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Kekec
09-22-2006, 05:58 PM
For start, id like to say hello to all of u people on these forums.I ve been lurking here for almost 2 moths now.Im a big fan of simulations, be it flight, land or naval.First tank sim i got was m1 tank platoon from janes i think.Then after armored fist 3 there wasnt much going on for me regarding tank sims.
Now this.After studying all tutorials and manuals and playing for couple of weeks, first thing that came to my mind is how come i didnt catch any news about sb pro pe wining awards.This realy is the best simulation i got my hands on.
I havent been online with the beast yet, im just scared to look like a fool.Im still practicing. Im getting hang of it by every day. And i must say, i get rewarded day by day.Best spent money for computer entertainment ever.
I drank a little too much today and maybe ill gather enaugh courage to join online.
Almost forgot what i was going to say in the first place.Im attaching 3 pics of me hiding behind a barn in first of single player missions(border patrol). I was shoot through the building, i was sticking my right headlamp out of the corner.Is this realy modeled so acurate that the ai saw me, and shoot at me through wooden building knowing its a sure hit ?

Thanks for hanging around these forums and posting interesting posts i read.It is realy informative and enlightening.

Wish u all best

Kekec

Ghost
09-22-2006, 06:24 PM
AI can see through buildings, thus he was able to kill you :(

CharlieB
09-22-2006, 06:36 PM
I guess the moral of that story is to hide behind only those which provide cover from fire and from view, ie concreate.

Ssnake
09-22-2006, 10:18 PM
It's on The List, and will get fixed eventually.

flyboy
09-23-2006, 01:09 AM
One day the ability to hide "in" barns will be added hey Ssnake:D:D?

Chaplain
09-23-2006, 01:53 AM
It is a known tactic to shoot through obstacles to hit hidden targets, so hopefully this won't go away completely. Remember Band of Brothers, where the infantry guys wanted the lead tank to shoot at the hidden panzer? (Of course in that case, the allied tank commander was too stuborn to do it, and died as a result.)

Just change it so that the AI won't have a magical ability to see through obstacles. That makes it a bit too easy. :-)

Hackworth
09-23-2006, 01:59 AM
worse is the AI SEEING through buildings. Even if the round wouldn't penetrate the building, they would be ready for you when you unmasked yourself. Taht drives me nuts. But, as Mr. Ssnake pointed out, "it's on the_List". Poker?! You got another rodent on ya?

PS. Kekec, you'll probably learn a lot more if you joined us online to play once you've learned the basics.

Vati
09-23-2006, 08:25 AM
not only that wrt AI seeing thru buildings, but they see thru terrain as well.
I discovered this when I was driving around Jaguar. The HOT turret was always swinging around into enemy direction thru hills. Kinda lame exploit to do recon..

Ssnake
09-23-2006, 09:54 AM
Well, it might be that it was following a dust cloud. Also, there is a permanent check between units within visual distance whether there is a line of sight. That is absolutely essential to reduce the amount of computation. But it does not mean that those basic computations "leak" into the layer of tactical decision-making von computer controlled vehicles.

If you say that you could exploit this as an indicator to get the bearing on an enemy force, and that it can be reliably replicated, this would be a bug, and I'd be interested to learn more about it. If possible, contact me by email.

Jimmybar
09-23-2006, 01:41 PM
I can not repeat the "Jaguar can see through terrain" symptom ?

After Jaguar has seen a target in clear line of sight, it keeps the missile and the sight pointed to the target for a while even if I drive it behind a hill. Tanks remember an enemy they have seen and even drive back few meters to engage, if I have driven them out of sight. Vati, did you mean that Jaguar can "detect" a target behind a berm or it can "remember" a target ?

Sean
09-23-2006, 05:46 PM
Can the AI "hear"? That could give your location away too.

Hackworth
09-23-2006, 08:36 PM
I always thought it could because of the way the gunner will start tracking quickly sometimes in the general direction of a threat. but, that was probably because it may have been showing on the map. I could swear that Ssnake responded to a thread here once that the AI could not. But, it would be awesome if it could...

Jhimmy's got a point... And this is a good thing in my opinion that the AI will remember where a lost target was and continue to search for it in that general area.

Ssnake
09-24-2006, 09:30 AM
Computer-controlled units CAN hear, although infantry is much better at it. Without orders, they would actually start moving towards a sound that they can hear.
And yes, they do remember the direction towards a threat, and scan that area more often. To that extent Vati may have seen "memory at work".

tarball
09-24-2006, 09:33 AM
Computer-controlled units CAN hear, although infantry is much better at it. Without orders, they would actually start moving towards a sound that they can hear.
And yes, they do remember the direction towards a threat, and scan that area more often. To that extent Vati may have seen "memory at work".


I remember Nils' response to this previously... however, it would be nice to add hearing units to the conditional logic.

:-)

Zipuli
09-24-2006, 09:52 AM
...and make them tell you on radio that they hear something (diesel engine, turbine whistle, rotor whatever) and add a "?" for example on the map??? In Combat Mission it works really nicely - and usually with sound you couldn't pinpoint the exact location/type of enemy...

Zip

Hackworth
09-24-2006, 11:51 AM
I remember Nils' response to this previously... however, it would be nice to add hearing units to the conditional logic.

:-)

Ssnake, correct me if I'm wrong, but wouldn't "computer controlled units" also include an AI controlled TC? Or is your statement specific to units designated in the scenario editor to be controlled by the AI?

Vati
09-24-2006, 03:26 PM
And yes, they do remember the direction towards a threat, and scan that area more often. To that extent Vati may have seen "memory at work".
Hmmm... this could been the case. I admit, I did not do any thorough empirical experiments. It simply stroke me un-natural to know when to pop up the HOT and put it into correct bearing even if I was not in the same place.
I guess alfa india is very good in map reading/navigation...

:thelmut:

Ssnake
09-24-2006, 05:45 PM
Ssnake, correct me if I'm wrong, but wouldn't "computer controlled units" also include an AI controlled TC?

Yes, at least in principle. Hearing (in SB, as in real life) should be impaired for AFV crews, be it for the engine running as well as the noise protecting crew caps/helmets. Finally, a human gunner - contrary to popular belief - is kept on a very long leash by the computer-controlled TC. You'd be fuming like mad if the TC was constantly overriding you just because he thought that he may have heard... something. ;)

tarball
09-25-2006, 05:05 PM
Nils,

The part about the engines and noise suppression equipment makes sense. However, being able to use conditional logic to see if crunchies hear something in a given region would be really swell...

Ssnake
09-25-2006, 08:12 PM
...like so many other things - yes.