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View Full Version : Major Magee's Skys For Skydome Rev 4.


MajorMagee
07-23-2006, 06:51 AM
I've put a copy in the download section.

Jaesen Jones' Generic Mod Enabler is included as an easy way to manage your sky library. Place the exe file in eSim\SB Pro PE and run it once to initialize it. This will place a MODS folder inside the SB Pro PE directory. Now create within the MODS folder a folder for each of your various skys, or families of skys. Use descriptive names to make it easy to identify them. Within those folders create directory folders called textures\sky, and put the replacement files there. For example:

c:\Program Files\eSim\SB Pro PE\MODS\New Dawn\textures\sky\sky_d1.bmp

Now you can run the Mod Enabler, and it will present you with a list of Sky Mods to choose from. Activate the one you would like, and it will replace the original sky files for you. Deactivate, and your original skys are returned.

Jaguar
07-23-2006, 09:41 AM
Nice effort, though your sun lacks a bit in power. The light should be more intensive imo. Anyway, nice work. :)

MajorMagee
07-23-2006, 02:25 PM
I was going for the sun trying to burn through on a misty morning...

cobrabase
07-26-2006, 02:56 AM
I was going for the sun trying to burn through on a misty morning...

Looks just like the Summer sun trying to burn through the stinky haze here in Georgia. Is there a Ft Benning terrain file? I'd have Phase 1 Ranger School flashbacks with that first sky! Freaky!

cobrabase
07-26-2006, 04:53 PM
I've put a copy in the download section.

Jaesen Jones' Generic Mod Enabler is included as an easy way to manage your sky library. Place the exe file in eSim\SB Pro PE and run it once to initialize it. This will place a MODS folder inside the SB Pro PE directory. Now create within the MODS folder a folder for each of your various skys, or families of skys. Use descriptive names to make it easy to identify them. Within those folders create directory folders called textures\sky, and put the replacement files there. For example:

c:\Program Files\eSim\SB Pro PE\MODS\New Dawn\textures\sky\sky_d1.bmp

Now you can run the Mod Enabler, and it will present you with a list of Sky Mods to choose from. Activate the one you would like, and it will replace the original sky files for you. Deactivate, and your original skys are returned.
Hey Dayton Buddy!

Check your instructions again for me ok? I can't get it to work. I placed it in the esim directory and started it up once like you said.

I made WITHIN the MODS folder the textures folder and WITHIN THAT the sky folder. I placed a series of bitmaps in there to choose from. Now... I go back to the mod enabler icon in the esims folder and click on it... The first image I posted below appears.

Now... I click on the word textures expecting all of my possible skies to appear to choose from on the right side and I get the second image below.


Ooooooo... wow.... great.... nothing to pick.

What am I doing wrong here man???

HELP!!!

cobrabase
07-26-2006, 05:09 PM
Here are the before and after pictures

MajorMagee
08-12-2006, 02:06 PM
Sorry, I've been away on business for three weeks.

This is working the way it should. Everything in the folder gets activated at once, rather than choosing select files form a list. This is actually quite powerful and convenient, since you can create one Mod directory that changes a whole collection of textures with just one click.

To make this work the way you intended, you would move each individual file into it's own named Mod folder, and that would become the selection list.