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Found 3 results

  1. KANIUM SUNDAY 18th of Mar 1900 UTC “Wietzendorf” by Kingtiger Where: Kanium TS : teamspeak3.i3d.net:10077 World Clock 1900 UTC Everybody is Welcome you don't have to belong to kanium Kanium attack with 3 tk plt and 2 mech plt plus recce against a small town in uncertain enemy situation during cold war (1989) Weather light rain and 2km LOS. 1) SITUATION: a) Area of Operations 1) Terrain: Forested area with open fields around it, small hills and small lakes crossing the area with a small river going NORTH to SOUTH and cuts through the AO with a mix of different bridges spanning from 10t bridges to 110t bridges. 2) Weather: Around +8 to +9C during the morning with heavy clouds and light rain, later during the morning the temperature are expected to rise to around +15C and clouds cracking up to medium cloud and some sun. LOS are estimated to be around 2km and improving when the rain stops. b) Enemy: 1) Enemy composition has so far been T-72 and BMP-2 with BRDM in recon and Anti-tank role. This mean its vehicles without TIS but with ATGM’s can reach for as long a they can see. 2) Most likely COA is that they are resting and refueling in WIETZENDORF and will attack EAST as soon as they are ready. Most dangerous COA is that the enemy initates the attack west before we manage to destroy them. c) Own: Our Brigade has been in heavy contacted this week and has been withdrawn to Division reserve to recover and regain strength for further operations. Our battalion's losses has been fairly light with only 15-20% losses and therefore we have the priority tasking of Division reserve. A small KampfGruppe (Combat team) has been pulled together for this mission but did not have time to fuel and bomb up so we are lacking on both ammo, fuel, food and water, which logistics will have to fix to us later on. The infantry battalion (On map Juliet and Kilo COY with Lima COY eliminated around WIETZENDORF) have sealed of NORTH and SOUTH of WIETZENDORF and will take over the frontline once WIETZENDORF are taken. Right now Juliett COY are holding SUROIDE area and blocking to the EAST and SOUTH where they have destroyed a BRDM in the minefield. They have put out a hasty minefield on the road leading to WIETZENDORF and marked it with mine warning signs on friendly side of it. Kilo COY down to 2 platoons are holding south of WIETZENDORF around MARBOSTEL and have not been in any contact last 12 hours. Friendly (AI) recon (R2) are positioned to observe roads leading EAST of WIETZENDORF and have not spotted anything since they arrived 6 hours ago. Both companies have been under sporadic artillery fire so the enemy know their location. TOE Kampfgruppe: HQ: CO,XO and 1 FO (leo2A4) 3 x 3 Tank platoons (Leo2a4) 1 CSS platoon of 1 ARV and 1 MED 2 x 3 Mech Platoons (Marder 1A3) 2 x 2 Recon troops (Luchs 2A2) 1 x 4 CSS Platoon (2 Ammo and 2 MED trucks) 2 x 3 155 Battery with HE, SMK and ICM (off map) 2) MISSION: Attack to destroy enemy forces in WIETZENDORF. 3) EXECUTION: Concept of the Operation: Attack along ROUTE BERLIN to destroy enemy forces in WIETZENDORF. Thereafter, defend REDDINGEN until Infantry forces can relieve you in place. Commanders intent: Purpose. The purpose of this operation is to destroy the enemy capability to attack further WEST and to close the gap in the frontline EAST of WIETZENDORF. Key tasks: 1) Attack along ROUTE BERLIN 2) Destroy enemy forces in WIETZENDORF 3) Establish defensive positions around REDDINGEN, oriented East 4) BPT conduct a relief of defensive positions with follow-on forces End state Terrain: REDDINGEN is defended by friendly forces Enemy: Enemy forces in WIETZENDORF are destroyed Friendly: Task Force has sustained no more than 50% losses, and is ready for follow-on operations 4) SUSTAINMENT: a) Medical Tank Company have 1 APC ambulance, after that the Kampfgruppe have 2 ambulance trucks, and if worse come to worse we can move to J COY's aid station. EPOW are handled per SOP. b) Logistics Kampfgruppe never had time to refuel/restock ammo so 2 ammo trucks from Battalion CSS has been attached to bomb up when there is time for it. Fuel is not available at this time and will be brought up when its available together with food and water. The tank Coy have done a crossloading between tanks so all tanks average 20 APFSDS and 6 HEAT at the moment. 5) COMMAND AND SIGNALS: Per Kanium SOP: CO = 66 XO = 65 P = Indirect fire/FO A1,A2 etc. In platoon A11 Plt leader, A12 wingman, A14 Plt Sgt. A = Tanks B = Mech R = Recon H = Logistics 6) SCENARIO DETAILS: a) Priority TRP: there are 5 of them that can be moved during planning phase, once game started it's to late. Author: Kingtiger Version: 0.1 Date: 2017.01.16
  2. KANIUM SUNDAY 19TH OF NOV 1900 UTC "THE ATTACK ON OBJECTIVE CHARLIE" BY ASSASIN7 Where: Kanium TS : teamspeak3.i3d.net:10077 Sunday 19th Nov 1900 UTC world clock "The Assault on Objective Charlie" (own party map updates) 1) Situation: Visibility is limited to 3000. Ground conditions are dry and dusty, cross country mobility will be fast. Roads should not be your primary method of mobility. The Enemy has move into position and is preparing to attack east across the border to take over the Kanuim Country. Kanuim VU mission command must prepare an attack toward the Objective Charlie which is the enemies outpost, destroy all enemy encounter and take over the outpost. a) Enemy Forces: Known enemy force operating in your area: Havoc Krasnovian Tank Bn. Intelligence estimates enemy forces to be composed of a heavy force consisting of tanks and mechanized infantry. Approximate strength of the Enemy is a Brigade plus of BMP's, T-tanks and a reinforced Company of T-tanks. b) Kanium Forces: 2 Platoons of M1A2 SEP's 2 Platoons of Leopards 2A6's 1 Platoons of Bradley 1 Platoon of CV-90/35 DK's Trigger QRF= 2 platoons of Tanks ( SEP, Leo 2A6) 2) Mission: Your unit will conduct a attack towards Objective Charlie. Take Control of Objective Charlie. 3) Execution: Command must determine their own plan of execution. 4) Service and Support: a) Artillery: 6 tubes x 6 batteries of HE, Smoke and ICM, FASCAM Priority of fires: Papa Units. Priority targets: Designated by Command units Artillery only available to fire support units: yes b) Air support: 500lb Bombs. c) Additional assets: supply vehicles, medics, engineers, recovery vehicles and FO vehicles are available. CAMPAIGN NOTES: none. Created by: Assassin7
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