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Found 7 results

  1. Hamrin Assault

    Version 1.0.0

    56 downloads

    Scenario uses Shot'Kal tanks and M113 APCs Can work with 30+ players Originally played as a Kanium VU scenario on 4 JUN 17 1. SITUATIONA battalion-sized element from the 18th Ahuristani Armored Brigade has established a defense along Route 1 with company-sized elements, consisting of Rifle Squads and T-55A tanks. Enemy forces are established in Company-sized battle positions, in vicinity of key terrain along the route. The enemy battalion also maintains a Company (-) of tanks in reserve that will be used to counter attack our main body. Friendly forces are assembling for a massive counter attack to clear the 18th from the Hamrin region. In this sector, Team Kanium will lead this attack by clearing the way for a follow on force that will continue to attack towards Hamrin and Khanaqin.2. MISSIONTeam Kanium attacks to seize key terrain to pass follow-on forces to the East. 3. EXECUTIONa. Purpose. The purpose of this operation is to clear the Hamrin region of the 18th Ahuristni Armored Brigadeb. Key Tasks1. Clear enemy forces from Jalula2. Clear enemy forces from Qara Tapa3. Seize the Qara Tapa military installationc. End Statei. Terrain. Key terrain seized (All OBJs) ii. Friendly: Friendly forces have freedom of movement to the East.ii. Enemy: Elements of the Ahurastan 18th Armored Brigade are unable to interfere with friendly follow on forces.iii. Civilian: Minimal collateral damage and disruption to the civilian way of life. d. FiresArtillery Platoon in direct support (6x 122mm guns)
  2. Clearing Khalis

    Version 1.0.0

    71 downloads

    This is a mission using Shot'Kal tanks and Warrior ODS IFV's Originally played as part of a Kanium VU Cooperative session on 16 JULY 17. A medium sized cooperative mission with 27 player slots (6x platoons x 4x vehicles each + CDR, XO, FO) 1. SITUATION a. A battalion-sized element from the 18th Ahuristani Armored Division has established a defense around the city of Baqubah, with company-sized elements, consisting of Rifle Squads and T-55A tanks. Enemy forces are established in Company-sized battle positions along pieces of key terrain to protect the rear support-zone of Baqubah, but their exact disposition is unknown. b. Friendly forces are assembling for a Division-sized attack to clear the 18th Division from the city of Baqubah and continue to the north. In this sector, Team Kanium will lead this attack by conducting a flank attack into the Khalis Pocket in order to isolate Baqubah and prevent enemy forces from interferring with 2nd Battalion's attack into Baqubah. c. Independent fighter groups are conducting attacks against the 18th Division rear area - hence, such a large force from the 18th Division in the support zone. We received a phone call from an Imam in Balad Ruz who claims that fighter groups will begin emplacing IEDs along key intersections and roads within the next 15 minutes. This action is intended to disrupt the 18th Division, but could also hamper our freedom of movement along the roads. It is highly encouraged to visit the Imam and see if he can apply influence with the independent fighter groups. [NOTE: Dismounts can only speak with the Imam] 2. MISSION Team Kanium conducts a flank attack to destroy enemy forces in the Khalis Pocket. 3. EXECUTION a. Purpose. The purpose of this operation is to clear the Khalis pocket of enemy forces so that 2nd Battalion has freedom of maneuver within Baqubah and enemy forces are prevented from interferring with 2nd Battalions attack into Baqubah. b. Key Tasks 1. Seize the Baqubah Bridge to provide mobility for future operations. 2. Clear enemy forces from Khalis Village (we suspect the enemy is using this village for command and control of the rear area) 3. Clear enemy forces from Khalis Farmland (we have information that this area is being used as a staging area for reinforcements into Baqubah) c. End State i. Terrain. Key terrain is seized (All OBJs) ii. Friendly: Friendly forces have freedom of maneuver within Baqubah. ii. Enemy: Elements of the Ahurastan 18th Armored Brigade are unable to interfere with friendly, follow-on forces. iii. Civilian: Minimal collateral damage and disruption to the civilian way of life. d. Fires 6x Guns (Offscreen) 1x FO (F-1)
  3. Apocalypse Leopard 2 Sound Mod

    My newest sound mod has been uploaded to the mods section. A big thanks to @Gunslinger668 for the audio samples from his time during gunnery.
  4. BMP-2 Sound Mod

    Should be ready for download shortly
  5. Apocalypse BMP-2 Sound Mod

    Version 1.0.0

    126 downloads

    A small sound mod for the BMP-2. Includes: Engine (stationary) Engine (moving) PK Coaxial Machine gun (1st and 3rd person) 30mm 2A42 autocannon (1st and 3rd person)
  6. Leopard 2 Sound Mod

    Version 1.1

    268 downloads

    A small sound mod that adds some beef to the Leopard sounds Extract the two files in the attached zip to the following location: C:\Users\your name\Documents\eSim Games\Steel Beasts\mods\sounds\FX
  7. Apocalypse Small Arms Sound Mod

    Version 1.3

    354 downloads

    Installation. Copy all .wav files into the following directory: C:\Users\NAME\Documents\eSim Games\Steel Beasts\mods\sounds\FX Sound mod that replaces small arms weapon sounds and effects with real-world samples. Change log: Under-slung Grenade Launcher (1st/3rd) M-60MG (1st/3rd) M-240 (1st/3rd) MG-3 (1st/3rd) PKM (1st/3rd) RPK (1st/3rd) 7.62mm Sniper Rifle (1st/3rd) 12.7mm Sniper Rifle (1st/3rd) NATO Assault Rifles Warsaw Pact Assault Rifles Near Miss sounds for all small arms calibers Light AT Weapon Sound Light AT Weapon Near Miss Sound
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