Proposed Table of Contents by ShotMagnet.

It looks pretty spare. That's on purpose. We have a lot of issues to cover, the chapter designators are designed to be as much catch-all as they are anything else. As we populate the thing I'll include sub-headers for each of the chapters so there won't be more than a little guesswork about where to find what.

Questions, comments, criticisms?

Please post them in the TOC Forum Thread.

I. Introduction

1. What is a scenario?

2. Scenario design basics

3. Making the map: The Map Editor

4. Placing the pieces: The Mission Editor

5. Integrating the parts into a whole

6. Scoring

7. Events, Triggers, Conditions, and how to use them

8. Scenario design: advanced concepts

9. Balance issues

10. Game play and AI; expecting the unexpected

11. A scenario analyzed: Escape from Core

12. Another scenario analyzed: School Days

13. Playtesting

14. Resources

15. Credits