Proposed Table of Contents by ShotMagnet.
It looks pretty spare. That's on purpose. We have a lot of issues to cover, the chapter designators are designed to be as much catch-all as they are anything else. As we populate the thing I'll include sub-headers for each of the chapters so there won't be more than a little guesswork about where to find what.
Questions, comments, criticisms?
Please post them in the TOC Forum Thread.
I. Introduction
1. What is a scenario?
2. Scenario design basics
3. Making the map: The Map Editor
4. Placing the pieces: The Mission Editor
5. Integrating the parts into a whole
6. Scoring
7. Events, Triggers, Conditions, and how to use them
8. Scenario design: advanced concepts
9. Balance issues
10. Game play and AI; expecting the unexpected
11. A scenario analyzed: Escape from Core
12. Another scenario analyzed: School Days
13. Playtesting
14. Resources
15. Credits