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Found 94 results

  1. KANIUM SUNDAY 10th OF DEC 1900 UTC "Operation Saber Tip" BY Assasin7 Where: Kanium TS : teamspeak3.i3d.net:10077 World clock Sunday 10th of DEC 1900 UTC Excerpts of the battalion commander's orders for... 1) SITUATION: a) Enemy: [Opfor 399th Bat. has been murdering the locals innocent men,women and children lately near objective Felix. Intel reports that a battalion has move into sector and has set up a defense to prevent any counter attacks from NATO. ] b) Own: Kanium company has moved into AA Kanium. We are just a QRF Company waiting for the order to cross the determined enemy line and destroy all enemy that is encountered.While retaking the Objective Felix from the enemy 2) MISSION: Kanium Company is to Assault North East, seek and destroy all enemy that is encountered and regain control of Objective Felix. OWN Forces: 2 Platoons: Leopard 2A5DKA2 2 platoons: M1A2 SEP 1 Platoon:M2A2 with Javlin's/LMG 1 platoon: CV-90/35 DK with Spike/LMG 1 platoon:M3A2 with Javlin's/LMG 2 Helicopters (BlackHawks) 2 Javlins, 2 Spike, 2 NLAW's, 2 FO teams Reinforcements: 1 platoon Leopard 2A4 1 platoon of M1A1 (HA) Arty: 4 tubes per bat. with 4 bat./ HE, ICM, Smoke and Airstrikes (5) 3) EXECUTION: Orders will be given by the CO HE, ICM, Smoke, Air strikes are availiable Arty: 4 tubes per bat. with 4 bat./ HE, ICM, Smoke and Airstrikes (5) Mission Designed by: Assassin7 Objective Felix
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  3. KANIUM SUNDAY 3rd OF DEC 1900 UTC "OPERATION YELLOW FEBER" BY kknispel Where: Kanium TS : teamspeak3.i3d.net:10077 World Clock 1900 UTC Dec 3rd Excerpts of the battle Group commander's orders for OPERATION YELLOW FEBER 1) SITUATION: a) Enemy: The Eny have build a bridgehead and have crossed RIVER GANANOQUE with BG sized troop, before NATO destroed the bridges, and intent to secure push forward to CATARAQUI River iot secure the RIVER until new bridges are build and they can continue to attack KINGSON iot destabilize the local ONTARIO Goverment authority, as well as control Greyland. The eny front unit consist likely of a BG (-) with Tk (T-80 w Spigot and T-72), Mek inf (BMP 2/3) as well as support by brigade Arty and a battery of BM-21 b) Own: NATO was surpriced by the invation of GREYLAND and is building up forces. Kanium Cmb Tm was stationed in LAnsdowne and have managed to delay the eny, but with cost of multiple issues in the vehicles. Currently NATO are deploying two(2) Div IVO TORONTO that will be combat ready in the theatre within 2 days, so KANIUM still need to hold the line. Nato have succeeded in destroying the bridges crossing GANANOQUE and thereby denying Eny to transfer further tanks. The NATO BG, wherein KANIUM apply, have planned to stop eny in EA BLUE, and then push the eny back to the RIVER GANANOQUE. South Kanium is a digged in a national guard infantery force without mobility capabilities blocking eny advance with heavy improvisional and unregistred obstacles, so no movement allowed there. c) Attachments and detachments: Standard KANIUM 2) MISSION: KANIUM shall stop eny advance in EA BLUE and OO advance and clear the area upto RIVER GANANOQUE iot set conditions for NATO's further advance and liberation of GRAYLAND. 3) EXECUTION: Intent: Upto commander a) Concept of Operation: i) Maneuver: ii) Fires: iii) Additional assets: Minefields, fortifications available b) Tasks to Maneuver units: c) Tasks to Combat Support Units: Minefields, d) COORDINATING INSTRUCTIONS: 5) COMMAND AND SIGNALS: PLAY RULES. 1. Movement east of line 11 not allowed until after 60 minutes play - to allow RED to launch the attack. 2. Red to be played by 2-3 players. Don't sneak to much but proper attack, recce, massed and of cause use terrain. 3. As Kanium has been in battle, many vehicles have issues and thermal is not working on all vehicles. Though Repair facility in Kingston base (SW the map) is available if you rotate units there. So either rotate or divide observe/fire tasks within platoons. Sorry to add this complication, but sure it will be handled someway..
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  5. Kanium Sunday 26th of NOV 1900 UTC "Test of metal kanium" by Assasin 7 Where: Kanium TS : teamspeak3.i3d.net:10077 World Clock sunday 26th of Nov 1900 UTC Recce North towards objective and kill everything that gets in the way. Signals: BG command Net: 46000 A Coy Command net: 26000 B Coy Command net: 31000
  6. KANIUM SUNDAY 19TH OF NOV 1900 UTC "THE ATTACK ON OBJECTIVE CHARLIE" BY ASSASIN7 Where: Kanium TS : teamspeak3.i3d.net:10077 Sunday 19th Nov 1900 UTC world clock "The Assault on Objective Charlie" (own party map updates) 1) Situation: Visibility is limited to 3000. Ground conditions are dry and dusty, cross country mobility will be fast. Roads should not be your primary method of mobility. The Enemy has move into position and is preparing to attack east across the border to take over the Kanuim Country. Kanuim VU mission command must prepare an attack toward the Objective Charlie which is the enemies outpost, destroy all enemy encounter and take over the outpost. a) Enemy Forces: Known enemy force operating in your area: Havoc Krasnovian Tank Bn. Intelligence estimates enemy forces to be composed of a heavy force consisting of tanks and mechanized infantry. Approximate strength of the Enemy is a Brigade plus of BMP's, T-tanks and a reinforced Company of T-tanks. b) Kanium Forces: 2 Platoons of M1A2 SEP's 2 Platoons of Leopards 2A6's 1 Platoons of Bradley 1 Platoon of CV-90/35 DK's Trigger QRF= 2 platoons of Tanks ( SEP, Leo 2A6) 2) Mission: Your unit will conduct a attack towards Objective Charlie. Take Control of Objective Charlie. 3) Execution: Command must determine their own plan of execution. 4) Service and Support: a) Artillery: 6 tubes x 6 batteries of HE, Smoke and ICM, FASCAM Priority of fires: Papa Units. Priority targets: Designated by Command units Artillery only available to fire support units: yes b) Air support: 500lb Bombs. c) Additional assets: supply vehicles, medics, engineers, recovery vehicles and FO vehicles are available. CAMPAIGN NOTES: none. Created by: Assassin7
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  8. Kanium Sunday 5th of NOV 1900 UTC "Flank Attack (M60)" by Apocalypse Where: Kanium TS : teamspeak3.i3d.net:10077 World Clock 1900 UTC Please notice the daytimes saving settings have change in europa Flank Attack (M60) by Apocalypse 1. SITUATION a. Enemy. The 1st Battalion of the 881st Brigade Tactical Group (BTG) is established in a deliberate defense along Eastern flank of the 881 BTG. Their current disposition is unknown, but they are composed of 6x Platoons of T-62 tanks, 6x Platoons of BMP-1's, 1x Recon platoon (BRDM-2), and 1x Platoon of 2S1 Artillery. b. Friendly forces will conduct an attack to defeat the 881 BTG, in order to allow friendly forces from 2nd Battalion to pass through our area of operations, along Highway 5. To the east, Team Apache will conduct an attack to fix the 2-881 BTG, while Team Kanium conducts an attack to destroy the 1-881 BTG: the destruction of the 1-881 BTG will expose the flanks of the 881 BTG and provide Team Bulldog an opening to assault through to destroy the remnants of 2-881 sa well as the BTG reserve, 3-881. 2. MISSION Team Kanium attacks to destroy the 1-881 BTG between PL BLACK and PL GOLD in order to pass friendly forces for follow on operations. 3. EXECUTION a. Purpose. The purpose of this operation is the destruction of the 1-881 BTG so that TEAM BULLDOG may attack to destroy the remainder of the 881 BTG. b. Key Tasks 1. Destroy 1-881 BTG 2. Seize OBJ BEAR 3. Pass Team BULLDOG to destroy the 2-881 and 3-881. c. End State i. Terrain. Objective BEAR is seized; The AO is cleared to pass TEAM BULLDOG. ii. Friendly: Friendly forces are established in a hasty defense along PL GOLD, prepared to safely pass follow-on forces. iii. Enemy: The 1-881 is destroyed between PL BLACK and PL GOLD; unable to interfere with follow-on friendly forces. iv. Civilian: Minimal collateral damage and disruption to the civilian way of life. d. Fires 6x Tubes of 120mm Mortar (organic) 3x Sorties of CAS (AH-64 w/ 2x Hellfires ea - "notional" CAS). Call-sign "Troublemaker" will begin their approach and engage targets of opportunity upon call (Trigger by A66/A65) then RTB
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  10. Kanium Sunday 29th of OCT 1900 UTC "Operation Steel Claw" by Apocalypse Where: Kanium TS : teamspeak3.i3d.net:10077 World clock 1900 UTC Please notice the daytimes saving settings have change in europa Operation Steel Claw by Apocalypse 1. SITUATION a. Enemy. An Armored Battalion from the 881th Brigade Tactical Group (BTG) is established in a deliberate defense along the Cay River, with strongholds in two vital towns along our Brigade's Axis of Advance. Their current disposition is unknown, but they are composed of 6x Platoons of T-55A tanks, 6x Platoons of BMP-1's, 1x Recon platoon (BRDM-2), and 1x Platoon of 2S1 Artillery. Additionally, the 1-881 has minelaying capabilities and may lay up to 3 medium sized minefields. b. Friendly forces will conduct an attack to defeat the 881 BTG, in order to allow friendly forces from 2nd Battalion to pass through our area of operations, along Highway 5. To the east, Team Apache will conduct an attack to fix the 2-881 BTG, and to our West, Team Bulldog will attack to fix the 3-881 BTG. Simultaneously, Team Kanium will attack to clear enemy forces along Highway 5 in order pass elements from 2nd Battalion that will continue their attack to the south to defeat the 882 BTG . 2. MISSION Team Kanium attacks to clear the 1-881 BTG between PL BLACK and PL GOLD in order to pass friendly forces for follow on operations. 3. EXECUTION a. Purpose. The purpose of this operation is to clear enemy forces from Highway 5 so that that follow-on forces have freedom of movement along the high-speed avenue of approach. b. Key Tasks 1. Clear 1-881 BTG 2. Seize OBJ PANTHER 3. Seize OBJ COUGAR c. End State i. Terrain. Objectives PANTHER & COUGAR are seized; Highway 5 is cleared for 2nd Battalion. ii. Friendly: Friendly forces are established in a hasty defense along PL GOLD, prepared to safely pass follow-on forces from 2nd Battalion. ii. Enemy: The 1-881 is cleared between PL BLACK and PL GOLD; unable to interfere with follow-on friendly forces. iii. Civilian: Minimal collateral damage and disruption to the civilian way of life. d. Fires 6x Tubes of 120mm Mortar (organic) 3x Sorties of CAS (AH-64 w/ 2x Hellfires ea - yes, I know this is not realistic or era-specific - but it works well as "notional" CAS). Call-sign "Troublemaker" will begin their approach and engage targets of opportunity upon call (Trigger by A66/A65) then RTB.
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  12. Kanium Sunday 22nd of OCT 1800 UTC "Operation Ironhorse Stampede" by Apocalypse Where: Kanium TS : teamspeak3.i3d.net:10077 World clock 1800 UTC 1. SITUATION a. Enemy. The 774th Brigade Tactical Group (BTG) is established in a deliberate defense, in depth along the Akazi River with 2x BN's forward, and 1 in reserve. Each Battalion within the 774 BTG is composed of 9x Platoons of T80U tanks, 3x Platoons of BMP-3's, 1x Recon platoon (BRDM-2AT), 1x PLT of ZSU23/4, and 1x Platoon of 2S1 Artillery. Enemy forces also have mine and demolition capability - expect surface laid mines and be prepared to see blown bridges. b. Friendly forces will conduct an attack to defeat the 774 BTG, in order to allow friendly forces from 2nd Brigade to re-establish the international border. To the North, Team Apache will conduct an attack to fix the 2-774 BTG. Simultaneously, Team Kanium will attack to clear enemy forces along the Akazi River, and establish a foothold on OBJ BRAVO, in order pass elements from 2nd Battalion that will continue their attack to the East to defeat the 774 BTG . You have been provided with 1x Engineer platoon - although we do not assess a total destruction of all crossing sites - this will allow you additional mobility support Your Team has also been allocated 1x flight of Close Combat Aviation (2x AH-64 - 8x Hellfires) to establish an attack by fire position in the north) [TRIGGER by 66 or 65] 2. MISSION Team Kanium attacks to clear the 1-774 BTG between PL BLACK and PL GOLD in order to pass friendly forces for follow on operations. 3. EXECUTION a. Purpose. The purpose of this operation is to seize key terrain along the Akazi River, so that follow-on forces have freedom of movement. b. Key Tasks 1. Identify a suitable crossing site for follow on forces 2. Clear the 1-774 BTG 3. Seize OBJ BRAVO c. End State i. Terrain. OBJ BRAVO is seized ii. Friendly: Friendly forces are prepared to safely pass follow-on forces from 2nd Battalion. ii. Enemy: The 1-774 is cleared between PL BLACK and PL GOLD; unable to interfere with follow-on friendly forces. iii. Civilian: Minimal collateral damage and disruption to the civilian way of life. d. Fires 6x Tubes (On screen) Map Agjabedi Village Imshili Town
  13. Kanium Sunday 15th of OCT 1800 UTC "Area Reconnaissance at Neustadt am Rübenberge 1989 v2.1" by Panzer_Leader Where: Kanium TS : teamspeak3.i3d.net:10077 World Clock 1800 UTC Area Reconnaissance at Neustadt am Rübenberge 1989 v2.1 (4.010) 2.1 You command a company-sized kampfgruppe of 4 (Mixed) Company, Panzer Reconnaissance Battalion 1. This comprises of 2 x platoon of six Leopard 1A5, a section of 4 x Luchs A2 and a platoon of 3 x Fuchs 1A6 from 5 Company attached. The Soviet 3rd Combined Arms Army is attempting to encircle HANOVER and lead elements of 7th Guards Tank Division captured NEUSTADT AM RÜBENBERGE late yesterday. Helicopter reconnaissance confirms a BTR-equipped motorised rifle company has occupied the town and established a hasty defence. After a pause overnight the Soviet advance and encirclement of HANOVER is expected to continue at first light. Commander of 1 Panzer Division’s (1 PzDiv) intent is to confirm strength of enemy (ENY) defence in NEUSTADT AM RÜBENBERGE in preparation for counterattack. Additionally, determine direction of advance of ENY forward security element so 1 PzDiv can move to block main body along axis of advance. Insert a patrol using infiltration route BEOWULF to observe and report on activity behind ENY lines. Avoid decisive engagement and maintain combat effectiveness for follow-on tasking by 1 PzDiv. You have a troop of three M109G 155 mm self-propelled howitzers firing HE and SMOKE in support. Hauptmann, the plan to complete the mission is up to you. Map
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  15. Kanium Sunday 8th of OCT 1800 UTC "Jaala Bridge" by Kingtiger Where: Kanium TS : teamspeak3.i3d.net:10077 World Clock 1800 UTC Short Brief: Capture and blow the bridge at JAALA Before the enemy have time to cross it. Link to longer Brief Map The Road The Jaala Bridge
  16. Kanium Sunday 1st of Oct 1800 UTC "OPERATION JUMPING JACK" by Kknispel Where: Kanium TS : teamspeak3.i3d.net:10077 World clock 1800 utc Eny have occupied NAPANEE iot secure NAPANEE RIVER offensive. We shall with a square combat team advance to contact quickly, defeet or bypass eny and SIEZE the heights at NAPANEE. Link to full Brief on Kanium Site NB Real terrain, enriched with Google view. BE AWARE The railroad is partly impassible in real terrain due to high banks. This is marked with a 3 meter wide river. Be carefull not to loose mobility by driving in the river. Comd have made your advance axis narrow to secure mass of gravity for his main effort. Atry 9 arty missions available, HE and Smoke penalty for movement outside cmb tm borders
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  19. Kanium Sunday 17th of Sep 1800 UTC "Operation Gauntlet" by Swordsmandk Where: Kanium TS : teamspeak3.i3d.net:10077 World Clock 1800 UTC Everybody is velcome , though we recommend that new players contact Major Duck, Swordsmandk to get an intro to our use of TS and get setup and get a small get familiar session sometime before the scen as it can be a very very steep learning curve to play multiplayer compared to single player. Its our experience that most new players hang around much longer with that approach and most learn something new that way. We have no requirement for participants to be a member of our VU(Virtual Unit) and you can be a member of other VU's and still play with us or to participate on any number of games etc..., we have a rule that says that your only velcome when you want to play and remember family is more important then the game. 1) SITUATION: a) Enemy: ENY attack in direction of the BERG RAILYARD has been slowed and ENY losses are high. We estimate ENY will attempt a flaking move south along R375 to turn our flank. An ENY mixed BTN of T80, BMP2, Hinds and possible older equipment has been sigthed heading along that road. ENY will be supported by heavy artillery and electronic warfare units with jamming equipment. b) Own: Most of our defence have been focused on holding Berg Railyard. To the south along R375 we have TNK COY (-) with mech support to delay ENY advance towards MORSHYTTAN and the ROAD JUNCTION just north of it. We have more reinforcements comming in from the south but they will have to pass through the junction and MORSHYTTAN to be able to support our defence in the area. We have been unable to reach higher command due to HEAVY radio jamming, so essentially it is up to you as COY CO to delay ENY advance on MORSHYTTAN for at least 1,5-2 hours. Delay ENY advance while keeping casulties low. c) Attachments and detachments: - 2 x TNK PLTS STRV 122 + 2x CO/XO TNK (Reserve PLT can be called in from MORSHYTTAN only if 50% tnk Casualties have occured) - 1 x MECH PLT CV9040B with NLAWs and GUSTAVS - 1x RECON PLT CV9040B with GUSTAVS - 1x CSS PLT - 2x OFF MAP BTY 155 - 1x UAV - Engineer assets for pre planned obstacles + 1 PLT ENG with M136 AT + 1 Biber 2) MISSION: 1) Delay ENY advance on MORSHYTTAN and ROAD JUNCTION for at least 1H30M - 2H 2) Minimize Casualties and conduct mobile warfare when possible 3) Protect UAV (Keep it at range from ENY since its the only one you have) ROE: 1) Only recon units is allowed to deploy north of 48 2) NO artillery strikes north of FLOT is allowed 3) Game will end if either CO or GM ends it due to losses or capture of objective 3) EXECUTION: [Finally: The player's mission] SIGNAL: COY: 26000 A1 PLT: 46000 A2 PLT: 31000 A3 PLT: 33500 Note: This will be a multi crewing scen so find a partner to dance with
  20. Tuesday 5th of September "Kanium Tuesday Ad-Hoc Session 5: Mechanized Infantry Part II" When: Tuesday 5th of September at 20:00 CEST (UTC Offset: UTC +2) Where: Kanium TS ( teamspeak3.i3d.net:10077 ) World Clock: https://www.timeanddate.com/worldclock/fixedtime.html?msg=Kanium+Tuesday+Ad-Hoc+Session+5%3A+Mechanized+Infantry+Part+II&iso=20170905T20&p1=69&ah=2 We will meet in Kanium TS at the designated time (15 minutes before session start) and take it from there Setup guide for Kanium TS: https://docs.google.com/document/d/16welDGmJbTUN8zMI7w1a2CJwFqmCMfF0dKDmVFS-ik4/edit IP Adress for Network session is in Kanium TS, under Steel Beasts Building on the session from 11/7, then we will expand on what we worked with regarding Mechanized Infantry in Steel Beasts. This time we will work with more advanced concepts - but still in a training context. We have again convinced Kingtiger to take us through some training. More info will follow, but feel free to add points and content you would like to work with. This is good reading from KT: http://www.steelbeasts.com/sbwiki/index.php?title=How_to_fight_tanks_with_ATGM And this: http://www.steelbeasts.com/sbwiki/index.php?title=Category:Infantry It would be nice to have a general idea of how many we will be for the sake of the scenario, so feel free to sign up below if you already know you want to participate. Otherwise show up on time (around 15 minutes before kickoff), and we will sort that out as well. All request and wishes to future games are as usual welcome. The theme in general is that this is a training session, so training SOP´s, tactics, gunnery or what the people want. Small unit stuff in other words. Sessions will be open to anyone regardless of nationality, affiliation and level of skill. Only requirement is that you can speak and understand a comprehensible english, and can get along with others to the degree that you can interact with them.
  21. Kanium Sunday 3rd of AUG 1800 UTC "Operation Desert Tortoise I" Special NTC by Apoc Where: Kanium TS : teamspeak3.i3d.net:10077 World clock 1800 UTC Everybody is velcome , though we recommend that new players contact Major Duck, Swordsmandk to get an intro to our use of TS and get setup and get a small get familiar session sometime before the scen as it can be a very very steep learning curve to play multiplayer compared to single player. Its our experience that most new players hang around much longer with that approach and most learn something new that way. We have no requirement for participants to be a member of our VU(Virtual Unit) and you can be a member of other VU's and still play with us or to participate on any number of games etc..., we have a rule that says that your only velcome when you want to play and remember family is more important then the game. Operation Desert Tortoise I by Apocalypse 1. SITUATION a. Enemy. An Armored Battalion from the 18th Armored Brigade is established in a deliberate defense along Pioneer Pass. They currently have one company of T-80U tanks, supported by dismounted infantry forward, in vicinity of OBJ SLAYER, that has established a disruption zone to provide early warning and maneuver space for the remainder of the Battalion, which has established their main battle zone around the bottle-necked area of Pioneer Pass. The enemy maintains sufficient indirect fire and engineer assets (we anticipate at least 1x mine belt surrounding OBJ SLAYER), and is being supported by a sortie of attack helicopters that it may employ at any time. b. Friendly forces are assembling for a Brigade-sized attack that will require Pioneer Pass to be clear of enemy forces. In this sector, Team Kanium will lead this attack by clearing enemy forces within the valley and seizing Pioneer Pass, in order pass elements from 2nd Battalion that will continue their attack to the West. 2. MISSION Team Kanium attacks to seize OBJs SLAYER and ANTHRAX, to allow follow-on forces freedom of maneuver through Pioneer Pass. 3. EXECUTION a. Purpose. The purpose of this operation is to seize key terrain, so that follow-on forces have freedom of movement. b. Key Tasks 1. Seize OBJ SLAYER 2. Seize OBJ ANTHRAX 3. Clear enemy armor within Pioneer Valley & Coyote Valley c. End State i. Terrain. Pioneer Pass is seized and enemy (armor) are clear from Pioneer Valley ii. Friendly: Friendly forces are prepared to safely pass follow-on forces from 2nd Battalion. iii. Enemy: Elements of the 18th Armored Brigade are defeated, destroyed, or neutralized; unable to interfere with friendly, follow-on forces. iv. Civilian: Minimal collateral damage and disruption to the civilian way of life. d. Fires 3x Batteries of 155mm will support this operation. (Offscreen)
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    "CCCP Mission" by Grenny More will be comming
  23. Kanium Sunday 27th of AUG 1800 UTC "Team Kanium Movement to Contact" Where: Kanium TS World clock 1800 UTC Everybody is velcome , though we recommend that new players contact Major Duck, Swordsmandk to get an intro to our use of TS and get setup and get a small get familiar session sometime before the scen as it can be a very very steep learning curve to play multiplayer compared to single player. Its our experience that most new players hang around much longer with that approach and most learn something new that way. We have no requirement for participants to be a member of our VU(Virtual Unit) and you can be a member of other VU's and still play with us or to participate on any number of games etc..., we have a rule that says that your only velcome when you want to play and remember family is more important then the game. SITUATION Enemy: A reinforced enemy mechanized infantry company has established a defense-in-depth at two bridge crossing sites at the river. They are composed of 4x PLT of BMP2's and infantry armed with AK74s and RPG-27s. They have been supplemented with tank support, consisting of 3x Platoons of T-80 tanks. Additionally, the enemy we are facing has been given priority of engineer support - expect dug-in positions with at least one protective mine belt. Friendly: 1st Division is preparing for a massive assault within the built-up areas north, across the river. However, Team Kanium must first seize two vital bridge crossing sites to support the follow-on attack. MISSION: SEIZE OBJ ANACONDA TO PASS FRIENDLY FORCES TO THE NORTH. EXECUTION: Player driven Fires: 6x tubes of 120mm (organic) Support: 1x Suppot Platoon (Repair/Resupply) Info Friendly map updates only Friendly ID is on No penalty zones (honor system - please don't go outside of our boundaries)
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    "Operation Gauntlet" by Swordsmandk http://www.kanium.eu/phpBB3/viewtopic.php?f=102&t=4186&p=13494#p13494
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    Signup thread