Ssnake
06-21-2006, 10:25 PM
It'll be released soon, as a small 4MB download.
Details to follow; here's the list of improvements:
Added to the list of addressed issues:
Fixed bug that causes SB to crash on some Windows 2000 machines.
Added new window to set parameters for the distance of terrain rendering levles of detail. This window can be accessed at any time with the (default) hot key of Alt+D, and through menu items in certain screens.
Hot key files will be updated properly when new hot keys are added.
Adjusted network code.
End points of bridges that are in water will be placed a about 1.5 meters above the water. This makes it possible to create a bridge with a gap in the span, to simulate a hole in the bridge.
Fixed problem with giving squads of size greater than 8 to other players in network sessions.
During network sessions, two of the terrain detail levels will be set to the host machine's settings, and then locked.
Fixed bug with triggers that have numbers greater than 31.
Set error for infantry firing RPGs to be higher so they miss more often.
Fixed bug that caused BRDM2ATs to rise above the ground in network sessions when they engage an enemy.
Fixed some problems with the driver's position in network sessions.
Fixed bug in which soldiers can see up to 1000m, even if visibility is set to less than this.
Fixed bug in which bunkers or abatis moved during the planning phase during a network session by one player would not be reflected on other machines.
Fixed bug in which mounted troops of a spawned units would not be owned by any player once spawned.
Fixed various problems related to troop control in network sessions when the squad size is larger than 8.
Fixed - non plow tanks should not turn turrets when breaching mine fields.
Fixed - key assignment issues after patches are installed.
Fixed - M-113 peri view
Fixed - Troop icons occasionally show up on map when a APC icon is clicked.
Various damage model updates, mostly related to how RPGs penetrate armor.Deleted from the original list:
Added new feature for infantry to enter into buildings when given hold, defend or none, tactics. (Infantry stay outside of building with guard tactics.)
This requires a new resource file for the buildings. We'll distribute that along with the regular upgrade that'll bring the CV-9040 later this summer.
Details to follow; here's the list of improvements:
Added to the list of addressed issues:
Fixed bug that causes SB to crash on some Windows 2000 machines.
Added new window to set parameters for the distance of terrain rendering levles of detail. This window can be accessed at any time with the (default) hot key of Alt+D, and through menu items in certain screens.
Hot key files will be updated properly when new hot keys are added.
Adjusted network code.
End points of bridges that are in water will be placed a about 1.5 meters above the water. This makes it possible to create a bridge with a gap in the span, to simulate a hole in the bridge.
Fixed problem with giving squads of size greater than 8 to other players in network sessions.
During network sessions, two of the terrain detail levels will be set to the host machine's settings, and then locked.
Fixed bug with triggers that have numbers greater than 31.
Set error for infantry firing RPGs to be higher so they miss more often.
Fixed bug that caused BRDM2ATs to rise above the ground in network sessions when they engage an enemy.
Fixed some problems with the driver's position in network sessions.
Fixed bug in which soldiers can see up to 1000m, even if visibility is set to less than this.
Fixed bug in which bunkers or abatis moved during the planning phase during a network session by one player would not be reflected on other machines.
Fixed bug in which mounted troops of a spawned units would not be owned by any player once spawned.
Fixed various problems related to troop control in network sessions when the squad size is larger than 8.
Fixed - non plow tanks should not turn turrets when breaching mine fields.
Fixed - key assignment issues after patches are installed.
Fixed - M-113 peri view
Fixed - Troop icons occasionally show up on map when a APC icon is clicked.
Various damage model updates, mostly related to how RPGs penetrate armor.Deleted from the original list:
Added new feature for infantry to enter into buildings when given hold, defend or none, tactics. (Infantry stay outside of building with guard tactics.)
This requires a new resource file for the buildings. We'll distribute that along with the regular upgrade that'll bring the CV-9040 later this summer.