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Found 7 results

  1. KANIUM SUNDAY 11th OF FEB 1900 UTC “Battle of Ilovaisk ” By Swordsmandk Where: Kanium TS : teamspeak3.i3d.net:10077 Everybody is Welcome you don't have to belong to kanium Based on, but not accurate: The Battle of Ilovaisk started on 7 August 2014, when the Armed Forces of Ukraine and pro-Ukrainian paramilitaries began a series of attempts to capture the city of Ilovaisk from pro-Russian insurgents affiliated with the self-proclaimed Donetsk People's Republic (DPR) and detachments of the Russian Armed Forces. Although Ukrainian forces were able to enter the city on 18 August, they became encircled between 24-26 August by overwhelming Russian military forces that crossed the border, joining the battle. I. Situation Enemy Enemy insurgent forces, supported from what we believe is russian forces, have manage to complete the Encirclement of Ukrainian forces in Ilovaisk and friendly forces are now under siege. DPR forces with tank support have been reported by our units currently under siege near Ilovaisk. We beleive enemy units from 331st Airborn Regiment(RU) and ground forces from 6th Tank Brigade(RU) might be active in the area. Enemy equipment might consist of elder russian tank and IFV but also more modern equipment without identificaton marks. Own Our brigade the 92nd Mechanized Brigade, has formed 3 company tactical groups (2 of armor) to attempt to break the siege of Ilovaisk and bring our forces back to own lines. Our HQ east of Dubove has just been hit by an artillery strike and our commander is dead. A and B CTG commanders coordinate your plans and proceed with the attack towards Ilovaisk or until HQ can establish radio contact. C COY will attack as planned and secure center AOR. A(Azov) CTG (company tactical group) will attack along Dubove-Stepano corridor to secure B CTG's left flank B(Borishow) CTG will attack along the Shakthne-Ilovaisk corridor and secure main road access to and from Ilovaisk IOT relieve the sieged forces and evac route to Dubove. C(Chernihiv) CTG will attack and clear the wooded and built up area in between A and B and secure it from counterattack from the east south east II. Mission All 3 CTG will attack their assigned corridors immidiately to relieve pressure on besieged Ukrainian forces caught in Ilovaisk. A CTG will provide flank security from South-West approach after securing A CTG Corridor. B CTG BPT to attack and breach defensive line into Ilovaisk when A CTG has secured flank. C CTG will attack and secure the wooded and Builtup area in between III. Execution Key Tasks A CTG 1. BPT ATTACK DUBOVNE-PIVCHE-STEPANO corridor; 2. BPT DEFEND STEPANO-VYNOHRADNE axis from SOUTH-WESTERN approach; 3. BPT SUPPORT B CTG assault on ILOVAISK and relieve UKRANIAN forces in the city; 4. BPT WITHDRAW to PIVCHE iot consolidate and replenish own forces. Key Tasks B CTG 1. BPT ATTACK SHAKHTNE-SHYROKE-ILOVAISK corridor; 2. BPT ASSAULT ILOVAISK and relieve UKRAINIAN forces in the city; 3. DO NOT ASSAULT further than ILOVAISK and BPT withdraw to SHYROKE; 4. BPT DEFEND again ENY forces crossing to EAST BANK of ILOVAISK. Key Tasks C CTG 1. BPT ATTACK towns and the wooded area Between A and B CTG; 2. Secure the area 3. DO NOT ASSAULT further than to the open ground east of the area; 4. BPT DEFEND again ENY forces crossing to EAST BANK of ILOVAISK. End State 1. Ukrainian forces relieved from Ilovaisk 2. A CTG still combat effective. 3. A CTG still combat effective. 4. Shyroke secured. 4. Pivche secured. 5. BTN fit for further operations Fires 92nd BDE will provide 1 BTY 122 for indirect fire support IV. Service & Support 1. Resupply and Repair near Dubove. 2. CTG own supply vehicle can provide limited ressuply effort. V. Command & Signal Sucession of Command: A11, B11 Signals: A CTG: 28500 B CTG: 31000 NOTE: 1. Misson is finished when you have secured Ukrainian forces and have withdrawn to SHYROKE and PIVCHE. Mission will NOT end automatically!!!
  2. Kanium Sunday 1st of Oct 1800 UTC "OPERATION JUMPING JACK" by Kknispel Where: Kanium TS : teamspeak3.i3d.net:10077 World clock 1800 utc Eny have occupied NAPANEE iot secure NAPANEE RIVER offensive. We shall with a square combat team advance to contact quickly, defeet or bypass eny and SIEZE the heights at NAPANEE. Link to full Brief on Kanium Site NB Real terrain, enriched with Google view. BE AWARE The railroad is partly impassible in real terrain due to high banks. This is marked with a 3 meter wide river. Be carefull not to loose mobility by driving in the river. Comd have made your advance axis narrow to secure mass of gravity for his main effort. Atry 9 arty missions available, HE and Smoke penalty for movement outside cmb tm borders
  3. Kanium Sunday 17th of Sep 1800 UTC "Operation Gauntlet" by Swordsmandk Where: Kanium TS : teamspeak3.i3d.net:10077 World Clock 1800 UTC Everybody is velcome , though we recommend that new players contact Major Duck, Swordsmandk to get an intro to our use of TS and get setup and get a small get familiar session sometime before the scen as it can be a very very steep learning curve to play multiplayer compared to single player. Its our experience that most new players hang around much longer with that approach and most learn something new that way. We have no requirement for participants to be a member of our VU(Virtual Unit) and you can be a member of other VU's and still play with us or to participate on any number of games etc..., we have a rule that says that your only velcome when you want to play and remember family is more important then the game. 1) SITUATION: a) Enemy: ENY attack in direction of the BERG RAILYARD has been slowed and ENY losses are high. We estimate ENY will attempt a flaking move south along R375 to turn our flank. An ENY mixed BTN of T80, BMP2, Hinds and possible older equipment has been sigthed heading along that road. ENY will be supported by heavy artillery and electronic warfare units with jamming equipment. b) Own: Most of our defence have been focused on holding Berg Railyard. To the south along R375 we have TNK COY (-) with mech support to delay ENY advance towards MORSHYTTAN and the ROAD JUNCTION just north of it. We have more reinforcements comming in from the south but they will have to pass through the junction and MORSHYTTAN to be able to support our defence in the area. We have been unable to reach higher command due to HEAVY radio jamming, so essentially it is up to you as COY CO to delay ENY advance on MORSHYTTAN for at least 1,5-2 hours. Delay ENY advance while keeping casulties low. c) Attachments and detachments: - 2 x TNK PLTS STRV 122 + 2x CO/XO TNK (Reserve PLT can be called in from MORSHYTTAN only if 50% tnk Casualties have occured) - 1 x MECH PLT CV9040B with NLAWs and GUSTAVS - 1x RECON PLT CV9040B with GUSTAVS - 1x CSS PLT - 2x OFF MAP BTY 155 - 1x UAV - Engineer assets for pre planned obstacles + 1 PLT ENG with M136 AT + 1 Biber 2) MISSION: 1) Delay ENY advance on MORSHYTTAN and ROAD JUNCTION for at least 1H30M - 2H 2) Minimize Casualties and conduct mobile warfare when possible 3) Protect UAV (Keep it at range from ENY since its the only one you have) ROE: 1) Only recon units is allowed to deploy north of 48 2) NO artillery strikes north of FLOT is allowed 3) Game will end if either CO or GM ends it due to losses or capture of objective 3) EXECUTION: [Finally: The player's mission] SIGNAL: COY: 26000 A1 PLT: 46000 A2 PLT: 31000 A3 PLT: 33500 Note: This will be a multi crewing scen so find a partner to dance with
  4. MechBat PLT Missions

    Version 1.0.0

    301 downloads

    Small series of Kanium missions. Coop finnish MechBat units in PLT size mission with AI scripts. Can be done solo or PLT training. Ranges from Leo2a6 to bmp2.
  5. Version 1.0.0

    70 downloads

    V.1.0 WHO: Finnish BG is attacking into Enemy Flank to take bridges for followon forces. Size: 2x tnk plt, 2x mech plt, 1x recon plt vs defending inf COY with support Gamestyle: COOP vs. AI Units: Leopard 2A6, CV90, BMP2, T72B2, BMP2, Mineploughs, off map arty NOTE: 1) If you want to have OPFOR PM me on SB.COM 2) This is with AI opponent. COOP or single player advanced 3) Attached is 50*50 km off the area. Also included is overall map fo future stuff. Kouvostoliitto Finland 50x50km.zip Kouvostoliitto Finland.sce
  6. Advance and Breach COY(+)

    Version 1.0.0

    47 downloads

    About This File V.1 WHO: Danish COY(+) BG vs Russian PLT(+) in defence. Size: 2x mech, 2x tnk (1+1 in reserve) vs 1x Mech PLT (+) in defense Gamestyle: COOP Medium vs AI Units: Leopard 2A5, CV9035DK, T72, BMP2, Mineploughs, off map arty NOTE: 1) Kanium 19/06/16 Game
  7. Version 1.2.0

    40 downloads

    About This File V.1.2 WHO: Danish Arm SQN with Mech support vs AI RED Enemy in defence. Size: 2x tnk, 1x mech (+1 tnk in reserve) vs COY size mix (+) in defense Gamestyle: COOP medium vs AI RED Units: Leopard 1A5, M113A1, HMMVW TOW, T64, BMP2, NOTE: 1) Kanium 17/07/16 Game
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