View Full Version : Conditions - different times needed
Brad_Edmondson
04-09-2003, 03:34 PM
Just an observation:
Something that would be usefull to see in SB2 would be the ability to set different check and delay times for each conditioned route. As it is you can create multiple and/or conditions for a route but the time check/delay has to remain the same for all of them.
Allowing you to adjust the time for each would add more utility.
Werewolf
04-10-2003, 02:35 PM
Uhhhhhhh..... NO!
Brad,
Each of the three paranthetical conditions can have it's own mission time/incremental time set to it.
Don't use the delay counter at the top of the condition screen.
Down at the bottom where it says mission time clik "mission time". It will change to incremental time. That works just like a delay and you could theoretically set an incremental time for each check box (though it'd be pretty useless to do that). It works real nice when setting up Berm Drills because you can couple the incremental time with a random number and have the unit retreat and move back at up to three different intervals.
Try it - you'll like it.
colin
04-17-2003, 08:46 PM
I use both the mission time and the delay box on a route conditions as a way for the unit to move off the checkpoint. ie Guard checkpoint, embark mission time 2:00 delay by :30 seconds. I know that the unit will arrive at the guard position long after the 2:00 minutes has gone by, it then waits at the guard postioin for 30 seconds and embarks. I do this in the hopes that the AI TC will spot any enemy before moving into a nasty spot or such. The other fix I use is to use mutiple route from a guard postion. ie: Retreat if Under direct/indirect fire, Embark if unit can see 2 enemy AFV's, delay by :30. and a second route with Embark, If unit 1/2 A has reached checkpoint 2
This does create more work in the planning stage and it becomes hard to see what is what in high traffic areas
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