PDA

View Full Version : Version history update


Ssnake
10-19-2006, 10:42 AM
As of version 2.294, the following features have been added, improved, or bugs fixed:
Adjusted CC TC behavior with respect to target selection and overriding of human gunners. Fixed bug that caused laid bridges not to be recognized at times by client machines in network sessions. Added TOW 2B missile (top attack). Added RB57/NLAW missile (guided RPG, top attack) Adjusted network code to loosen requirements for clock synchronization between host and clients. Added CV-9040B infantry fighting vehicle Added CV-9040C infantry fighting vehicle Added Strv 122 Swedish main battle tank Added rearward driving camera view for driver's place of Strv 122 and Leopard 2A5DK Infantry can now occupy buildings Squads may now drop an unmanned ground vehicle (UGV) which can be remotely controlled and provides thermal and optical camera views from locations up to 300m away. Added CH-146 "Griffon" helicopter. Fixed bug that caused SB to fail to load certain missions and maps if the user logged into a Windows account without administrative privileges. Battlesight key for gunner's position in the Leopard 2A4 now works. Troops will now check for friendly forces in their sights before firing, to reduce fratricide. Removed jerkiness in pitch of tanks when they make slight turns. Proper RPG sound will now play when RPGs are fired. Changed the way that the CC gunners deliberately add error to their aiming (which is meant to avoid repeated hits at hard spots or possible obstacles). Initial shots at targets now have no aiming error added. Mines that explode near combatants will now show up on the 2D map as a green minefield. Added feature to write hot keys to an HTML file. Added tool to convert the map projection type in the map editor. (Available in classroom version only.) Fixed bug in which crew information was not being sent properly over the network in certain special cases in network sessions. SB will now search all subfolders of the standard scenario locations when joining a network session and searching for the scenario that is loaded by the host. Pressing one of the view hot keys (F1, F2, etc...) when already in that view will now toggle the mouse steering on and off. Expanded the amount of information in the HTML AARs by logistics as well as a detailed tracking of events, their times, and locations Added the ability to create a completely user-defined language by adding a folder with language name to the ..\loc\ folder. (Start by duplicating a language of your choice, then translate the content of the files and/or replace the wave files). Added tutorial for the employment of HE grenades from a vehicle's grenade launcher Added tutorial for the employment of bridgelayer tanks Added tutorials for CV9040 gunner and commander Added multispectral smoke, and Galix protection system Fixed bug (ammunition count in T-72 and T-80) Fixed bug (M113SA4 no longer amphibious) Fixed bug (turret rotation speed with hull turning into the same or opposite direction) Fixed bug (turret rotation speed with hull turning into the same or opposite direction during network sessions with human gunner and commander) Fixed bug (artillery delivered smoke now properly obstructs view of computer-controlled forces) Fixed bug (Loss of alignment if gun is in back-deck clearance area is now indicated in the gunner's primary sight) Fixed bug (M1&'s cal .50 and loader's MG now don't collide as easily as before) Fixed bug (HIND now less vulnerable to small-arms fire) Fixed bug (FIST-V day-channel and thermal view were not properly aligned) Fixed bug (Leopard 2A4 battlesight procedure is now working properly) Fixed bug (Infantry marked as killed on the host computer now gets properly killed on client machines, too) Fixed bug (infantry ATGM launch sound) Fixed bug (Bridges laid in network sessions can now actually be crossed) Fixed bug (improved aiming procedures of computer-controlled gunners) Fixed bug (added hotkeys to initiate a refill of ammunition ready compartment (no longer needs menu action to do it)) Fixed bug (remote control of other vehicles' cal .50) Fixed bug (some maps didn't show properly georeferenced grid coordinates) Fixed bug (Galix grenades now listed as of French origin - how could that possibly happen? Mon dieu...!) Fixed bug (a missing resource file error for some languages) Added SPAG dummy for constructive simulation purposes Light vehicles can now get damaged in collisions with tanks Own troops now survive collisions with vehicles. Enemy troops can still be run over, though. Made change in network code to make SB more tolerant of large system stalls (caused by memory swapping, for example, because you had so freaking huge maps that even 512MByte video memory were not enough) to greatly reduce the chance of a disconnection in a network session. Updated some light vehicles’ armor files Fixed bug (Map view panning while typing labels) Presumably found two bugs that were responsible for the infamous MG kills of tanks, one of which will get fixed over time, and one of which is reported to be dead - unconfirmed, though. Added manual section about CV90, Strv122 section is still in the works any may or may not make it for the release.

More changes: Fixed bug (Leopard 2 gunner can now change TIS settings while in KH mode) Fixed bug (Troops no longer dismount automatically after engine turn-off) Fixed bug (AT-6 “Spiral” reduced to 600mm RHAe) Fixed bug (Clicking on the “Exit” button in the map screen will no longer activate the mouse steering in the next view) Fixed bug (T-72 no longer shoots at distant targets with primary sight damaged) Fixed bug (saved plans with units moved to the edge of deployment zones locked those units in place) Fixed bug (T-xx gunners’ hatches now closed) Fixed bug (Loading of PLN files during the planning phase blocked proper spawning of units) Fixed bug (AARs now show troops that were killed inside of buildings) Fixed bug (Selecting buttons and devices in 3D interior no longer are also treated as steering impulses) Updated all MBTs’ armor files Reduced external sound levels further when inside a vehicle. Engines for helicopters can be turned off only when landed. Adjusted brightness of thermal textures for a more consistent look. Adjusted floating height of amphibious vehicles. Added emplacment depth options for CV9040 and ASLAV. Added new Instant Action scenarios for all playable vehicles Added gunnery range scenarios for all playable vehicles Added a multiplayer scenario "Evil HESH"

ChristianWagner
10-19-2006, 10:55 AM
When Ssnake tell us about the changes to version 2.294 does that mean release is imminent?


Christian

Ssnake
10-19-2006, 11:10 AM
We're at version count 2.299 already. But I think that we are pretty close to a release. We're double-checking the tutorials, and I want to update a few armor files as well. Once that we're done with that it's good to go. It would be nice if we could squash the MG kill bug too, but I wouldn't place my bets on it yet.

Vati
10-19-2006, 12:07 PM
Pressing one of the view hot keys (F1, F2, etc...) when already in that view will now toggle the mouse steering on and off.

With all respect, I do not like this. Pressing twice by mistake will cause PITA.
Can this feature be toggled somewhere to on/off?

stalintc
10-19-2006, 12:20 PM
Wooot you cant sqaush your own troops! thanks man!

Also looking forward to seeing that new helicopter!

Well done also with the other fixes and additions! :biggrin:

BlackDeath
10-19-2006, 12:51 PM
Added SPAG dummy for constructive simulation purposes (may not be in SB Pro PE since it's a rather useless thing at the moment)

What is SPAG?
Nice list!

Wicked
10-19-2006, 01:21 PM
Very nice list. Looking forward to the final update. :)

CH-146 Transport Helicopter: it has no arms at all? Meaning any Anti-Tank weapons? This added for the Canadians? They look like the USMC Huey's. Anyways, the new helicopter is a nice surprise. I did not know about it. :)

Cheers! 8)

Jester_UK
10-19-2006, 01:23 PM
Very nice list indeed. Really looking forward to it.

One thing though, a while ago you mentioned that the upgrade would also give infantry units the ability to take positions inside buildings. I don't see that one the list. Did you have to drop this feature, or just overlook it when typing that long post? (.....alternately am I going blind as well as daft, and simply missed it even though it's in there?).

So. When can we have it? :)

EDIT: I see it's option 3. I missed it. OK It's official. The wife's right. I AM blind, daft and stupid!!!! :redface:

stalintc
10-19-2006, 01:24 PM
Infantry can now occupy buildings

Jester it is there in the list, look a little harder towards the bottom ;)

BlackDeath
10-19-2006, 01:27 PM
Here's what you looking for
Infantry can now occupy buildings

Edit : Well, you answeared at the same time... So what is SPAG?

Jester_UK
10-19-2006, 01:27 PM
Jester it is there in the list, look a little harder towards the bottom ;)

I know. I saw it the minute I added my reply. You'll notice I've edited my first post.


......I'm now going to go and do this...... :casstet: ...... For at least an hour.

stalintc
10-19-2006, 01:34 PM
I couldnt help myself :biggrin:

An hour? wont that make things worse than they already are :wink2:

IrishHussar
10-19-2006, 01:34 PM
Hey man RTFL LOL

Infantry can now occupy buildings Squads may now drop an unmanned ground vehicle (UGV) which can be remotely controlled and provides thermal and optical camera views from locations up to 300m away.

nice work to Snake and the Team.

If you release this soon I promise that your Christmas present will be no smaller than if you wait till the snow comes!! LOL

Jester_UK
10-19-2006, 01:37 PM
I couldnt help myself :biggrin:

An hour? wont that make things worse than they already are :wink2:


According to my wife any change would have to be an improvement....... She's a very supportive type is my wife!!!:bangin:

stalintc
10-19-2006, 01:41 PM
According to my wife any change would have to be an improvement....... She's a very supportive type is my wife!!!:bangin:

lol :biggrin:

BlackDeath
10-19-2006, 01:41 PM
Quote:
Originally Posted by Ssnake
Infantry can now occupy buildings



They already did it with bunkers
Maybe will we see troops firing from windows. Bagdad raid mission will become harder.

Ssnake
10-19-2006, 02:58 PM
So what is SPAG?

Self-Propelled Artillery Gun (aka tracked and armored howitzer, e.g. M109) - except that it is an M113 with no gun. It was just meant to represent "on-board artillery" for wargaming purposes. A first step towards having artillery pieces as 3D vehicles. One day.

Ssnake
10-19-2006, 03:00 PM
CH-146 Transport Helicopter: it has no arms at all? Meaning any Anti-Tank weapons? This added for the Canadians? They look like the USMC Huey's.

One day it may receive a door gunner. For now it is like a huey, except with four rotor blades instead of just two for the original UH-2.

Skybird03
10-19-2006, 03:42 PM
New transport helicopter: can it actually transport troops?

"Added Strv 122 Swedish " - what's that? A complete new tank? Never heared of it before.

List reads well, btw! :up:

Kingtiger
10-19-2006, 03:47 PM
New transport helicopter: can it actually transport troops?

"Added Strv 122 Swedish " - what's that? A complete new tank? Never heared of it before.

List reads well, btw! :up:

Strv 122 is a conversion of Leo2A5 with betther armor on the roof against top attack weapon, added armour against mines and some candy stuff in the interrior, and it fire galix smoke... bla bla bla.... and it has cool camo...... :D

Kingtiger
10-19-2006, 03:49 PM
As of version 2.294, the following features have been added, improved, or bugs fixed:Light vehicles can now get damaged in collisions with tanks. Koga, beware!

Thats the best news of them all, its almost that good that I forgot the strf90/strv122 being included :D

/KT

Thiefcatcher
10-19-2006, 04:05 PM
some nice changes!! Will the INf be hidden after beeing in a building until they start shooting?

TC

RomeoNovember12
10-19-2006, 06:15 PM
Will the next update include the 3D interior for the Leo 2A4 announced here (http://www.steelbeasts.com/sbforums/showthread.php?t=6948)? Couldn't find it in the list of updates, so I thought I'd better ask.

Anyway, great news, can't wait for my beloved Strf!

W@NKER
10-19-2006, 06:30 PM
Will the next update include the 3D interior for the Leo 2A4 announced here (http://www.steelbeasts.com/sbforums/showthread.php?t=6948)? Couldn't find it in the list of updates, so I thought I'd better ask.

Anyway, great news, can't wait for my beloved Strf!

Dont forget the Leo1A5DK ;)

Joe
10-19-2006, 09:19 PM
What about the "spawn, if..." issue, that doesn't work if you restart a mission with a changed plan?

-Sperber-
10-19-2006, 10:02 PM
Will the HE Grenades of the Galix System of the strv122 / Leo2a5dk be improved? The scattering model of the current HE grenades of the Leo2a5
doesnt seem to be much of a use..

But maybe i'm just too stupid to use them the right way :debile2:

Sperber

Scorpius
10-19-2006, 10:04 PM
Wow, looking forward to the updates and new hardware to play with...

I'm suddenly reminded of a certain scene from Heartbreak Ridge....


Swede!
Swede!
Swede!
Swede!
Swede!
Swede!

:biggrin:

http://www.missing-lynx.com/gallery/modern/strv122_aisaksson5.jpg

-Sperber-
10-19-2006, 10:27 PM
Does the cv 90 have a video tracker, that assists the gunner in aiming/tracking target via GPS?
Just thought i read that somewhere...


Sperber

RogueSnake79
10-19-2006, 10:44 PM
Originally Posted by Ssnake
As of version 2.294, the following features have been added, improved, or bugs fixed:Light vehicles can now get damaged in collisions with tanks. Koga, beware!

ROTF!! Its the koga patch! The koga bug fix lol

MatsW
10-19-2006, 11:23 PM
Does the cv 90 have a video tracker, that assists the gunner in aiming/tracking target via GPS?
Just thought i red that somewhere...


Sperber

There is no video tracker in the CV9040 in SBPro. There is a test system called PLSS with panoramic sight and video tracker in it. Youcan get some more info of the system at http://www.army-technology.com/contractors/fire/saab-systems/

The only video camera in standard CV9040 is the auxiliary sight.

Ssnake
10-20-2006, 12:22 AM
New transport helicopter: can it actually transport troops?

No, but you can script it so that troops will spawn in the landing zone once that the helo has hovered there for, say, 15 or 20 seconds.

Ssnake
10-20-2006, 12:23 AM
some nice changes!! Will the INf be hidden after beeing in a building until they start shooting?

Yes, altough computer-controlled forces have a small chance to spot and engage them before. Usually however the defenders will get off the first shot.

Ssnake
10-20-2006, 12:24 AM
Will the next update include the 3D interior for the Leo 2A4 announced here (http://www.steelbeasts.com/sbforums/showthread.php?t=6948)? Couldn't find it in the list of updates, so I thought I'd better ask.

If it's not in the version history, it's not in the upgrade.

Ssnake
10-20-2006, 12:25 AM
What about the "spawn, if..." issue, that doesn't work if you restart a mission with a changed plan?

No, I think that bug is still active - sorry.

koga
10-20-2006, 12:34 AM
koga beware?whuuuuutt?!? ramming is a way of life we're still gonna ram we don't care we will still ram!

Scorpius
10-20-2006, 12:54 AM
ROTF!! Its the koga patch!


LMAO!

Maj.Hans
10-20-2006, 01:55 AM
Light vehicles can now be damaged when colliding with tanks!
A start! But may I suggest reviewing these:

http://www.youtube.com/watch?v=8tiJjNJYvXU

http://www.youtube.com/watch?v=hrLNCIDxBFQ&mode=related&search=

http://www.youtube.com/watch?v=Eb7qioDBPWM&NR

http://www.youtube.com/watch?v=jF2GVOXs0tI&mode=related&search=

http://www.youtube.com/watch?v=Q8Jn6IGzNfE&mode=related&search=

As you can CLEARLY see, a tank would do much more than "Damage" a light vehicle. May I suggest adding some more details and realisim for Koga and his type to enjoy?

sabot_ready
10-20-2006, 02:36 AM
May I suggest adding some more details and realisim for Koga and his type to enjoy?


His type? He is the only type!!!

Him and that guy Greevil!

Hackworth
10-20-2006, 03:15 AM
Self-Propelled Artillery Gun (aka tracked and armored howitzer, e.g. M109) - except that it is an M113 with no gun. It was just meant to represent "on-board artillery" for wargaming purposes. A first step towards having artillery pieces as 3D vehicles. One day.

:mrgreen: The red legs are going to represent! OooooSSSHHHHAAAAAA!!!!!

jrcar
10-20-2006, 03:43 AM
Thanks guys, much appreciated!

Cheers

Rob


Self-Propelled Artillery Gun (aka tracked and armored howitzer, e.g. M109) - except that it is an M113 with no gun. It was just meant to represent "on-board artillery" for wargaming purposes. A first step towards having artillery pieces as 3D vehicles. One day.

koga
10-20-2006, 04:27 AM
LMAO!

oh that is NOT cool! hey at least i get sum publicity for it dough.i think this thread needs a greevil clan poem ^_^

Ssnake
10-20-2006, 11:30 PM
I updated the version history, see first post of this thread.

Jester_UK
10-20-2006, 11:58 PM
Damn Ssnake that's just cruel!

Small vehicles damaged by collision with tanks AND squashed the MG kill bug!...... In a single update you've wiped out all of Grevil's tactics!! :hallucin:

What's the poor guy supposed to do now???? :cul:


(Sorry Koga. Couldn't resist :) )

koga
10-21-2006, 01:28 AM
Damn Ssnake that's just cruel!

Small vehicles damaged by collision with tanks AND squashed the MG kill bug!...... In a single update you've wiped out all of Grevil's tactics!! :hallucin:

What's the poor guy supposed to do now???? :cul:


(Sorry Koga. Couldn't resist :) )

*looks up and gives a grin* no worries here at greevil clan we have thought up ways to handle this unreal thingie patch.we still have our tactics which every week new ideas are formed.maybe you will witness a new greevil clan tactic in battle? :) you can never defeat us with just applying new patches muahahah!

cobrabase
10-21-2006, 01:34 AM
Will we be able to select multispectral grenades for the M1?

Ssnake
10-21-2006, 02:24 PM
Yes. All vehicles with smoke grenade launchers can have multispectral smoke now.

Ghost
10-21-2006, 03:09 PM
Yes. All vehicles with smoke grenade launchers can have multispectral smoke now.

Now that's a little bit lame aint it?
IMO If the vehicle doesn't use multispectral smoke in RL, it shouldn't be able to have it in SB either

Trekker
10-21-2006, 03:41 PM
Now that's a little bit lame aint it?
IMO If the vehicle doesn't use multispectral smoke in RL, it shouldn't be able to have it in SB either

Anyone can buy a Galix system, or even simple multispectral smokegrenades. So why limit the use of such grenades to current use?

GGTharos
10-21-2006, 03:52 PM
Now that's a little bit lame aint it?
IMO If the vehicle doesn't use multispectral smoke in RL, it shouldn't be able to have it in SB either

Er ... it's a matter of changing out the grenade payload...

Ghost
10-21-2006, 05:17 PM
Ok, I'll rest my case :-)

Vati
10-22-2006, 11:03 AM
Fixed bug (artillery delivered smoke now properly obstructs view of computer-controlled forces)
Is this corrected for the tank's smoke grenades as well?

Stewy
10-22-2006, 12:24 PM
So just to clarify, 2.294 isn't out yet is it? I couldn't find the link...

Kingtiger
10-22-2006, 06:22 PM
So just to clarify, 2.294 isn't out yet is it? I couldn't find the link...

No its not

cobrabase
10-22-2006, 07:35 PM
Now that's a little bit lame aint it?
IMO If the vehicle doesn't use multispectral smoke in RL, it shouldn't be able to have it in SB either


Actually, that's not true. Video from Baghdad clearly shows Bradleys using multispec smoke. I've seen Abrams with them too... especially in Marine Corps common tanks.

ARM505
10-22-2006, 10:30 PM
Actually, that's not true. Video from Baghdad clearly shows Bradleys using multispec smoke. I've seen Abrams with them too... especially in Marine Corps common tanks.

How do you recognise multi-spectral smoke without looking at it across multiple spectrums? ie Does it somehow look different to the naked eye? A different colour? And how did you know the tanks had them? Did somebody tell you, or are the canisters clearly marked differently? Thanks for the info in any case, it's all interesting!

cobrabase
10-22-2006, 10:37 PM
It IS actually pretty cool!

With conventional smoke grenades you will see sparks and a blast at ignition and then no change through infrared sights (FLIR). BUT... with the new multispectrum grenades it looks like a dark black cloud in front of you that swallows up the image. To me it looked like an octopus had sprayed ink in front of the sight. neato.

I could not tell you what the clouds look like to the naked eye since I have only seen their effects through FLIR scopes.

Ssnake
10-22-2006, 10:55 PM
How do you recognise multi-spectral smoke without looking at it across multiple spectrums? ie Does it somehow look different to the naked eye? A different colour? And how did you know the tanks had them? Did somebody tell you, or are the canisters clearly marked differently? Thanks for the info in any case, it's all interesting!

There's two types of multispectral smoke that I know - the Galix smoke, which is looks brownish, and the Diehl DM63 MASKE, which looks white like ordinary smoke. You only get to see the difference in thermal view.

You know that the enemy as them if your S2 (=the mission designer) tells you during the mission briefing about it, or when you observe its employment in the mission.
;)

Ssnake
10-22-2006, 10:57 PM
BUT... with the new multispectrum grenades it looks like a dark black cloud in front of you that swallows up the image.

Did you have black or white hot polarity selected?
I know that some multispectral smokes are "hot smoke" that will emit lots of heat radiation to obscure what's behind it. I could imagine that there are IR absorbing types of smoke particles which would look black with white hot polarity selected, but I don't know if they exist. Would be good to know this detail...

Ssnake
10-22-2006, 10:59 PM
So just to clarify, 2.294 isn't out yet is it? I couldn't find the link...

No. The current version count is already 2.299, and we're going to go to at least 2.300 before releasing it, maybe one or two builds more. We'll announce the release through our newsletter as well as in big, red, bold characters in this forum.


I just listed the changes so that you could familiarize yourself with new features and improvements - and to pass the waiting time.

Stewy
10-22-2006, 11:03 PM
No. The current version count is already 2.299, and we're going to go to at least 2.300 before releasing it, maybe one or two builds more. We'll announce the release through our newsletter as well as in big, red, bold characters in this forum.


I just listed the changes so that you could familiarize yourself with new features and improvements - and to pass the waiting time.


Thanks Sir - I appreciate the hard work you and the team are putting in - you'll never hear "gimme, gimme, gimme" type requests from me :)

Good luck with the builds! :)

cobrabase
10-23-2006, 12:13 AM
Did you have black or white hot polarity selected?
I know that some multispectral smokes are "hot smoke" that will emit lots of heat radiation to obscure what's behind it. I could imagine that there are IR absorbing types of smoke particles which would look black with white hot polarity selected, but I don't know if they exist. Would be good to know this detail...

In the video the gunner had white hot polarity selected and the clouds through the FLIR were dark, blurry and obscuring. I am not sure if the video was made during night or day but I'm going to be guessing night. I say this because during the daytime the cloud through the FLIR would probably have more of an interesting swirling convection effect because of the increased heat in the air.

3Star
10-23-2006, 12:29 AM
I'm not sure if it's multi-spectral or not, but you can see in this video
http://www.clubi.ie/exalted/images/army/smokes.wmv a couple of clips of M1s firing off smoke grenades as viewed in thermal sights, they create a 'black' cloud in white-hot mode.

NTM

Ssnake
10-23-2006, 08:34 AM
Nick, can you send me the proper link?
Clicking opens an html page with binary content translated to ANSI text, and "save as" wants to save an html file as well.

Ssnake
10-23-2006, 08:36 AM
I'm not sure if it's multi-spectral or not, but you can see in this video http://www.clubi.ie/exalted/images/army/smokes.wmv a couple of clips of M1s firing off smoke grenades as viewed in thermal sights, they create a 'black' cloud in white-hot mode.

Please search BZ for "inverted polarity". This here seems to be relevant.

TankHunter
10-23-2006, 03:48 PM
I was able to DL the video via the save link as. If you guys want me to I could post it up on youtube if 3S gives his go ahead.

ShotMagnet
10-23-2006, 04:15 PM
Do, please, pending permission. I got the same thing as Ssnake.


Shot

3Star
10-23-2006, 04:26 PM
Please search BZ

Sorry.. Senior moment here. BZ?

Go ahead, TH, so. I don't have a youtube account.

However, if you just right-click the link, save as, and change it from 'html' to 'all files' and give it a .wmv extension, it'll download to your machine and play.

NTM

DrDevice
10-23-2006, 04:39 PM
Self-Propelled Artillery Gun (aka tracked and armored howitzer, e.g. M109) - except that it is an M113 with no gun. It was just meant to represent "on-board artillery" for wargaming purposes. A first step towards having artillery pieces as 3D vehicles. One day.

So we have a great representative for the M1064! Bad ass! Now if we can just get 6-vehicle platoons, we'll have a US Cavalry TO&E ready to roll. Thanks for this one. It is indeed a cool first step.

Does the 2D unit icon show as an artillery unit?

TankHunter
10-23-2006, 05:18 PM
Sorry.. Senior moment here. BZ?

Go ahead, TH, so. I don't have a youtube account.

However, if you just right-click the link, save as, and change it from 'html' to 'all files' and give it a .wmv extension, it'll download to your machine and play.

NTM

Thanks 3S. I am uploading the video right now, will be on my account when youtube gets around to being done with processing it.

When it is up, it should be found here, top of the page
http://www.youtube.com/profile_videos?user=TankHunter

Edit:
Video is up
http://www.youtube.com/watch?v=9O4PbbMJnpE

Retro
10-23-2006, 05:30 PM
Non-youtubed (http://stud3.tuwien.ac.at/~e9826217/smokes.wmv)

Ssnake
10-23-2006, 05:57 PM
OK, got it. :)

koga
10-24-2006, 02:04 AM
hey lets add option for sticky bombs to add on humvees so i can crash into tanks and explode lol

Relic
10-24-2006, 02:07 AM
hey lets add option for sticky bombs to add on humvees so i can crash into tanks and explode lol


CARTILLERY!

cobrabase
10-24-2006, 02:17 AM
CARTILLERY!

I love it.

stalintc
10-24-2006, 02:19 AM
"CARTILLERY" yes I believe you can apply that term to vehicle launching using C4 in OFP

ARM505
10-24-2006, 07:38 AM
Cartillery and suicide C4 buggies are now defining features of BF2. And I love it when people call BF2 'realistic' on the forums! :)

BlackDeath
10-24-2006, 08:08 AM
to create a suicide car in OFP, a shell was created under the car and immediatly blew up which resulted in popping the car in the air and killing everething lighty armored in the area!

Vati
10-24-2006, 08:49 AM
Joking aside.. a Toyota pickup with different weapon configuration would be great to have.

BlackDeath
10-24-2006, 09:03 AM
toyota with rocket laucher (like in black hawk down, during the night a pickup fired rockets in the marines building)

btw, whats the update status?

Ssnake
10-24-2006, 04:24 PM
btw, whats the update status?

Getting better with each day. ;)

koga
10-24-2006, 05:49 PM
adding sticky bombs to humvees and adding 2 troops in the back that carry rockets ROFL

enigma6584
10-24-2006, 06:44 PM
Getting better with each day. ;)

LOL...your other job is as a politician isn't it Ssnake?:wink2:

ARM505
10-24-2006, 08:23 PM
toyota with rocket laucher (like in black hawk down, during the night a pickup fired rockets in the marines building)

btw, whats the update status?

It was actually a recoilless rifle in the scene you're talking about. Says me, the ex-Navy type!

Wolfman
10-24-2006, 08:36 PM
(like in black hawk down, during the night a pickup fired rockets in the marines building)


Man, you must not have been paying very close attention during the movie. ;)

There were no Marines on that particular mission, nor any of the preceding ones carried out during Operation Gothic Serpent. The only ground unit involved was Task Force Ranger, comprising of about a company of Army Rangers from 3/75, 1SFOD-D personnel, a limited number of Navy SEALs, and Air Force PJs and CCTs. They were supported by TF 160 aerial assets.

Ssnake
10-24-2006, 11:03 PM
Heck, it weren't even rockets but recoilless rifle grenades. ;)

BlackDeath
10-25-2006, 03:38 PM
Man, you must not have been paying very close attention during the movie.

There were no Marines on that particular mission, nor any of the preceding ones carried out during Operation Gothic Serpent. The only ground unit involved was Task Force Ranger, comprising of about a company of Army Rangers from 3/75, 1SFOD-D personnel, a limited number of Navy SEALs, and Air Force PJs and CCTs. They were supported by TF 160 aerial assets. My mistake... I didnt remember. I watched the movie several years ago. And i dont really know that operation since i was only 8 when that happened...
Heck, it weren't even rockets but recoilless rifle grenades.
Same thing. I just knew it was something relatively big. I thought about a gun first, dont know why i wrote down rockets...

So i meant Toyotas with a gun firing recoilless rifle grenades. :D

Ratseal
10-30-2006, 06:33 AM
My mistake... I didnt remember. I watched the movie several years ago. And i dont really know that operation since i was only 8 when that happened...


Holy crap. I was deployed to ORH. I remember thinking about Vietnam vets as those 'really old guys' - and now... I am one.

Getting old sucks.

Hard.

BlackDeath
10-30-2006, 04:49 PM
dont worry, we all think so
Im "already" 21 :)

Ssnake
11-01-2006, 07:50 PM
I edited the first post to list more changes. We're now at version count 2.300 which is supposed to be the last version for the beta testers. If we don't get feedback about show-stopper bugs we'll release it ASAP.

Upgrade file size is approximately 95 MBytes.

Jester_UK
11-01-2006, 07:53 PM
Excellent news, Ssnake. Thanks for the update!

cobrabase
11-01-2006, 07:56 PM
I edited the first post to list more changes. We're now at version count 2.300 which is supposed to be the last version for the beta testers. If we don't get feedback about show-stopper bugs we'll release it ASAP.

Upgrade file size is approximately 95 MBytes.

As Cartman says... "KICK ASSSSSSSSS!!"

OKAY....

"Updated all MBTs’ armor files"

DETAILS! GIVE US DETAILS! :) Please don't tell me the Abrams is WEAKER in some areas now.

"Reduced external sound levels further when inside a vehicle."
interesting...

"Adjusted brightness of thermal textures for a more consistent..."

HMMMMMMMMMMMMM..................... Does this mean we'llbe able to spot vehicles easier in your opinion?

60bravo
11-01-2006, 08:07 PM
I'm looking forward to it......

Thanks Esimgames!

Crusty
11-01-2006, 08:22 PM
Added a multiplayer scenario "Evil HESH"

Nice one Nils, :biggrin:



there's the first official scenario for your map, Stuart :luxhello:

stalintc
11-01-2006, 08:40 PM
Brilliant stuff Nils, it certainly looks like a very fruitful update to me!!

Maybe in time for TGIF perhaps :biggrin: hehehe

Stewy
11-01-2006, 09:35 PM
Thanks Ssnake - that update is MASSIVE! :)

Volcano
11-01-2006, 09:48 PM
"Updated armor files" does not mean that if you meticulously evaluate every single kill shot that you will not find something odd every now and then. I am just saving a couple of you the trouble. ;)

3Star
11-01-2006, 10:09 PM
"Adjusted brightness of thermal textures for a more consistent..."

HMMMMMMMMMMMMM..................... Does this mean we'llbe able to spot vehicles easier in your opinion?


Actually, the opposite, if I recall. M1, BMD, and I think Bradley were all too bright.

The problem of not seeing things at a distance is a different issue, on The List.

NTM

Fabfire
11-01-2006, 10:48 PM
I edited the first post to list more changes. We're now at version count 2.300 which is supposed to be the last version for the beta testers. If we don't get feedback about show-stopper bugs we'll release it ASAP.

Upgrade file size is approximately 95 MBytes.
Whooah! :cvcsalut:

Ssnake
11-01-2006, 10:48 PM
"Updated all MBTs’ armor files"

DETAILS! GIVE US DETAILS! :) Please don't tell me the Abrams is WEAKER in some areas now.

No. There was a misunderstanding about the way how "mesh" and "fire" damages were supposed to work. After I finally understood this, I reduced the likelihood for fire damages in many cases and upped the likelihood for mesh damages. This in turn will give a better balance of silent kills vs. obvious kills, and restore a higher likelihood for silent kills in those tanks that keep the ammo separate from the crews and combine this with a fire suppression system.

99% of the numerical data for armor strengthes were left untouched.

Likewise, I usually doubled the kill likelihoods for light vehicles. That still won't let them die like flies, but might help a bit with the apparent frustration when fighting them.

Ssnake
11-01-2006, 10:52 PM
Thanks Ssnake - that update is MASSIVE! :)

It always was supposed to be THE Upgrade for 2006. The previous patches were "emergency reactions", not a scheduled increase of functionality. Whenever we announce an upgrade for the future, it will include a comparable increase of functionality.

Heck, any "patch" is an emergency reaction, that's what the name says. ;)

Volcano
11-02-2006, 01:24 AM
Actually, the opposite, if I recall. M1, BMD, and I think Bradley were all too bright.

The problem of not seeing things at a distance is a different issue, on The List.

NTM

This is true to an extent. The M1 and BMD were too bright, but rest of the vehicles were way too dark. Some vehicles were so dark that any area other than the engine would appear as if it were ice cold in the thermals. I made the "common ground" in the middle from what I remember when looking through the M1A1's TIS. The coldest part of a vehicle now will be no darker than the ambient terrain heat level (except in some cases where a vehicle would have a rubber flap for a skirt, or something like that). This has an effect (at least for me) to where I could spot hot spots in the game now at great distance, however, it is realistically difficult to actually ID what the target is since the rest of the vehicle blends in with the terrain.

Another thing to mention is that part of the big problem it was hard to see many vehicles at range is that we accidentally left out texture for the TIS "hot" tracks on many vehicles like the T80, BMPs, Leopards etc. This made it very hard to see them as they had no visible heat sources from the front. Now you should be able to (at least) spot warm tracks moving around at long ranges.

That said, those bunkers should be a bit harder to find in daylight and TIS view now (in the woodland environment). So look out.

[panzer]
11-02-2006, 06:06 AM
As far as TIS is conscerned do real life tankers use it much during daylight hrs or is it more of a night feature.
Is there any visual difference between TIS at day or night? Its probably fair to say that outside enviroments are cooler at night especially in the desert so heat sigs would be more promenent.

W@NKER
11-02-2006, 08:24 AM
;121364']As far as TIS is conscerned do real life tankers use it much during daylight hrs or is it more of a night feature.
Is there any visual difference between TIS at day or night? Its probably fair to say that outside enviroments are cooler at night especially in the desert so heat sigs would be more promenent.

Yeah TIS is used a lot in daytime also, It can reveal a very good concealed target that you might not have spotted otherwise. So frequently shift between daysight and TIS :)

smithcorp
11-02-2006, 08:29 AM
Looking exciting!

Jester_UK
11-02-2006, 07:25 PM
If we don't get feedback about show-stopper bugs we'll release it ASAP.


...... So is it ASAP yet?
:angel:


(Sorry couldn't resist any longer!)

Ssnake
11-02-2006, 10:51 PM
Just a jolly joker, Jester?

oscar19681
11-02-2006, 11:13 PM
mr snake? Are you waiting for christmas to rap the patch into present paper?

Jester_UK
11-02-2006, 11:33 PM
Just a jolly joker, Jester?

Oh definately delightful, mr Developer!!

:men_ani:


Seriously though, how's things going so far?

Ssnake
11-03-2006, 01:06 AM
Develop I don't, doodling drawings, dalking do customers. :biggrin:

stalintc
11-03-2006, 01:24 AM
Develop I don't, doodling drawings, dalking do customers. :biggrin:

Smeegal feels you are hiding the preciousssesss, smeegal not trust you, smeegal think you try to take the precccious away, smeegal remember when nasty hobitsssses tricked him... yesssss I see it now... ssssnake hides the precious much like hobitssses did.

:biggrin:

Jester_UK
11-03-2006, 01:47 AM
I usually don't have to work too hard to be the biggest looney on the forum....

... But Christ I can see I've got some competition on my hands in here!!!! :bangin:


:biggrin:

Kingtiger
11-03-2006, 02:01 AM
I usually don't have to work too hard to be the biggest looney on the forum....

... But Christ I can see I've got some competition on my hands in here!!!! :bangin:


:biggrin:

intressting is that both you and stalintc are from the UK... maybe something to react to? ;) ;)

Jester_UK
11-03-2006, 02:08 AM
intressting is that both you and stalintc are from the UK... maybe something to react to? ;) ;)


Easilly explained. Remember this thread.... http://www.steelbeasts.com/sbforums/showthread.php?t=8650 ....?



Insanity is to be considered a form of self defence. How the hell else do you think any self respecting Englishman could sleep with something that looks like them?

.....And the pictures from Newcastle are pretty scarey as well!!!! :biggrin:


(Just kidding Swedish friends. Your women are great. But they'd be even greater if they were over here!!)

stalintc
11-03-2006, 02:11 AM
I love my country, I love my country, I love my country *clicks link* get me out of here, get me out of here, get me out of here

3Star
11-03-2006, 02:28 AM
Says he with a Russian name and a German in France as his Avatar.

NTM

Jester_UK
11-03-2006, 02:34 AM
Says he with a Russian name and a German in France as his Avatar.

NTM


Would you prefer an Englishman in New York? :)

Crusty
11-03-2006, 08:13 AM
intressting is that both you and stalintc are from the UK... maybe something to react to? ;) ;)

It's something in the water (or genes) we're all like it to a greater
or lesser extent:c: it's just that Jester and Stalintc are up at the top
end of the scale:biggrin:

I my self am down at the bottom of this lunacy scale, just ask my invisible friend sitting next to me he'll tell you, go on ask him.....ASK HIM...........
ASK HIM..............

where's my tablets........................

Vati
11-03-2006, 08:40 AM
Awaiting the SBP update is like watching British pr0n :thelmut:
http://www.youtube.com/watch?v=cZtufJd4XZo&eurl=

Kingtiger
11-03-2006, 08:40 AM
Dang, remember me to never go to UK unless I want to get insane...

Gibsonm
11-03-2006, 09:01 AM
“The Third World - YORKSHIRE!”

With apologies to Monty Python.

Jester_UK
11-03-2006, 11:39 AM
Dang, remember me to never go to UK unless I want to get insane...

Does that mean the IKEA longboat is being sent back and you're not going to come over and kill me afterall?

Damn the wife will be disappointed. She's gone to all that effort increasing my life insurance for nothing!

“The Third World - YORKSHIRE!”

With apologies to Monty Python.

And you should apologise!

Profusely!

If it wasn't for the best prisons in Yorkshire, the majority of the Austrailian population would be marsupials :p

*Ducks and runs for cover*

Gibsonm
11-03-2006, 11:50 AM
No need to run, since I‘m not “AustraIlian”.

IrishHussar
11-03-2006, 12:16 PM
Hi all whats with all this joviality??
Mad as March Hares the lot of you. Is it because of some impending reason for hapiness is about to happen?? That question is addressed at Ssnake.
As for the girls of Newcastle, Its sad but true!!

Irish Hussar

Mente et Manu

Kingtiger
11-03-2006, 04:54 PM
Hi all whats with all this joviality??
Mad as March Hares the lot of you. Is it because of some impending reason for hapiness is about to happen?? That question is addressed at Ssnake.
As for the girls of Newcastle, Its sad but true!!

Irish Hussar

Mente et Manu

you actually has girls in Newcastle? I thought those where humanloocking pigs... :S

Jester: no dont worry, my longboat just frozed in for the winter, but soon enough I can ski over the pond to you instead!

/KT

stalintc
11-03-2006, 06:00 PM
you actually has girls in Newcastle? I thought those where humanloocking pigs... :S

Jester: no dont worry, my longboat just frozed in for the winter, but soon enough I can ski over the pond to you instead!

/KT

Errr bring Swedish women, they are stunning, us English need real woman therapy kthxbi