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60bravo
02-20-2007, 10:09 PM
I have played mostly with all the different Leo versions and I want to try to master the M1 to a certain extent.....
If you go to the commanders position by pushing F7, you may enter the cal.50 view by pressing F3.....is it correct that you can manually only move it sideways? The AI TC is much more adept at killing with the cal.50 than I am, so I figured that there must be a way that I can move it up and down for distance adjustments as well...that would greatly increase its effectiveness.(and my 'fun')
I browsed the forums and searched for the answer but I couldn't find it...
Thanks in advance!

Charlie
02-20-2007, 10:16 PM
You have to crank it man... using the up arrow and down arrow (I think is the default key setup). There is a wheel (or similar) for use on the real thing so to simulate that you have to press a key to simulate turning the wheel.

-C-

MAJ_Fubar
02-21-2007, 01:08 AM
I'm whipping up this .50 cal tutorial and though the briefing isn't done yet, it plays fine. Tell me what you think...

60bravo
02-21-2007, 08:16 AM
I'm whipping up this .50 cal tutorial and though the briefing isn't done yet, it plays fine. Tell me what you think...

Thanks for the answers guys...

I'll give it a try when i come back from work!

Vati
02-21-2007, 10:21 AM
While I like this bit that you need to use both hands, however the implementation is unsatisfactionary for me. The accuracy of control is very bad. As is now, you get kind of variable step length of one click on the key. I would really like that this should be a fixed step (x mils). Same should also apply to manual turret wheels.

To sum it up, all these are analogous controls, so I expect them to act very close to this definition. Wheel controls I had used, while it took many turns, were always much more precise in use as in SB.

The alternative option I would love to have is that the wheel could be mapped to an axis, like throttle on the joystick. Tho I guess, it could lost the cool factor of the current keys only way. Hmm..

chappy
02-21-2007, 11:11 AM
correct me if im wrong but its also not realistic that it can only traverse or elevate seperately. surely u can do both actions at the same time. I know the 50 mount i use on the m113 turret allows me to evlevate the gun while i traverse with the wheel at the same time.

Volcano
02-21-2007, 04:35 PM
Well, the variable step length is because, in reality, you would be able to crank the handle and generate a quick elevation or barely turn it for fine adjustments. Rather than locking the increments on fine adjusmtment length and requiring the user to press the key a hundred times to move up several mils, it looks for the frequency in which you are pressing the keys. Low frequency = fine adjustments, high frequency = large adjustments. It is difficult to get used to, but once you do you can get on a target quicker than you could if they were locked increments.

A long time ago the cal .50 in SB1 was both AZ and EL adjustable with the joystick until we found that you could unrealistically whip the cal .50 around and put it on target as if you were using the turret of an IFV. We have intentionally modelled frustration and lesser effectiveness here. :)

chappy,

Can you not elevate with the keys and traverse with the joystick at the same time? If not then we will look into it, but last time I checked I thought you could.

dejawolf
02-21-2007, 05:03 PM
thats not the way it works any longer in SB.
now it takes 2 minutes to elevate the gun to max elevation.

Shootme4fun
02-21-2007, 08:51 PM
Hey,

I'm a gunner on an M1A1 so I think I might be able to help. In the tank, real one, traversing is done in manual and power. You just have to choose by moving a lever. However adusting elevation is always manual. Never could figure out why, but anyway. It is the same as in the game. As soon as you you hit F7, you should be able to traverse just as you would the main gun. You can adust the elevation at the same time by using the arrow keys.

60bravo
02-21-2007, 09:44 PM
I'm whipping up this .50 cal tutorial and though the briefing isn't done yet, it plays fine. Tell me what you think...

Thanks Maj Fubar.....the scenario is fine.....maybe you should stress the need for 'tapping' the arrow keys for elevation (at least on my keyboard)
I got it now~!:luxhello:

chappy
02-21-2007, 09:55 PM
volcano/shootme in that case theres something wrong with my keymap cause i can only traverse OR elevate at one time i cant do both simultaneously. (and i always found this strange) sounds like its a bug.

Shootme4fun
02-21-2007, 10:03 PM
That very well may be, because I have never seen that. I will look into it here and see if I can find the problem.

3Star
02-21-2007, 10:45 PM
Are you traversing with the keyboard as well? I don't recall any difficulty when power-traversing and trying to elevate.

Out of interest, does it do the same thing when traversing/elevating the main gun in manual mode?

NTM

MAJ_Fubar
02-22-2007, 12:03 AM
Thanks Maj Fubar.....the scenario is fine.....maybe you should stress the need for 'tapping' the arrow keys for elevation (at least on my keyboard)
I got it now~!:luxhello:

Thanks, I'll paraphrase Volcano's comments in the briefing for clarity. :)

Vati
02-22-2007, 09:37 AM
Well, the variable step length is because, in reality, you would be able to crank the handle and generate a quick elevation or barely turn it for fine adjustments. Rather than locking the increments on fine adjusmtment length and requiring the user to press the key a hundred times to move up several mils, it looks for the frequency in which you are pressing the keys. Low frequency = fine adjustments, high frequency = large adjustments. It is difficult to get used to, but once you do you can get on a target quicker than you could if they were locked increments.

A long time ago the cal .50 in SB1 was both AZ and EL adjustable with the joystick until we found that you could unrealistically whip the cal .50 around and put it on target as if you were using the turret of an IFV. We have intentionally modelled frustration and lesser effectiveness here. :)

I understood this well. However I am getting pretty frustrated with accurate control. It feels like I am under shower trying to set just the right temperature of water.
Maybe redefinition of fast and slow key treverse? Just an example for demonstration purposes: if you press only arrows, you get x mils, if you use shift with arrows you get faster movement something along the lines of the current implementation?

Volcano
02-25-2007, 11:36 PM
thats not the way it works any longer in SB.
now it takes 2 minutes to elevate the gun to max elevation.

Hmm... I will check it out then. This should not be the case.

Volcano
03-01-2007, 03:43 AM
I have looked it over and it seems perfectly accurate to me. You do have to turn the crank a lot of times to get it to elevate and depress a large amount on the real CWS. You wouldn't (or shouldn't) be elevating the gun to max EL anyway.