PDA

View Full Version : The Woods Have Eyes


rhnelson
04-24-2003, 04:26 AM
I've played this several times and always end up with a defeat. I get the troops to the pickup area and none of the OPFOR survive in the Objective, but I don't control areas 5 and 6 - down by the original positions of the troops. What's the rational for that?

Thanks,
Rick

Ssnake
04-24-2003, 10:53 AM
Well, the original intent of this scenario was to show a certain exploit that was possible in earlier versions. It played fun nonetheless, so we kept it. I don't remember the exact score formula (feel free to inspect it by your own in the mission editor), but the key to success is to seal the bridges early with FASCAM, and engage the enemy with ICM afterwards.
I also think it was useful to tag as many enemy units as possible with the Shift+Lase feature to keeping track of their position and movement, and there was some reinforcements to arrive later as well.

The best guess always is to open the scenario in the mission editor, and inspect the score calculation if you don't find the briefing instructive enough.

ShotMagnet
04-24-2003, 11:32 AM
I've played this mission a bunch of times, haven't won it yet, but I've got near the mark twice. I think what has to happen is that the infantry given at start have to retreat into the woods, routing themselves so that they can spot along the road and call fires on any enemy units that make it that far. About the time the player thinks he's whacked all the baddies, move the surviving units back to theiir 'At Start' positions. Failing that, move what player-controllable reinforcements are still around to those same positions.
It looks like it's doable. Dropping a FASCAM field along the bridge where the bad guys are jumping off should help a lot, and should set them up nicely for ICM.

Shot

rhnelson
04-24-2003, 09:34 PM
Well, the original intent of this scenario was to show a certain exploit that was possible in earlier versions. It played fun nonetheless, so we kept it. I don't remember the exact score formula (feel free to inspect it by your own in the mission editor), but the key to success is to seal the bridges early with FASCAM, and engage the enemy with ICM afterwards.
I also think it was useful to tag as many enemy units as possible with the Shift+Lase feature to keeping track of their position and movement, and there was some reinforcements to arrive later as well.

The best guess always is to open the scenario in the mission editor, and inspect the score calculation if you don't find the briefing instructive enough.

[Edited on 24/4/2003 by Ssnake]

I did check the mission editor, but couldn't figure the purpose of areas 5 and 6. I would put the FASCAM where the valley narrows down, hit them with ICM when they slowed, ant pick off any that got past with the 901's. I didn't think to try and stop them further south. It's a fun scenario, though.

Thanks,
Rick Nelson

p.s. Thanks for the Shift+Lase tip, I missed that.

Ssnake
04-26-2003, 05:50 AM
There's two bridges actually that the enemy will use, and it requires quick action to seal both of them in time. A couple tanks will inevitably slip by nevertheless which require a third speed bumper plus the M901s later in the mission.

dejawolf
04-26-2003, 07:53 AM
hmm, i tried that mission.
cleared the whole field of red with arty. except for one apc, which had been immobilized in the start..
it's split and rule. :)
most of the tanks had hit a fascam field, or been hit by arty, so was either immobilized, or had lost their TC.
it was just to walk up to them with the troops, and hit them hard. eventually calling in some rains of steel.
and then after i thought the road to victory was in full view, i ended the mission.
the display of MAJOR DEFEAT wasn't a very nice surprise.

a good tactic is to try to make them drive through the woods, and then barrage their route with arty.

Ssnake
04-26-2003, 10:54 AM
Si it seems like something is at odds with the scoring. Well, never mind - you won. :cool:

dejawolf
04-26-2003, 09:08 PM
hmm yeah.
but i was a little slow to get the troops up north after barraging the tanks.. so i spent 84 minutes hunting down every last tank.. LOL. well it was my second try at that one.
great fun ;)

i was so close to a tank once when firing the missile, i managed to blow away half of my troops.
then i grew tired of using the bazookas, and rained steel on the tank instead..

rhnelson
04-26-2003, 11:41 PM
hmm, i tried that mission.
cleared the whole field of red with arty. except for one apc, which had been immobilized in the start..
it's split and rule. :)
most of the tanks had hit a fascam field, or been hit by arty, so was either immobilized, or had lost their TC.
it was just to walk up to them with the troops, and hit them hard. eventually calling in some rains of steel.
and then after i thought the road to victory was in full view, i ended the mission.
the display of MAJOR DEFEAT wasn't a very nice surprise.

a good tactic is to try to make them drive through the woods, and then barrage their route with arty.

[Edited on 26/4/2003 by dejawolf]

Did you stop all of them before they got to Area 5 and 6? That's been the difficulty for me, I can get them all but not before they get up the canyon.

dejawolf
04-27-2003, 01:48 AM
i did another try :)
managed to stop them before they entered the canyon.
i made a mine"shield" at the large entrance at the beginning of the canyon, and in the deepest of luck about 70% of the enemy advance drove right into the minefield!! :D
the rest of the tanks were stuck in the minefield, immobilized.
which i finished off with arty.
but there was one tank who managed to kill two platoons of my troops. i tried to hit it with arty, but i only managed to hit my own soldiers.
it was finally picked off by an m901.
this time i completely eradicated the whole red advance.
what i didn't know, was that there was a few soldiers patroling the city down south.
probably the reason why i got major defeat again.....
here's a picture of the mineshield. i barraged the woods to the right of the minefield , and the south end of the minefield.
http://dejawolf.topcities.com/erad.html

rhnelson
04-27-2003, 04:05 AM
That's quite a mine shield. How long did it take? One of the hardest things has been to get the minefields in place before OPFOR shows up.

I put two at the opening of the canyon, and one further up at a location that was just before the ambush point for the 901s.I figured they'd be easier to hit if they were avoiding mines.

Finally, I put the platoon with the TOW at a good ambush spot at the place where the canyon really narrows down.

A couple tanks and a BMP got through the mines, the 901's got the tanks (lost one 901), and the TOW team got the last BMP.

For a Minor Victory. :) http://www.efn.org/~rhnelson/

Course it helps a lot that they go the same way each time, the first couple times I played the scenario were disasters.

dejawolf
04-27-2003, 08:55 AM
i put up the first mineshield up in 12-15mins (2 and 8 mins.)
then i put up the third shield to the north. which took 8 mins extra, although i didn't really need it.
the apc in the forest was killed by 1-1 and 1-2.
the tank up north is the one that managed to wipe out 1-1 and 1-2, before it was blown apart by an m901.

JayMan
04-27-2003, 04:41 PM
I did almost the same as DW and held the woods with my troops.
Lost only 3 troops in 1-1.
After I sent both 901's to the south, one going on east side, the second all the way to the south using the "escape route" and got them from behind.

All my troops were sent to the pick-up point and had a major victory.
Goal 1 met
Goal 2 met
Region 5 held by player
Region 6 not held by plater.

RED forces 100% destroyed.
Blue forces 6% destroyed.


After something like 3 times I finally managed to to something!!!!! :cool:

mapman
06-04-2003, 07:55 AM
Hi Ssnake,

I also think it was useful to tag as many enemy units as possible with the Shift+Lase feature to keeping track of their position and movement, and there was some reinforcements to arrive later as well.

[Edited on 24/4/2003 by Ssnake]

What is the Shift+Lase feature? Are you locking on to the target? Please explain.

Thanks,

mapman :)

JayMan
06-04-2003, 08:01 AM
[

What is the Shift+Lase feature? Are you locking on to the target? Please explain.


mapman :)

The Shif+Lase can show to a unit, which you do not have full control (like M2, troops, etc), a target that you spotted and not them, it can be used to tell them to shoot a target after using Shift+F.

It alson provides a cross on the map depending on your game settings.

Ssnake
06-04-2003, 06:00 PM
Actually it's a general broadcast of the enemy location, a "spot rep", so to speak. It announces the spotted unit to verybody if the unit you control still has a radio connection.
To actually identify terrain with it, the realism setting must be Medium or Low.