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Floydii
03-09-2006, 11:41 AM
Well, I got my copy today, and it works fine. And is just what I expected.

One Really glaring issue though is the ground clutter rocks. These little nuggets of pain are TOTALLY invisible to the AI drivers. When they do hit them (in ANY terrain, at ANY speed, they start doing a wholly inadequate 'reverse and turn' routine. The end result is that an AFV will sit there for 5 minutes banging uselessly against a rock. You have to nurse vehicles around them. And if the vehicles are red.. well, things just don't happen.

The game is fine other wise.. but can ESim PLEASE modify the pertinent bits so rocks are treated in the same way as large trees. Ie, the driver will steer around them?

The game is a gas otherwise, and there is not enough hours in the day to play it. Please just fix this issue so I can keep my ASLAVs rolling around Puckapunyal. :D

Kingtiger
03-09-2006, 11:59 AM
Hey Floydii!

It has already been up in other treads and easy thing to do is to open the mission in the editor and replace it with a theme that dont have rocks.

I had the same issue with the scenario im working on, the AI get stuck on those rocks so I changed the theme and it worked fine now without rocks

C ya

/KT

Ssnake
03-09-2006, 11:05 PM
The rocks came in almost by accident I might say, so applying pretty much any of the stock terrain themes will rid you of them.

CommC
03-09-2006, 11:47 PM
OK which terrain themes are known to be free of this rock problem?

Thanks.

Floydii
03-10-2006, 11:58 AM
NOT the Australian Winter theme I presume.. DarkAngel said he might have a 'de rocked' theme. However, Puckapynyal really isn't the same without rocks..

plummerx
03-10-2006, 04:56 PM
This is my only real criticism of the game. I don't mind the rocks as a terrain obstacle, but the AI drivers simply cannot deal with them. Whole units under AI control simply get hung up, and trying to guide them around is tedious and ruins entire missions. Route planning is nearly impossible, and even sticking to roads does no good if the units get hung up before they get to the road. The entire strategy and timing gets chucked out the window. A certain amount of uncertainty is useful, but not this much.

The AI needs to be coded to a different avoidance routine, or the rocks need to be patched out. They really inhibit the process.

And I don't really care to modify all the existing SP missions. Too busy for that.