View Full Version : Artillery Strikes
richard
07-22-2006, 10:49 PM
When preplotting artillery strikes at the planning stage of a scenario is their any way to set the number of tubes or artillery pieces to strike the impact zone? :?: :? :twisted:
Ssnake
07-22-2006, 10:59 PM
Sorry - no. Not yet.
richard
07-25-2006, 09:09 PM
Will this be corrected? I like to see 2-3 feet of hill top removed before i attack..
Volcano
07-27-2006, 01:13 AM
It is on the long list of improvements. Artillery will be a constantly evolving feature.
richard
07-27-2006, 07:03 AM
And now for my next two requests..A good night mod and buildings that collapse or at least have some parts blown off after an artillery strike..
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