View Full Version : Tutorial or SP scenario request
Rogue6g
03-13-2006, 03:09 AM
Since the topic of Realistic scenarios has been going around, I thought I'd pose this request from any Recon elements amongst the treadheads.
Since the M3 and ASLAV are playable, I was wondering if someone would create tutorials or scenarios for the Scouts/Scout wannabes that would consist of:
a) Route Recon, Zone Recon, and Area Recon
b) Performing a Screen.
c) Movement to Contact Drills
d) Convoy escort
I realize that most can and would incorporate the use of tanks but this would be geared toward the Recon Troopers here. Again, I would do it, but Bulldog6 won't allow me this simple pleasure at the moment. :cry:
Perhaps I am wrong, but i suspect that these tutorials/scenarios would be an invaluable addition to the game for nOObs and old hats alike. :D
Lone*star49
03-13-2006, 07:14 PM
...
What was that one in SB1.. ~ The Woods have Ears ~ ?
I'm sure, once the mass's come up to speed, that we will be getting some very interesting sce's from within the community of Pro.
LS
DrDevice
03-13-2006, 08:52 PM
Rogue,
The recon scenarios are all cool, but challenging from a design standpoint in several ways.
Route, Zone and Area recons are tough to score. SB doesn't have an easy way to track what a player has/has not seen within the game. It is complicated to set up a series of events that accurately covers such a task. Ssnake designed a HMMWV scout mission that I will be dissecting to see how he created the scoring. Maybe he’s got some tricks to simplify that. Templating and the new “spawn” feature are one way to do it, but really only suitable for SP.
The other minor issue is with MP games. These recon actions should be fairly low-contact, and success involves successfully retreating. That can make for a long, slow game if not done well. We also have to prevent the “defending” side from simply grabbing all his assets and attacking the scout force, or it’s not a very good example of recon. (Maybe only allow them in certain zones, to represent mission/guard objectives.)
Screen actions are interesting, but present a challenge in MP again. Basically, a screen is simply “guard the moving objective.” If the players do not control the screened force, it can be overly vulnerable (as AI vehicles) to human attack. The key is setting up the conditions so that survivability of the screened force is the winning goal. Another trick is to make sure the screeners don’t have specific intel on where the attack may come from. This enhances replay value. (I have a screen .sce that is about 80% done. I want to convert it to ProPE and see what we can do.)
Convoy escort has been done in the past, and can be fun if you give the players some mode of pacing and control for the convoy so that they aren’t a one-way predictable train that the ambushers simply have to wait for. This requires good route control for the AI convoy and players that understand how to use the triggers to mind them. The ambushers also need a choice of places to act, so that the escorts don’t simply hammer the “known locations” every time.
I have some plans for several Cavalry missions in the recon role. I think they may work best as co-op or unbalanced MP games. I’ll keep you posted on them, and would appreciate any feedback as well.
Rogue6g
03-14-2006, 02:01 AM
:D A way to score the recon element in a screenline , might be" If enemy has reached WPT X and friendly forces anywhere have NOT been engaged +50pts". I look forward to playing your scenarios when I get SP Pro Pe! :D
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