it took out 2 tanks and it took out some infantry at the excruciatingly slow rate of about 1 per minute.

mapman
03-09-2006, 06:33 AM
So I made a quick Hind Test scenario.

I placed 4 Red Fuel trucks gaurded by 2 red Jaguars.

I gave the blue Hind unlimited ammo and placed it on an engage route ending with a hold at tree top command about 1,000 meters out and a Fire at Will command.

It flew to the Hold BP...rose up to about 500 feet and sat there looking at the Jags for about 4 minutes when it finally could not take any more machine gun bullets and spun to the ground.....dead.

Not one shot fired by the Hind.....not one bullet, RPG, ATGM.....nada....nothing....

And another thing....

You can only place one hind at a time. Why not two or three or four to fly in formation?

Banshee-66
03-09-2006, 06:34 AM
Yeah the Hinds do fire their rockets. Made an easy scenario. 4 hinds against 4 M1A1s. 3 hinds was shot down. Lost 1 M1A1 when the hind flew over head and let loose a rocket into the M1s back side. Two M1s shot down the Hind after. So yeah they do fire their rockets and didn't do anything special in the mission editor.

mapman
03-09-2006, 06:35 AM
LOL....Kludge....we think alike...:-)

Kludge
03-09-2006, 06:37 AM
oh sheet, three of us, f'in scary!

Banshee-66
03-09-2006, 06:52 AM
Here is a hind fireing a missle

mapman
03-09-2006, 07:29 AM
Maybe they only shoot if they are behind the target?

Banshee-66
03-09-2006, 07:32 AM
nope that one was in front. My 4 M1s was rolling tward it. I reran the test scn to see if I can get a screen shot.

Elf`
03-09-2006, 09:22 AM
You can only place one hind at a time. Why not two or three or four to fly in formation?

Yea, dont the soviets employ them in groups? wouldnt that be a more realistic simulation for training against soviet helos? I mean besides the fact that they dont fire hardly at all...and just who's bright idea was it to have the AI as a standard fire Sabots at helicopters? Does that seem really wierd to anybody else?

TopKick
03-09-2006, 12:37 PM
An impotent chopper is a good thing. Right? I thought it might have been the ineptitude of the pilot. But it looks like it’s the ineptitude of the scenario designer. Hmmmm? I guess I will try to get it to shoot again. Will it only work for the RED team?

RnR
03-09-2006, 03:29 PM
Nils says in some post on the forums that they will fire but must be placed tactically correct in order to do so, whatever that means =)

mapman
03-09-2006, 03:59 PM
Well.....if they are on an engage route and they encounter the enemy, doesn't that qualify as tactically correct?

RnR
03-09-2006, 05:29 PM
He was talking about stand off and hiding or something - If I send a troop of grunts on ASSAULT orders towards a platoon of M1s is that tactically correct? heheh

mapman
03-09-2006, 06:27 PM
He was talking about stand off and hiding or something - If I send a troop of grunts on ASSAULT orders towards a platoon of M1s is that tactically correct? heheh

If it keeps the TC too occupied to see your Leo on his flank...LOL

RnR
03-09-2006, 08:18 PM
I just created a small scoring test thing of three hinds about 1000 meters from 1 m1 no tactics or routes or anything I just created the units, and they were shooting at me.

Banshee-66
03-09-2006, 08:20 PM
An impotent chopper is a good thing. Right? I thought it might have been the ineptitude of the pilot. But it looks like it’s the ineptitude of the scenario designer. Hmmmm? I guess I will try to get it to shoot again. Will it only work for the RED team?

Did another test last night, had a few Hinds in red and a few in blue, they was shooting rockets at each other.

Wahrborg
03-10-2006, 03:47 PM
Last night one of Brun's hind's fired 4 atgm's at me.. i lost one Leo2A5DK while i was in it, in a defensive position - i just couldent see what and where i was fired upon from lol!.. after the first one got killed, another one of my Leos took a hit on his way for cover.... so apparently they are deadly when used right.

Zipuli
03-10-2006, 04:25 PM
"and just who's bright idea was it to have the AI as a standard fire Sabots at helicopters?"

I would use sabot as well if the chopper moves even a bit, because sabot is so much faster... I tried shooting down a Hind in strv 122 sim and was not able to hit with HEAT (or HE they use) because the chopper moved around and changed its speed... first shot with sabot and it goes down. Also with sabot the trajectory is lower so its harder to shoot over the target or under it. Well, never tried anything else than Leo 2!

Zip

sgttanner
03-10-2006, 06:08 PM
It is standard practice to use sabot if mpat air is not readily available against rotary winged aircraft.

3Star
03-10-2006, 06:47 PM
Until MPAT-AIR came along (Not currently modelled, but on 'The List'), sabot was the default round.

NTM

Ssnake
03-11-2006, 04:18 PM
It's faster (Mach 5.5 ...), and the flat trajectory offers a higher direct hit likelihood than any other type of ammunition. However, for near-misses a HE/Frag round with approximation fuze is the much better choice of course.