SB Briefing Checklist (from Dr. Device)
Getting the most out of scenarios often comes into one important, and often overlooked area: the briefing.
Good briefings can get players "in the mood" for your Opus of scenario craft that you have just spent weeks designing, tweaking and testing.
Good briefings help players understand the complex set of victory conditions and events you worked so hard to perfect.
The briefing is the first thing a player sees of your scenario. It can be the gauge of how much attention to detail a designer has. If your briefing is unclear, incomplete or filled with poor grammar and spelling, how can players expect to find that you spent any more time on the actual scenario?
Some basic writing tips:
- Make sure that the ideas you wanted to convey are complete. Have a friend read your briefing without a map, just to see if they understand the plan. I have trouble reading my own writing, because I tend to skip over sections, already knowing what they say. This is bad form, and I have to work very hard to be "fresh" when editing. It always helps to have a second set of eyes.
Some preliminary questions to answer about the briefing:
- Are you writing a "realistic" briefing or a fictional one?
- Will the briefing follow a standard format or is it free form?
- Is the briefing written in a narrative?
- Will the briefing be identical to both sides, such as in a Head to Head MP game?
Many factors will be determined by what type of scenario you are writing. Single player briefings usually need to be larger and more detailed than multiplayer ones. But do not neglect at least a minimum of detail for MP games. Most players need to know the artillery support available and the victory conditions at a minimum, and I know that I like a little bit more detail on what equipment and numbers my opponents have.
The standard U.S. Army format for orders includes 5 important factors: Mission, Enemy, Time, Terrain, and Troops. This also happens to be an excellent checklist for writing briefings, to ensure your players are getting the most out of your scenario.
Mission
Enemy
Time
Terrain
Troops