View Full Version : Large tank mods
I've noticed that a few of these nice looking tank mods are 12MB instead of the typical 3MB. Does anyone know if the large mods will cause a significant slow down of the program? (I have an x800xt) Thanks!
RogueSnake79
07-24-2006, 05:07 AM
Well, sometimes ppl put more than one texture in a dl. If texture's are the mods you speak of.
That and some are high resolution. Which makes the file size bigger, and might cause a bit of a slowdown on older systems.
Zipuli
07-24-2006, 05:16 PM
With my older rig I get some slowdown with even the 1024x1024 (3mb) skins if all vehicles in (medium size or +) scenario use them. I have x800 with 256M memory in that pc. With my new pc which has 7800 GT the 1024x1024 makes no real difference if compared to the old lo-res skins. The 2048x2048 (12mb) may still cause some lag... I've seen some 4mb 2048x2048 skins too, they use indexed colours (or something similar?) and they run a bit smoother to my experience.
Zip
Erazor
07-24-2006, 05:43 PM
Where did you find those 4 MB Skins? Also german tanks with that resolution?
Erazor
Zipuli
07-25-2006, 09:54 AM
I think there was at least an abrams in 4mb, maybe by RogueSnake??? It was in autumn(ish) camo.
Zip
Homer
07-25-2006, 08:18 PM
I've noticed that a few of these nice looking tank mods are 12MB instead of the typical 3MB. Does anyone know if the large mods will cause a significant slow down of the program? (I have an x800xt) Thanks!
I believe PE uses MIP mapping which scales and filters a texture map into multiple versions before applying it to the wire frame model. These versions are of varying resolution and details. For example, the texture map appears in its original full detail at close distances. At medium distances, a smaller texture that is half the resolution of the original is used. Even further distances display texture maps that are a quarter the resolution and so on. Each of these stages is known as a MIP map level.
By choosing the appropriate texture map resolution and detail, MIP mapping ensures that pixels do not get lost at further distances. Instead, properly averaged smaller versions of the original texture map are used. Since low resolution textures are used for further distances, one benefit of MIP mapping includes reduced memory bandwidth requirements.
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