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Found 83 results

  1. Kanium Sunday 22nd of OCT 1800 UTC "Operation Ironhorse Stampede" by Apocalypse Where: Kanium TS : teamspeak3.i3d.net:10077 World clock 1800 UTC 1. SITUATION a. Enemy. The 774th Brigade Tactical Group (BTG) is established in a deliberate defense, in depth along the Akazi River with 2x BN's forward, and 1 in reserve. Each Battalion within the 774 BTG is composed of 9x Platoons of T80U tanks, 3x Platoons of BMP-3's, 1x Recon platoon (BRDM-2AT), 1x PLT of ZSU23/4, and 1x Platoon of 2S1 Artillery. Enemy forces also have mine and demolition capability - expect surface laid mines and be prepared to see blown bridges. b. Friendly forces will conduct an attack to defeat the 774 BTG, in order to allow friendly forces from 2nd Brigade to re-establish the international border. To the North, Team Apache will conduct an attack to fix the 2-774 BTG. Simultaneously, Team Kanium will attack to clear enemy forces along the Akazi River, and establish a foothold on OBJ BRAVO, in order pass elements from 2nd Battalion that will continue their attack to the East to defeat the 774 BTG . You have been provided with 1x Engineer platoon - although we do not assess a total destruction of all crossing sites - this will allow you additional mobility support Your Team has also been allocated 1x flight of Close Combat Aviation (2x AH-64 - 8x Hellfires) to establish an attack by fire position in the north) [TRIGGER by 66 or 65] 2. MISSION Team Kanium attacks to clear the 1-774 BTG between PL BLACK and PL GOLD in order to pass friendly forces for follow on operations. 3. EXECUTION a. Purpose. The purpose of this operation is to seize key terrain along the Akazi River, so that follow-on forces have freedom of movement. b. Key Tasks 1. Identify a suitable crossing site for follow on forces 2. Clear the 1-774 BTG 3. Seize OBJ BRAVO c. End State i. Terrain. OBJ BRAVO is seized ii. Friendly: Friendly forces are prepared to safely pass follow-on forces from 2nd Battalion. ii. Enemy: The 1-774 is cleared between PL BLACK and PL GOLD; unable to interfere with follow-on friendly forces. iii. Civilian: Minimal collateral damage and disruption to the civilian way of life. d. Fires 6x Tubes (On screen) Map Agjabedi Village Imshili Town
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  3. Kanium Sunday 15th of OCT 1800 UTC "Area Reconnaissance at Neustadt am Rübenberge 1989 v2.1" by Panzer_Leader Where: Kanium TS : teamspeak3.i3d.net:10077 World Clock 1800 UTC Area Reconnaissance at Neustadt am Rübenberge 1989 v2.1 (4.010) 2.1 You command a company-sized kampfgruppe of 4 (Mixed) Company, Panzer Reconnaissance Battalion 1. This comprises of 2 x platoon of six Leopard 1A5, a section of 4 x Luchs A2 and a platoon of 3 x Fuchs 1A6 from 5 Company attached. The Soviet 3rd Combined Arms Army is attempting to encircle HANOVER and lead elements of 7th Guards Tank Division captured NEUSTADT AM RÜBENBERGE late yesterday. Helicopter reconnaissance confirms a BTR-equipped motorised rifle company has occupied the town and established a hasty defence. After a pause overnight the Soviet advance and encirclement of HANOVER is expected to continue at first light. Commander of 1 Panzer Division’s (1 PzDiv) intent is to confirm strength of enemy (ENY) defence in NEUSTADT AM RÜBENBERGE in preparation for counterattack. Additionally, determine direction of advance of ENY forward security element so 1 PzDiv can move to block main body along axis of advance. Insert a patrol using infiltration route BEOWULF to observe and report on activity behind ENY lines. Avoid decisive engagement and maintain combat effectiveness for follow-on tasking by 1 PzDiv. You have a troop of three M109G 155 mm self-propelled howitzers firing HE and SMOKE in support. Hauptmann, the plan to complete the mission is up to you. Map
  4. Kanium Sunday 8th of OCT 1800 UTC "Jaala Bridge" by Kingtiger Where: Kanium TS : teamspeak3.i3d.net:10077 World Clock 1800 UTC Short Brief: Capture and blow the bridge at JAALA Before the enemy have time to cross it. Link to longer Brief Map The Road The Jaala Bridge
  5. Kanium Sunday 1st of Oct 1800 UTC "OPERATION JUMPING JACK" by Kknispel Where: Kanium TS : teamspeak3.i3d.net:10077 World clock 1800 utc Eny have occupied NAPANEE iot secure NAPANEE RIVER offensive. We shall with a square combat team advance to contact quickly, defeet or bypass eny and SIEZE the heights at NAPANEE. Link to full Brief on Kanium Site NB Real terrain, enriched with Google view. BE AWARE The railroad is partly impassible in real terrain due to high banks. This is marked with a 3 meter wide river. Be carefull not to loose mobility by driving in the river. Comd have made your advance axis narrow to secure mass of gravity for his main effort. Atry 9 arty missions available, HE and Smoke penalty for movement outside cmb tm borders
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  8. Kanium Sunday 17th of Sep 1800 UTC "Operation Gauntlet" by Swordsmandk Where: Kanium TS : teamspeak3.i3d.net:10077 World Clock 1800 UTC Everybody is velcome , though we recommend that new players contact Major Duck, Swordsmandk to get an intro to our use of TS and get setup and get a small get familiar session sometime before the scen as it can be a very very steep learning curve to play multiplayer compared to single player. Its our experience that most new players hang around much longer with that approach and most learn something new that way. We have no requirement for participants to be a member of our VU(Virtual Unit) and you can be a member of other VU's and still play with us or to participate on any number of games etc..., we have a rule that says that your only velcome when you want to play and remember family is more important then the game. 1) SITUATION: a) Enemy: ENY attack in direction of the BERG RAILYARD has been slowed and ENY losses are high. We estimate ENY will attempt a flaking move south along R375 to turn our flank. An ENY mixed BTN of T80, BMP2, Hinds and possible older equipment has been sigthed heading along that road. ENY will be supported by heavy artillery and electronic warfare units with jamming equipment. b) Own: Most of our defence have been focused on holding Berg Railyard. To the south along R375 we have TNK COY (-) with mech support to delay ENY advance towards MORSHYTTAN and the ROAD JUNCTION just north of it. We have more reinforcements comming in from the south but they will have to pass through the junction and MORSHYTTAN to be able to support our defence in the area. We have been unable to reach higher command due to HEAVY radio jamming, so essentially it is up to you as COY CO to delay ENY advance on MORSHYTTAN for at least 1,5-2 hours. Delay ENY advance while keeping casulties low. c) Attachments and detachments: - 2 x TNK PLTS STRV 122 + 2x CO/XO TNK (Reserve PLT can be called in from MORSHYTTAN only if 50% tnk Casualties have occured) - 1 x MECH PLT CV9040B with NLAWs and GUSTAVS - 1x RECON PLT CV9040B with GUSTAVS - 1x CSS PLT - 2x OFF MAP BTY 155 - 1x UAV - Engineer assets for pre planned obstacles + 1 PLT ENG with M136 AT + 1 Biber 2) MISSION: 1) Delay ENY advance on MORSHYTTAN and ROAD JUNCTION for at least 1H30M - 2H 2) Minimize Casualties and conduct mobile warfare when possible 3) Protect UAV (Keep it at range from ENY since its the only one you have) ROE: 1) Only recon units is allowed to deploy north of 48 2) NO artillery strikes north of FLOT is allowed 3) Game will end if either CO or GM ends it due to losses or capture of objective 3) EXECUTION: [Finally: The player's mission] SIGNAL: COY: 26000 A1 PLT: 46000 A2 PLT: 31000 A3 PLT: 33500 Note: This will be a multi crewing scen so find a partner to dance with
  9. Tuesday 5th of September "Kanium Tuesday Ad-Hoc Session 5: Mechanized Infantry Part II" When: Tuesday 5th of September at 20:00 CEST (UTC Offset: UTC +2) Where: Kanium TS ( teamspeak3.i3d.net:10077 ) World Clock: https://www.timeanddate.com/worldclock/fixedtime.html?msg=Kanium+Tuesday+Ad-Hoc+Session+5%3A+Mechanized+Infantry+Part+II&iso=20170905T20&p1=69&ah=2 We will meet in Kanium TS at the designated time (15 minutes before session start) and take it from there Setup guide for Kanium TS: https://docs.google.com/document/d/16welDGmJbTUN8zMI7w1a2CJwFqmCMfF0dKDmVFS-ik4/edit IP Adress for Network session is in Kanium TS, under Steel Beasts Building on the session from 11/7, then we will expand on what we worked with regarding Mechanized Infantry in Steel Beasts. This time we will work with more advanced concepts - but still in a training context. We have again convinced Kingtiger to take us through some training. More info will follow, but feel free to add points and content you would like to work with. This is good reading from KT: http://www.steelbeasts.com/sbwiki/index.php?title=How_to_fight_tanks_with_ATGM And this: http://www.steelbeasts.com/sbwiki/index.php?title=Category:Infantry It would be nice to have a general idea of how many we will be for the sake of the scenario, so feel free to sign up below if you already know you want to participate. Otherwise show up on time (around 15 minutes before kickoff), and we will sort that out as well. All request and wishes to future games are as usual welcome. The theme in general is that this is a training session, so training SOP´s, tactics, gunnery or what the people want. Small unit stuff in other words. Sessions will be open to anyone regardless of nationality, affiliation and level of skill. Only requirement is that you can speak and understand a comprehensible english, and can get along with others to the degree that you can interact with them.
  10. Kanium Sunday 3rd of AUG 1800 UTC "Operation Desert Tortoise I" Special NTC by Apoc Where: Kanium TS : teamspeak3.i3d.net:10077 World clock 1800 UTC Everybody is velcome , though we recommend that new players contact Major Duck, Swordsmandk to get an intro to our use of TS and get setup and get a small get familiar session sometime before the scen as it can be a very very steep learning curve to play multiplayer compared to single player. Its our experience that most new players hang around much longer with that approach and most learn something new that way. We have no requirement for participants to be a member of our VU(Virtual Unit) and you can be a member of other VU's and still play with us or to participate on any number of games etc..., we have a rule that says that your only velcome when you want to play and remember family is more important then the game. Operation Desert Tortoise I by Apocalypse 1. SITUATION a. Enemy. An Armored Battalion from the 18th Armored Brigade is established in a deliberate defense along Pioneer Pass. They currently have one company of T-80U tanks, supported by dismounted infantry forward, in vicinity of OBJ SLAYER, that has established a disruption zone to provide early warning and maneuver space for the remainder of the Battalion, which has established their main battle zone around the bottle-necked area of Pioneer Pass. The enemy maintains sufficient indirect fire and engineer assets (we anticipate at least 1x mine belt surrounding OBJ SLAYER), and is being supported by a sortie of attack helicopters that it may employ at any time. b. Friendly forces are assembling for a Brigade-sized attack that will require Pioneer Pass to be clear of enemy forces. In this sector, Team Kanium will lead this attack by clearing enemy forces within the valley and seizing Pioneer Pass, in order pass elements from 2nd Battalion that will continue their attack to the West. 2. MISSION Team Kanium attacks to seize OBJs SLAYER and ANTHRAX, to allow follow-on forces freedom of maneuver through Pioneer Pass. 3. EXECUTION a. Purpose. The purpose of this operation is to seize key terrain, so that follow-on forces have freedom of movement. b. Key Tasks 1. Seize OBJ SLAYER 2. Seize OBJ ANTHRAX 3. Clear enemy armor within Pioneer Valley & Coyote Valley c. End State i. Terrain. Pioneer Pass is seized and enemy (armor) are clear from Pioneer Valley ii. Friendly: Friendly forces are prepared to safely pass follow-on forces from 2nd Battalion. iii. Enemy: Elements of the 18th Armored Brigade are defeated, destroyed, or neutralized; unable to interfere with friendly, follow-on forces. iv. Civilian: Minimal collateral damage and disruption to the civilian way of life. d. Fires 3x Batteries of 155mm will support this operation. (Offscreen)
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    "CCCP Mission" by Grenny More will be comming
  12. Kanium Sunday 27th of AUG 1800 UTC "Team Kanium Movement to Contact" Where: Kanium TS World clock 1800 UTC Everybody is velcome , though we recommend that new players contact Major Duck, Swordsmandk to get an intro to our use of TS and get setup and get a small get familiar session sometime before the scen as it can be a very very steep learning curve to play multiplayer compared to single player. Its our experience that most new players hang around much longer with that approach and most learn something new that way. We have no requirement for participants to be a member of our VU(Virtual Unit) and you can be a member of other VU's and still play with us or to participate on any number of games etc..., we have a rule that says that your only velcome when you want to play and remember family is more important then the game. SITUATION Enemy: A reinforced enemy mechanized infantry company has established a defense-in-depth at two bridge crossing sites at the river. They are composed of 4x PLT of BMP2's and infantry armed with AK74s and RPG-27s. They have been supplemented with tank support, consisting of 3x Platoons of T-80 tanks. Additionally, the enemy we are facing has been given priority of engineer support - expect dug-in positions with at least one protective mine belt. Friendly: 1st Division is preparing for a massive assault within the built-up areas north, across the river. However, Team Kanium must first seize two vital bridge crossing sites to support the follow-on attack. MISSION: SEIZE OBJ ANACONDA TO PASS FRIENDLY FORCES TO THE NORTH. EXECUTION: Player driven Fires: 6x tubes of 120mm (organic) Support: 1x Suppot Platoon (Repair/Resupply) Info Friendly map updates only Friendly ID is on No penalty zones (honor system - please don't go outside of our boundaries)
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    "Operation Gauntlet" by Swordsmandk http://www.kanium.eu/phpBB3/viewtopic.php?f=102&t=4186&p=13494#p13494
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    Signup thread
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    Signup thread
  16. Version 1.0.0

    41 downloads

    Scenario uses Shot'Kal tanks and M113 APCs Can work with 30+ players Originally played as a Kanium VU scenario on 4 JUN 17 1. SITUATIONA battalion-sized element from the 18th Ahuristani Armored Brigade has established a defense along Route 1 with company-sized elements, consisting of Rifle Squads and T-55A tanks. Enemy forces are established in Company-sized battle positions, in vicinity of key terrain along the route. The enemy battalion also maintains a Company (-) of tanks in reserve that will be used to counter attack our main body. Friendly forces are assembling for a massive counter attack to clear the 18th from the Hamrin region. In this sector, Team Kanium will lead this attack by clearing the way for a follow on force that will continue to attack towards Hamrin and Khanaqin.2. MISSIONTeam Kanium attacks to seize key terrain to pass follow-on forces to the East. 3. EXECUTIONa. Purpose. The purpose of this operation is to clear the Hamrin region of the 18th Ahuristni Armored Brigadeb. Key Tasks1. Clear enemy forces from Jalula2. Clear enemy forces from Qara Tapa3. Seize the Qara Tapa military installationc. End Statei. Terrain. Key terrain seized (All OBJs) ii. Friendly: Friendly forces have freedom of movement to the East.ii. Enemy: Elements of the Ahurastan 18th Armored Brigade are unable to interfere with friendly follow on forces.iii. Civilian: Minimal collateral damage and disruption to the civilian way of life. d. FiresArtillery Platoon in direct support (6x 122mm guns)
  17. Version 1.0.0

    60 downloads

    This is a mission using Shot'Kal tanks and Warrior ODS IFV's Originally played as part of a Kanium VU Cooperative session on 16 JULY 17. A medium sized cooperative mission with 27 player slots (6x platoons x 4x vehicles each + CDR, XO, FO) 1. SITUATION a. A battalion-sized element from the 18th Ahuristani Armored Division has established a defense around the city of Baqubah, with company-sized elements, consisting of Rifle Squads and T-55A tanks. Enemy forces are established in Company-sized battle positions along pieces of key terrain to protect the rear support-zone of Baqubah, but their exact disposition is unknown. b. Friendly forces are assembling for a Division-sized attack to clear the 18th Division from the city of Baqubah and continue to the north. In this sector, Team Kanium will lead this attack by conducting a flank attack into the Khalis Pocket in order to isolate Baqubah and prevent enemy forces from interferring with 2nd Battalion's attack into Baqubah. c. Independent fighter groups are conducting attacks against the 18th Division rear area - hence, such a large force from the 18th Division in the support zone. We received a phone call from an Imam in Balad Ruz who claims that fighter groups will begin emplacing IEDs along key intersections and roads within the next 15 minutes. This action is intended to disrupt the 18th Division, but could also hamper our freedom of movement along the roads. It is highly encouraged to visit the Imam and see if he can apply influence with the independent fighter groups. [NOTE: Dismounts can only speak with the Imam] 2. MISSION Team Kanium conducts a flank attack to destroy enemy forces in the Khalis Pocket. 3. EXECUTION a. Purpose. The purpose of this operation is to clear the Khalis pocket of enemy forces so that 2nd Battalion has freedom of maneuver within Baqubah and enemy forces are prevented from interferring with 2nd Battalions attack into Baqubah. b. Key Tasks 1. Seize the Baqubah Bridge to provide mobility for future operations. 2. Clear enemy forces from Khalis Village (we suspect the enemy is using this village for command and control of the rear area) 3. Clear enemy forces from Khalis Farmland (we have information that this area is being used as a staging area for reinforcements into Baqubah) c. End State i. Terrain. Key terrain is seized (All OBJs) ii. Friendly: Friendly forces have freedom of maneuver within Baqubah. ii. Enemy: Elements of the Ahurastan 18th Armored Brigade are unable to interfere with friendly, follow-on forces. iii. Civilian: Minimal collateral damage and disruption to the civilian way of life. d. Fires 6x Guns (Offscreen) 1x FO (F-1)
  18. Sunday 9th of July "Tank Battle near Willingen close to Soltau 18 September 1987" When: Sunday 9th of July 1800 UTC Where: Kanium TS ( teamspeak3.i3d.net:10077 ) World Clock: Event Timer BTN (-) Mission made from reforger exercise 87' "Certain strike" (GE,US vs UK) changed uk to sovjet.
  19. Tuesday 11th of July "Kanium Tuesday Ad-Hoc Session 4: Mechanized Infantry" When: Tuesday 11th of July at 20:00 CEST (UTC Offset: UTC +2) Where: Kanium TS ( teamspeak3.i3d.net:10077 ) World Clock: https://www.timeanddate.com/worldclock/fixedtime.html?msg=Kanium+Tuesday+Ad-Hoc+Session+4%3A+Mechanized+Infantry&iso=20170711T20&p1=69&ah=2 We will meet in Kanium TS at the designated time and take it from there Setup guide for Kanium TS: https://docs.google.com/document/d/16welDGmJbTUN8zMI7w1a2CJwFqmCMfF0dKDmVFS-ik4/edit IP Adress for Network session is in Kanium TS, under Steel Beasts After a 1 week break, we return strongly, with a session about Mechanized Infantry in Steel Beasts. This is a challenge for many, particularly so as there are no intros to Mech. Inf. in SB. So to work with that, we have convinced Kingtiger to take us through some training. It will be in 2 parts, like so: 1) An general intro to mechinf in SB, duration about 30-45 minutes. 2) A scenario with Mech. inf, duration around 1 1/2 hours It would be nice to have a general idea of how many we will be for the sake of the scenario, so feel free to sign up below if you already know you want to participate. Otherwise show up on time (around 15 minutes before kickoff), and we will sort that out as well. All request and wishes to future games are as usual welcome. The theme in general is that this will be a training game, so training SOP´s, tactics, gunnery or what the people want. Small unit stuff in other words. Games will be open to anyone regardless of nationality, affiliation and level of skill. Only requirement is that you can speak and understand a comprehensible english, and can get along with others to the degree that you can interact with them.
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  21. A few small pics from this years live fire demo and Open house of the Combat school. Our 2 x 3 m banner Very windy so we use the banner a cover. A giant KT making pics of a Leo 2 KT trying real tankers webbing Dr. Hat trying to the helmet thank god that he was able to fold the empty part of his head into the helm DeeKay (DK) loving his precious (we couldn't get him to let go) This is how close we where packed out at the fireing range just before the live firing and thats how close we where They even shoot with a one of these a Scammelturion More will be added as people get home and get it uploaded
  22. Wednesday 21st of June "Kanium Wednesday Ad-Hoc Session 2" When: Wednesday 21st of June at 20:00 CEST (UTC Offset: UTC +2) Where: Kanium TS ( teamspeak3.i3d.net:10077 ) World Clock: https://www.timeanddate.com/worldclock/fixedtime.html?msg=Wednesday+21st+of+June+ "Kanium+Wednesday+Ad-Hoc+Session+2"&iso=20170621T20&p1=69&ah=2 We will meet in Kanium TS at the designated time and take it from there Setup guide for Kanium TS: https://docs.google.com/document/d/16welDGmJbTUN8zMI7w1a2CJwFqmCMfF0dKDmVFS-ik4/edit IP Adress for Network session is in Kanium TS, under Steel Beasts Due to popular demand, we will be starting to host Ad-hoc multiplayer games on wednesdays. Its NOT an attempt to compete with the excellent multiplayer games that the canadians and Gibson mounts, and which I and we will recommend for all to try. Or any of the other good games, which I and we fully support. Its merely a question of timing: For those in the european timezones then its hard to get up at 2 o´clock in the morning. Also for those only doing the Kanium games on sundays, then wednesday seems to be a good day to do a multiplayer game in between. Following up on the first game, then we will continue every wednesday unless otherwise announced. We will have access to a dedicated server and can play any game in any way that the players want. All request and wishes to games welcome. But the idea is that this will be a training game, so training SOP´s, tactics, gunnery or what the people want. Games will be open to anyone regardless of nationality, affiliation and level of skill. Only requirement is that you can speak and understand a comprehensible english, and can get along with others to the degree that you can interact with them.
  23. Wednesday 14th of June "Kanium Wednesday Ad-Hoc Session 1" by ? When: Wednesday 14th of June at 19:00 CEST (UTC Offset: UTC +2) Where: Kanium TS ( teamspeak3.i3d.net:10077 ) World Clock: https://www.timeanddate.com/worldclock/fixedtime.html?msg=Ad-Hoc+Gaming+session&iso=20170614T19&p1=69&ah=2 We will meet in Kanium TS at the designated time and take it from there Setup guide for Kanium TS: https://docs.google.com/document/d/16welDGmJbTUN8zMI7w1a2CJwFqmCMfF0dKDmVFS-ik4/edit IP Adress for Network session is in Kanium TS, under Steel Beasts Due to popular demand, we will be starting to host Ad-hoc multiplayer games on wednesdays. Its NOT an attempt to compete with the excellent multiplayer games that the canadians and Gibson mounts, and which I and we will recommend for all to try. Or any of the other good games, which I and we fully support. Its merely a question of timing: For those in the european timezones then its hard to get up at 2 o´clock in the morning. Also for those only doing the Kanium games on sundays, then wednesday seems to be a good day to do a multiplayer game in between. Therefore this is an initial probe to find out how and when players want to play it. We will have access to a dedicated server and can play any game in any way that the players want. Mu suggestion is that those interested start by answering the following questions. 1) Are you interested, and if so what would you like to play? 2) Frequency: every week or every other week? 3) Time of day: 19:00 GMT +1 ? 4) any other preferences or good ideas ? Games will be open to anyone regardless of nationality, affiliation and level of skill. Only requirement is that you can speak and understand a comprehensible english, and can get along with others to the degree that you can interact with them.
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