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		<link>http://www.steelbeasts.com/sbwiki/index.php/Special:Newpages</link>
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		<item>
			<title>Line Objects</title>
			<link>http://www.steelbeasts.com/sbwiki/index.php/Line_Objects</link>
			<description>&lt;p&gt;Summary: /* Considerations for Map Makers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These were added with version update 2.538. See also the &amp;quot;[[Obstacles_And_Fortifications]]&amp;quot; article.&lt;br /&gt;
&lt;br /&gt;
Note that the &amp;quot;[[Terrastan]]&amp;quot; map features some additional wall types which are not user-placable.&lt;br /&gt;
&lt;br /&gt;
[[image:Jersey_Barrier.jpg|thumb|300px|Jersey Barrier]]&lt;br /&gt;
&lt;br /&gt;
==Types==&lt;br /&gt;
===Jersey Barrier===&lt;br /&gt;
* This barrier can '''not''' be breached&lt;br /&gt;
* Infantry is able to cross it&lt;br /&gt;
&lt;br /&gt;
[[image:Bremer_Wall.jpg|thumb|300px|Bremer Wall]]&lt;br /&gt;
&lt;br /&gt;
===Bremer Wall===&lt;br /&gt;
* This barrier can '''not''' be breached&lt;br /&gt;
* Infantry can '''not''' cross it&lt;br /&gt;
* Blocks LOS&lt;br /&gt;
* Does skew with the terrain&lt;br /&gt;
&lt;br /&gt;
===HESCO Bastion===&lt;br /&gt;
These come in two variants, a single-height and a double-height barrier.&lt;br /&gt;
&lt;br /&gt;
Note that in the [[Making_The_Map|map editor]], one additional row is displayed (the single height shows with two rows, the double-stacked barrier with 3 rows - in the game the lowest row is sunk into the ground to deal with eventual terrain irregularities.&lt;br /&gt;
&lt;br /&gt;
There is also a &amp;quot;HESCO fort&amp;quot; map object which fits very nicely with these bastions..&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[image:Hesco_Single.jpg|thumb|300px|A single HESCO bastion]]||[[image:Hesco_Stacked.jpg|thumb|300px|HESCO containers stacked together]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* This barrier can '''not''' be breached.&lt;br /&gt;
* Does '''not''' skew with the terrain (since there is not a single container object available this object should not be used on steep slopes)&lt;br /&gt;
&lt;br /&gt;
===Fences===&lt;br /&gt;
There are two types:&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[image:Wooden_Fence_1.jpg|thumb|300px|Post and Rail Fence]]||[[image:Wooden_Fence_2.jpg|thumb|300px|Privacy Fence]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Fences '''do''' skew with the terrain&lt;br /&gt;
&lt;br /&gt;
===Brick Walls===&lt;br /&gt;
There are three variants:&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[image:Brick_Wall_1.jpg|thumb|300px|Flint and Brick Wall]]||[[image:Brick_Wall_2.jpg|thumb|300px|Brick Wall]]&lt;br /&gt;
|-&lt;br /&gt;
|[[image:Brick_Wall_3.jpg|thumb|300px|Rural Rock Wall]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Flint and Brick&amp;quot; and &amp;quot;Brick&amp;quot; walls do '''not''' skew with the terrain. On very rough ground you should use the shorter wall segments since these will &amp;quot;fit&amp;quot; the terrain better.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Considerations ==&lt;br /&gt;
''Please note that this section is - even by wiki standards - work in progress''&lt;br /&gt;
&lt;br /&gt;
* If a (in principle breachable) obstacle can be breached depends on the vehicle's mass and speed when hitting the obstacle. Generally, you should only hit walls and fences at low speed.&lt;br /&gt;
*Besides by collision, walls may also be breached by using HE/HESH ammunition.&lt;br /&gt;
* When designing &amp;quot;checkpoints&amp;quot;, you should not place jersey barries into roads, since AI units will not slow down when travelling on the road.. only when they have hit the barrier does the obstacle avoidance kick in.&lt;br /&gt;
* All walls (even HESCO barriers) can be shot through.&lt;br /&gt;
* Infantry can cross fences - note that there is no &amp;quot;jumping over the fence&amp;quot; animation, they just seem to &amp;quot;tunnel&amp;quot; through it.&lt;br /&gt;
* Line objects will '''not''' show up on the map page (''F5''), nor in the [[Using_the_Mission_Editor|mission editor]]! The reason for this is that fortifications are often of a temporary nature (so would not appear on printed maps) and could not be hidden from the other side (so it would have &amp;quot;perfect intelligence&amp;quot; and could use this to plot artillery missions etc. Mission designers should instead add informational map overlays to show (relevant) fences/lines/barriers.&lt;br /&gt;
&lt;br /&gt;
== Considerations for Map Makers ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;wider&amp;quot; line objects do not fit too well on steeper terrain slopes, use the &amp;quot;short&amp;quot; versions instead:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[image:Line_Object_Long_Segment_Steep_Slope.jpg|thumb|&amp;quot;Long&amp;quot; wall section not fitting the terrain|300px]]||[[image:Line_Object_Short_Segment_Steep_Slope.jpg|thumb|&amp;quot;Short&amp;quot; wall section|300px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Note that for HESCO barriers no &amp;quot;short&amp;quot; versions are available&lt;br /&gt;
* Fences, country walls, Jersey barriers and Bremer walls skew with the underlying terrain&lt;br /&gt;
* It seems that the wall is placed at the elevation of its center part&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
[http://en.wikipedia.org/wiki/Jersey_barrier Wikipedia - Jersey Barrier] &amp;lt;br&amp;gt;&lt;br /&gt;
[http://en.wikipedia.org/wiki/Bremer_wall Wikipedia - Bremer Wall] &amp;lt;br&amp;gt;&lt;br /&gt;
[http://en.wikipedia.org/wiki/Hesco_bastion Wikipedia - Hesco Bastion] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:Tutorials]]&lt;/div&gt;</description>
			<pubDate>Fri, 03 Sep 2010 10:12:13 GMT</pubDate>			<dc:creator>Retro</dc:creator>			<comments>http://www.steelbeasts.com/sbwiki/index.php/Special:GoToForum?threadname=Line Objects&amp;create=talk&amp;type=</comments>		</item>
		<item>
			<title>T-55</title>
			<link>http://www.steelbeasts.com/sbwiki/index.php/T-55</link>
			<description>&lt;p&gt;Summary: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Thermal Signature==&lt;br /&gt;
&lt;br /&gt;
[[Image:T55_TIS_front-right.jpg|300px|T-55 TIS image, front-right]]&lt;br /&gt;
[[Image:T55_TIS_rear-left.jpg|300px|T-55 TIS image, rear-left]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Tanks]]&lt;br /&gt;
[[Category: Technical Data]]&lt;br /&gt;
[[Category: Vehicles]]&lt;/div&gt;</description>
			<pubDate>Tue, 31 Aug 2010 19:49:27 GMT</pubDate>			<dc:creator>Retro</dc:creator>			<comments>http://www.steelbeasts.com/sbwiki/index.php/Special:GoToForum?threadname=T-55&amp;create=talk&amp;type=</comments>		</item>
		<item>
			<title>Lemur</title>
			<link>http://www.steelbeasts.com/sbwiki/index.php/Lemur</link>
			<description>&lt;p&gt;Summary: /* General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General==&lt;br /&gt;
This RWS is stabilized, with a thermal sight, and can be equipped with a cal .50 heavy machine gun or a 40mm automatic grenade launcher. &lt;br /&gt;
&lt;br /&gt;
Lemur can be coupled to the Pilar(w) microphone array. This is a shot detection system plugged into the fire control system. It can in automatic mode override the gunner to point him to the approximate source of incoming fire.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Currently, the [[MAN_SX45]], [[Piranha_IIIC]], [[Eagle_IV]], [[Bushmaster]], [[ASLAV-PC]] and [[M-113G3]] vehicles may be eqipped with Lemur. Right-click on the vehicle in the mission editor, select &amp;quot;Options&amp;quot;, &amp;quot;Remote weapon station&amp;quot; and the type of weapon you want to equip.&lt;br /&gt;
||&lt;br /&gt;
[[image:Lemur_Selection.png|thumb|300px|right|Equipping Lemur]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Please refer to the in-game Lemur tutorials for information on how to operate this weapon system'''.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
http://www.armedforces-int.com/article/steel-beasts-professional.html - Article about &lt;br /&gt;
Steel Beasts Lemur simulation&lt;br /&gt;
&lt;br /&gt;
[[Category: Tutorials]]&lt;br /&gt;
[[Category: Technical Data]]&lt;/div&gt;</description>
			<pubDate>Sun, 29 Aug 2010 13:31:44 GMT</pubDate>			<dc:creator>Retro</dc:creator>			<comments>http://www.steelbeasts.com/sbwiki/index.php/Special:GoToForum?threadname=Lemur&amp;create=talk&amp;type=</comments>		</item>
		<item>
			<title>FOV90</title>
			<link>http://www.steelbeasts.com/sbwiki/index.php/FOV90</link>
			<description>&lt;p&gt;Summary: /* General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General==&lt;br /&gt;
&lt;br /&gt;
The FOV90 is a CV90/40 based artillery observer vehicle. All crew positions (commander, gunner, driver) are playable.&lt;br /&gt;
&lt;br /&gt;
Note that in ''Steel Beasts'' the 3d model (both internal and external) of the [[CV_90/40-B|CV90/40-B]] is used (for the 'turret view' the [[CV_90/40-V|CV90/40-C]] model is used).&lt;br /&gt;
&lt;br /&gt;
'''Please refer to the &amp;quot;Vehicle Manual FOV90.pdf&amp;quot; document in the 'Other Documents' folder of your ''Steel Beasts'' start program menu for an in-depth explanation of this vehicle's functionality.'''&lt;br /&gt;
&lt;br /&gt;
==Crew Positions==&lt;br /&gt;
===Gunner ''F6''===&lt;br /&gt;
* Use the Lase button (Joystick button #2, '''Ctrl''', right mouseclick) to use the laser range finder &lt;br /&gt;
* Use the '''Space Bar''' to enter the range into the Call for Fire dialog box &lt;br /&gt;
* The gunner cannot call for fire, only enter the range&lt;br /&gt;
===Commander ''F7''=== &lt;br /&gt;
* The commander or squad leader (=dismounted FO) must perform the actual CFF &lt;br /&gt;
* If dismounted, the FO doesn't have access to the coordinates lased by the vehicle, but has to use his own sight &lt;br /&gt;
===Squad ''F11''===&lt;br /&gt;
[[FO_team|Dismountable FO teams]] can open the troop hatches and operate NVGs. They cannot however operate their sight while they are mounted.&lt;br /&gt;
&lt;br /&gt;
[[Category: Others]]&lt;br /&gt;
[[Category: FO]]&lt;br /&gt;
[[Category: Vehicles ]]&lt;br /&gt;
[[Category: CV90 Family]]&lt;/div&gt;</description>
			<pubDate>Sun, 29 Aug 2010 11:35:37 GMT</pubDate>			<dc:creator>Retro</dc:creator>			<comments>http://www.steelbeasts.com/sbwiki/index.php/Special:GoToForum?threadname=FOV90&amp;create=talk&amp;type=</comments>		</item>
		<item>
			<title>Piranha IIIC</title>
			<link>http://www.steelbeasts.com/sbwiki/index.php/Piranha_IIIC</link>
			<description>&lt;p&gt;Summary: /* General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General==&lt;br /&gt;
All crew stations (driver, gunner, commander, squad) are modelled and may be occupied by the player.&lt;br /&gt;
&lt;br /&gt;
This vehicle may be equipped with the [[Lemur]] remote weapon station. In this case the displays in the commander's and squad's station will repeat the Lemur's display. Opening the commander's hatch ('''B''') will inhibit the Lemur; the squad's hatch may be opened ('''Alt B''') however.&lt;br /&gt;
&lt;br /&gt;
The [[:Category:Infantry#Dismounted|dismount section]] for the Piranha IIIC is 10 men (compared with only 6 on the [[Piranha_IIIH|Piranha IIIH]]), carrying 2(4) PzF 3 light anti-armour weapons, a MG3 and 5.56mm rifles.&lt;br /&gt;
&lt;br /&gt;
==Thermal Signature==&lt;br /&gt;
&lt;br /&gt;
[[Image:Piranha_IIIC_TIS_front-right.jpg|300px|Piranha IIIC TIS image, front-right]]&lt;br /&gt;
[[Image:Piranha_IIIC_TIS_rear-left.jpg|300px|Piranha IIIC TIS image, rear-left]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Mowag Family]]&lt;br /&gt;
[[Category: PC]]&lt;br /&gt;
[[Category: Technical Data ]]&lt;br /&gt;
[[Category: Vehicles ]]&lt;/div&gt;</description>
			<pubDate>Sun, 29 Aug 2010 09:52:50 GMT</pubDate>			<dc:creator>Retro</dc:creator>			<comments>http://www.steelbeasts.com/sbwiki/index.php/Special:GoToForum?threadname=Piranha IIIC&amp;create=talk&amp;type=</comments>		</item>
		<item>
			<title>Piranha IIIH</title>
			<link>http://www.steelbeasts.com/sbwiki/index.php/Piranha_IIIH</link>
			<description>&lt;p&gt;Summary: /* General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Statistics ==&lt;br /&gt;
 &lt;br /&gt;
HMG: M2HB&amp;lt;br&amp;gt;&lt;br /&gt;
Ammunition Stowage: 100 ready/1900 stowed&amp;lt;br&amp;gt;&lt;br /&gt;
Default Ammunition: 100/1900 .50 cal AP&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Grenade Launcher: Grenades&amp;lt;br&amp;gt;&lt;br /&gt;
Ammunition Stowage: 2 ready/4 stowed&amp;lt;br&amp;gt;&lt;br /&gt;
Default Ammunition: 2/4 Smoke&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Armour Protection:&amp;lt;br&amp;gt;&lt;br /&gt;
Frontal Turret Armour: N/A&amp;lt;br&amp;gt;&lt;br /&gt;
Frontal Hull Armour: Thin. Protected vs HMG&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Combat Mass: 18.5tonnes &amp;lt;br&amp;gt;&lt;br /&gt;
Engine Power: 400hp &amp;lt;br&amp;gt;&lt;br /&gt;
Height: ?m&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
 &lt;br /&gt;
A larger version of the Mowag chassis used on the other LAV series vehicles, this PC is used by the Canadian military, and is the basis for the US Stryker. It maximises internal space by only incorporating a HMG cupola. The hull side are smooth, unlike the [[ASLAV-PC]]'s boxy extension.&lt;br /&gt;
&lt;br /&gt;
The armour is thin, and lacking any optical magnification for the HMG, or any FCS this vehicle is very vulnerable. It should only be used for direct fire in support of its dismounted infantry, or in emergencies. &lt;br /&gt;
&lt;br /&gt;
Cross country performance is similar to all the LAV series. It is currently only available as an AI vehicle.&lt;br /&gt;
&lt;br /&gt;
This vehicle is amphibious.&lt;br /&gt;
&lt;br /&gt;
The [[:Category:Infantry#Dismounted|dismount section]] for the Piranha III is 6 men, carrying 2(4) PzF 3 light anti-armour weapons, a MG3 and 5.56mm rifles.&lt;br /&gt;
&lt;br /&gt;
==Thermal Signature==&lt;br /&gt;
&lt;br /&gt;
[[Image:Piranha_IIIH_TIS_front-right.jpg|300px|Piranha IIIH TIS image, front-right]]&lt;br /&gt;
[[Image:Piranha_IIIH_TIS_rear-left.jpg|300px|Piranha IIIH TIS image, rear-left]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
reference: http://www.armyvehicles.dk/mowagpiranha.htm&lt;br /&gt;
&lt;br /&gt;
[[Category: Mowag Family]]&lt;br /&gt;
[[Category: PC]]&lt;br /&gt;
[[Category: Technical Data ]]&lt;br /&gt;
[[Category: Vehicles ]]&lt;/div&gt;</description>
			<pubDate>Sun, 29 Aug 2010 09:52:07 GMT</pubDate>			<dc:creator>Retro</dc:creator>			<comments>http://www.steelbeasts.com/sbwiki/index.php/Special:GoToForum?threadname=Piranha IIIH&amp;create=talk&amp;type=</comments>		</item>
		<item>
			<title>Eagle IV</title>
			<link>http://www.steelbeasts.com/sbwiki/index.php/Eagle_IV</link>
			<description>&lt;p&gt;Summary: /* General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General==&lt;br /&gt;
This vehicle may be equipped with the [[Lemur]] remote weapon station.&lt;br /&gt;
&lt;br /&gt;
Please note that selecting the [[UGV]] option for this vehicle will (even though offered in the mission editor) not make the UGV available during a mission.&lt;br /&gt;
&lt;br /&gt;
==Thermal Signature==&lt;br /&gt;
&lt;br /&gt;
[[Image:Eagle_SX45_IV_front-right.jpg|300px|Eagle IV TIS image, front-right]]&lt;br /&gt;
[[Image:Eagle_SX45_IV_rear-left.jpg|300px|Eagle IV TIS image, rear-left]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Trucks]]&lt;br /&gt;
[[Category: Vehicles]]&lt;/div&gt;</description>
			<pubDate>Sun, 29 Aug 2010 09:27:28 GMT</pubDate>			<dc:creator>Retro</dc:creator>			<comments>http://www.steelbeasts.com/sbwiki/index.php/Special:GoToForum?threadname=Eagle IV&amp;create=talk&amp;type=</comments>		</item>
		<item>
			<title>MAN SX45</title>
			<link>http://www.steelbeasts.com/sbwiki/index.php/MAN_SX45</link>
			<description>&lt;p&gt;Summary: /* General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General==&lt;br /&gt;
This vehicle may be equipped with the [[Lemur]] remote weapon station.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|The mission designer can specify if the vehicle should transport ammo, fuel, both items or no useable cargo&lt;br /&gt;
||&lt;br /&gt;
[[image:MAN_SX45_SupplyOptions.png|300px|right|MAN SX45 supply options]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Thermal Signature==&lt;br /&gt;
&lt;br /&gt;
[[Image:MAN_SX45_TIS_front-right.jpg|300px|MAN SX45 TIS image, front-right]]&lt;br /&gt;
[[Image:MAN_SX45_TIS_rear-left.jpg|300px|MAN SX45 TIS image, rear-left]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Trucks]]&lt;br /&gt;
[[Category: Vehicles]]&lt;br /&gt;
[[Category:Supply]]&lt;/div&gt;</description>
			<pubDate>Sun, 29 Aug 2010 09:24:21 GMT</pubDate>			<dc:creator>Retro</dc:creator>			<comments>http://www.steelbeasts.com/sbwiki/index.php/Special:GoToForum?threadname=MAN SX45&amp;create=talk&amp;type=</comments>		</item>
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