CharlieB
08-31-2006, 08:22 AM
I have uploaded my updated river crossing scenari.
I have hopefully ironed out all the teathing problems from the first attempt. Sequencing of Bridge crossing is not automatically controlled.
Moves upto the recce of the bridge crossing are player controlled but all sequencing and routes after that point are within the plan and units will move accordingly.
All callsigns (except the humanitarian convoy) are playable, allowing the player to be involved in Recce, Armour, inf, arty and Engr c/s.
Difficulty can be increased by increasing the visability from 2000m and increasing the amount of red Arty. Up to you.
You will probably agree that the overlay looks a little complex to start but this is to ensure no traffic jams at choke points and is somewhat due to the large number of c/s involved in this msn - Sqn Coy Gp with Arty and Engr assets.
Any feed back gratefully recieved.
http://www.steelbeasts.com/index.php?categoryid=5&p13_sectionid=24&p13_fileid=1004
I have hopefully ironed out all the teathing problems from the first attempt. Sequencing of Bridge crossing is not automatically controlled.
Moves upto the recce of the bridge crossing are player controlled but all sequencing and routes after that point are within the plan and units will move accordingly.
All callsigns (except the humanitarian convoy) are playable, allowing the player to be involved in Recce, Armour, inf, arty and Engr c/s.
Difficulty can be increased by increasing the visability from 2000m and increasing the amount of red Arty. Up to you.
You will probably agree that the overlay looks a little complex to start but this is to ensure no traffic jams at choke points and is somewhat due to the large number of c/s involved in this msn - Sqn Coy Gp with Arty and Engr assets.
Any feed back gratefully recieved.
http://www.steelbeasts.com/index.php?categoryid=5&p13_sectionid=24&p13_fileid=1004