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View Full Version : I want to be able to deflect AI shots.


cobrabase
07-26-2006, 05:50 PM
Could we consider this in a future update?

I would love a way to assign target accuracy to enemy AI units. Right now we only have it for human players. Yep... that's right Nils... I ACTUALLY READ THE MANUAL!!

I've got T-80Us aiming at my glacis plate like freakin' Borg drones. I would like the option to mess with the zero on their weapons a tad.

Fallschirmjager
07-26-2006, 06:38 PM
I would like the ability to set or have a randomly generated crew rating for enemy and friendly units including your own tank.

It would affect driving ability, ability to find hull down spots, tactical decisions, reloading and gun accuracy.

Hillslam
07-26-2006, 10:16 PM
...
I've got T-80Us aiming at my glacis plate like freakin' Borg drones. I would like the option to mess with the zero on their weapons a tad.
You and me both. I've set the sim down from time constraints til about autumn by which time I expect/hope some of this to settle down. I'll admit I haven't tried the latest patch.

That said, it would be nice to be able to adjust AI targeting accuracy.

ARM505
07-27-2006, 07:13 AM
What about that 'deflect shot to this unit' option, where you can then add some sort of aiming error? Or is that not what you had in mind? I know, it applies to the *target*, and not the shooter, but perhaps it could be a useful workaround for the moment?

Ssnake
07-27-2006, 07:37 AM
I've got T-80Us aiming at my glacis plate like freakin' Borg drones.
Ever considered reducing the difficulty level?
Besides, the more "clean" solution would be to assign a "zero offset" value for each tank. But of course the crew, if it lived long enough to survive the first engagement, would then apply corrective measures.

Ssnake
07-27-2006, 07:38 AM
I would like the ability to set or have a randomly generated crew rating for enemy and friendly units including your own tank.

It would affect driving ability, ability to find hull down spots, tactical decisions, reloading and gun accuracy.
How moronic do you want them to act?
We can't get them much better than trained recruit level. That's low enough I think.

Storm91
08-06-2006, 09:18 AM
How moronic do you want them to act?
We can't get them much better than trained recruit level. That's low enough I think.


Yea Russian infantry are highly trained at least they were.Take alook at russian Spetnaz=US Army S.F.Do not underestimate them they are highly trained during a cold war=snow enviroment.Respect.

Edit: so highly trained that your life expectancy was 3 minutes in a fulda gap invasion if on the ground,An M2 was 2-3 minutes,An M1 4-5 minutes if she's kicking out heat rounds.Serious Battle bro.

One word: Attrition for both sides even using Nukes.

smogover
08-06-2006, 09:50 AM
Not unusually, it would appear that us loyal fans have expressed two wildly differing views. The first view is as per this post... 'the AI is much too accurate, it kills me much too quickly'. The other as per a post a month or so ago... 'the accuracy of the AI is so bad & inaccurate that I can't use the sim until the issue is fixed'.

My view... as long as the spotting of the AI is realistic, i.e. it can't see through impossible foliage cover etc, I would prefer the AI to always shot perfectly.

Hackworth
08-06-2006, 02:40 PM
How moronic do you want them to act?
We can't get them much better than trained recruit level. That's low enough I think.

I really can't believe people are actually fighting for the dumbing down of the AI in one thread then complaining about its stupidity in another, roflmao...

The offset is a neat feature, but you guys would actually have to open up the editor and do some work or modify some missions instead of posting something here ;)

Maybe tactics are what need improvement here.

Volcano
08-07-2006, 12:21 AM
All of these posts I have read... has anyone ever considered also lowering the quality of ammo the enemy has? It is not so much the armor level numbers, the enemy accuracy levels, or the AI's reaction times as it is just the type of ammo they are hitting you with.

Open the editor, give the enemy some older ammo and you will have some survivability. I am not sure if it is done anymore but back in SB1's MP games we had to do all sorts of things like Use Leopard 2's with older ammo and no TIS to represent T-72s... there is just no imagination anymore! ;)

Seriously though, if you are making some kind of Desert Storm '91 scenario you would give the enemy T-72s some older '70s or '80s ammo rather than going with the default loadouts. Just an example.

cobrabase
08-07-2006, 12:50 AM
All of these posts I have read... has anyone ever considered also lowering the quality of ammo the enemy has? It is not so much the armor level numbers, the enemy accuracy levels, or the AI's reaction times as it is just the type of ammo they are hitting you with.

Open the editor, give the enemy some older ammo and you will have some survivability. I am not sure if it is done anymore but back in SB1's MP games we had to do all sorts of things like Use Leopard 2's with older ammo and no TIS to represent T-72s... there is just no imagination anymore! ;)

Seriously though, if you are making some kind of Desert Storm '91 scenario you would give the enemy T-72s some older '70s or '80s ammo rather than going with the default loadouts. Just an example.

What is the standard ammo of current forces in the gulf.... or can't you tell us V-man?

What about for US forces in Korea?

What would you use for OPFOR in those two regions? I'd just like to get an opinion from a REAL US Army tanker.

Volcano
08-07-2006, 01:00 AM
Well, I am not sure about the exact ammo that the Iraqi's had in DS'91 but from the scenarios I recall playing (at the time of SB1), the community had researched that it was much older ammo that Saddam had. Someone can give you the specifics but that would put the ammo type at, at least, 1980s or 1970s type.

We had best experiences when we made scenarios that took place in something like 1981. That is, give no unit ammo later than early 80's date. Well, I say "best experiences" but that all depends on what you want. If you want a fast paced and brutal scenario then 90's ammo is what we would use and for a scenario where you might end up in blasting away at each other several times we would use earlier ammo. But I am sure there are scenarios out there already like that, it just depends on which ones you are playing and what you like.

Of course it could go either way, if you use the older ammo then you might think that there were some shots that should have been kills and weren't --which is why I say not to get too wrapped up over each and every kill shot.

Hackworth
08-07-2006, 02:39 AM
Sadam's '91 Army was using those old steel rod penetrators the Ruskis had right? The Russians didn't start using DU penetrators until the 80's (in 1984 w/ the 3BM32? or 1986 w/ the 3BM42?), IIRC. Someone correct me because I'm probably off on the exact dates here.

Reading the ammo.doc in the docs folder of the PE directory, I see 3BM9 and 3BM12 & 3BM15 knock-offs produced locally listed for Iraq cir. 1991. Sticks and stones may break my bones, but this Chobham will protect me ;)

Storm91
08-07-2006, 07:23 AM
What is the standard ammo of current forces in the gulf.... or can't you tell us V-man?

What about for US forces in Korea?

What would you use for OPFOR in those two regions? I'd just like to get an opinion from a REAL US Army tanker.

My Nomenclatures are a bit out of date but one thing i can tell you is the U.S. has top of the line ammo in all it's hotspots.Re:Korea,Germany,Gulf & whereever else need be.Believe me when I say it's in a bunker so strong that nothing short of a direct nuclear hit could crack it.

If you are a bitch insurgent reading this and think your lil c4 is going to blow this up think again...!..

BRGillespie
08-07-2006, 11:02 AM
Unless it's direct troop counts, mission details, or equipment loadout information, I wouldn't worry about "insurgents" reading shit like this. Hell, anyone with half-a-brain and access to google.com can visit certain websites and download every single FM and TM that the US Army uses and produces.