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Search the Community: Showing results for tags 'scenario'.
Found 4 results
Nike-Ajax posted a topic in General DiscussionHi All I am slowly transitioning into the Commander role. I want to train to be less of a burden on multiplayer, but find it really hard to find a good scenario, offline game or operation that is a entry-level which is to say is not too hard. And which as the same time is educational - and maybe ... fun ... ? SO ... has anyone got a good suggestion? And where do I find it? Many thanks in advance. Kind Regards N-A
150 downloadsOperation Henchman Supports up to 18 players in COOP (1/vehicle) Task Organization D6 (CO, M1A2) D5 (XO, M1A2) D7 (M113 Ambulance) 1/D (M1A2) 2/D (M1A2) 3/D (M1A2) 4/A (M2A2) 1/E (M113, ENG) 2/E (Bridge TM) 2x Supply Trucks Direct Support 4x M1064A3 120mm Situation The 111th Brigade Tactical Group is defending in sector, with one enemy battalion (1/111th) established in a stronghold defense within the city of Al Shakir and another battalion (2/111) established in a defense in depth to the east of the city. The 111th BTG are equipped with T-90S tanks and BMP-2 IFVs as well as dismounted infantry with AT-3 ATGM and RPG-27s. The 111th has no ability to conduct any air sorties, but still maintains a 6-gun battery of 152mm artillery (offscreen). Additionally, the 111th has one Battalion (3/111) in reserve and may employ a counter attack force at any time - our S2 estimates that they will most likely employ a counter attack if Al Shakir is isolated. Additionally, there is an insurgent force controlling a canal crossing to the east of Al Shakir. Our S2 assesses their force to be composed of several rifle squads with AK47s and RPG-7s. Mission Your Company Team (D CO) must conduct a flank attack to isolate Al Shakir, to allow friendly forces to conduct a clearance of Al Shakir. Execution 1. Conduct an aggressive flank attack on Al Shakir to isolate the city and prevent further reinforcement and logistical support to the 1/111th. 2. Be prepared to conduct a breach of an obstacle belt, vicinity 11 Northing (engineers attached) and a canal crossing to avoid an insurgent stronghold (bridge team attached). 3. Be prepared to conduct a defense against enemy counter attacks once you have established a blocking position to the south of Al Shakir 4. Once you have established a blocking position, friendly forces will begin their assault on Al Shakir. Fires Battalion has allocated 4x 120mm mortars (offscreen) in support of this operation. Smoke and HE are available. Game Rules 1. Please stay within the boundaries - there are no real enemy forces in Al Shakir (for performance purposes) and you will get nothing out of the scenario if you cheat 2. The blocking position will be 'set' one minute after friendly forces occupy the area around the bridge. 3. You will be notified when you win, and the game will end shortly after. 4. Have fun, report any issues on the forums. Thanks A31 Image Credit: Revell model
Hello everyone, hope you all are having a wonderful day. I created a scenario to help pass the time before the coming of 4.0 called Mercenaries-R-Us if anyone is interested. You are in charge of a mish-mash of various AFVs and are hired to assist in taking a town. This is in the difficult downloads section. For those that prefer newer equipment, I also uploaded a couple of others with 'MRU(MBT)' in the file name. These will have either Leo 2A5A1s and CV-90-35s or M1A2 SEPs and M2A2s at your disposal. These will be in the easy downloads section. Constructive feedback is always welcomed. Also, there are no passwords so you can change things up as well as see where I could do things better for those that would be kind enough to critique my efforts. Anyway, I hope you enjoy the scenario, and have a great weekend!