Rotareneg Posted April 24, 2016 Share Posted April 24, 2016 (edited) It's probably a good idea to have one main thread for discussing 4.0, so here we are... SB Pro PE 4.0 download is up! Release notes for 4.0 are out. Windows 7 64 bit or later required, not Windows "9" as indicated in the release note, that's just a typo. SB Pro PE 4.0 will hopefully be released next week (Aug 8th+) Information about 4.0 performance More info on delay and possible interim release without higher resolution terrain. Videos: Video: Weather effects, Mi-8 and Mi-17, new larger power line pylons. Video: TAM vehicles (not crewable,) 3D crew in hatches. Terrain theme "bumpiness" visibly deforms terrain into bumps. Video: T-72s get a facelift along with a some new variants: T-72B m 1984, T-72B1 m 1984, T-72B1 m 2012. 3D models appear to be much more detailed, with individually modeled track links. New buildings with thatched roofs, some round, some rectangular. Video: Terrain smoothing / automatic road leveling. Lots of new vehicles, including: M1 TTB, Merkava MK II, Chieftain, AMX Leclerc. Visible exhaust (in daysight and thermal.) New smoke effects (tall pillar of smoke off in the distance.) Video: M1 TTB vs T-72B demo. New particle effects, including smoke, sabot impact effects, new tracer effects. New map in action. Video: M2A2 vs M1A1(HA). Shows 3D terrain bumpiness, moving suspension, new particle effects, 3D modeled projectiles in game and AAR. Video: Cobra AH-1, T-54AM2 (or similar variant,) and rain. Video: Engineer vehicles. Breaching a mine field, laying concertina wire during play. Video of M60A3 TTS in action. Video: Playable Marder. Sniper teams and "high value targets" for them to snipe. Overhead 3D view to command platoons. Demo of higher resolution terrain (based on 2 meter LIDAR elevation data.) Video: Short demo of T55 and T72B1 Video: Tour of BMP-2 interior. Video: Luchs and Marder demo. Missile teams now move like other infantry, can sprint and crawl. Video: T-72's in defense against M-60 attack. Video: BMP-2 ATGM tracking moving tank demo. Video: German units, including infantry firing an under-barrel grenade launcher and an MG 3 in HMG configuration on a tripod with a periscopic sight. Video: Infantry formations and city path finding Video: Demonstration of T-72B1 lead prediction Video: Driving Luchs Video: M47 Dragon ATGM Next, a list of new crewable vehicles (only includes NEW CREWABLE vehicles or vehicles NEWLY MADE CREWABLE): Tanks: Leopard 2A6 M60A3(TTS) Sho't Kal T-55A m.1970 T-72B1 m.1985 T-72B1 m.2012 PCs: AMV XA-360 BMP-2 BTR-60PB BTR-70 M113A2G Marder 1A3 Pandur 1 Pandur 1 (RWS) RG-31E 4x4 MRAP VEC-M1 Trucks: Dingo 2A2 Pinzgauer 710M Artillery: M113G4-DK/FO Piranha-IIIC TACP Others: M113 G3/OPMV M113 G3/Repair M113 G4-DK/OPMV SPz 2 Luchs A2 Engineer: Wisent AEV Screenshots showing entire SB 4 unit list. Force templates. Maps now optionally have shaded relief. Also, looks like there are major and minor contour lines instead of just one generic set of lines, not sure if that's always in effect or optional as well: http://i.imgur.com/TRQAiQv.gif Vehicles can now tow each other. Night sky now simulated with proper star constellations, moon phases, planet locations. Command detonated Claymore style mines, concertina wire obstacles. Option to force manual direction finding. 3D crew for most vehicles. Moving suspension More info on suspension. Info about system requirement changes Big post about terrain themes and weather interaction (wet ground for example.) Significant changes to how maps (both height map and terrain files) work with scenarios. Avenger ADS. MANPADs at a later date. Crewable M60A3 TTS, 3D crew in interior (not animated.) Events can play custom audio files. Units can surrender. Adjustable training level for troops: effects accuracy, stamina, and first aid (casualties can be revived.) Medics to more effectively revive casualties. Infantry now have multiple formations, line, column, and staggered double column. Better infantry pathfinding (they shouldn't get stuck around buildings for example.) Randomized stowage on vehicle exteriors. Edited August 9, 2016 by Rotareneg 0 Quote Link to comment Share on other sites More sharing options...
Marko Posted April 24, 2016 Share Posted April 24, 2016 tally-ho. LoL 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted April 24, 2016 Share Posted April 24, 2016 (edited) I'm interested to see if you can harvest templates from previous versions. i.e. open a 3.028 (or earlier) mission in the 4.x Mission Editor and then save units from there as templates. This would allow people to save the work done in the past, but I understand if it only applies with fresh scenarios going forward. Edited April 25, 2016 by Gibsonm 0 Quote Link to comment Share on other sites More sharing options...
Rotareneg Posted April 24, 2016 Author Share Posted April 24, 2016 (edited) Here's a comparison between 3.028 and Ssnake's 4.0 screenshot. Looks like there are major contour lines at 25 meters and minor ones at 5 meters, at least in this example: Edited April 24, 2016 by Rotareneg 0 Quote Link to comment Share on other sites More sharing options...
mpow66m Posted April 25, 2016 Share Posted April 25, 2016 looks like a real USGI map now. 0 Quote Link to comment Share on other sites More sharing options...
ssidiver Posted April 25, 2016 Share Posted April 25, 2016 A big thank you for the templates! 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted April 25, 2016 Share Posted April 25, 2016 (edited) 5 minutes ago, ssidiver said: A big thank you for the templates! Yes they are good - although you could achieve something similar (though no where as easily) before by keeping a given scenario and swapping the underlying map to effectively retain the force structure, though you then have to mess around with the previous routing, etc. Hopefully over time we'll build up a library (perhaps a section in the downloads area?) where people can go and grab a correct template for a given time frame (e.g. when the West Germans messed around with three platoons of four tanks, or four platoons of three tanks every six months or so - or so it seemed. :)). Edited April 25, 2016 by Gibsonm 0 Quote Link to comment Share on other sites More sharing options...
Mirzayev Posted April 25, 2016 Share Posted April 25, 2016 3 hours ago, Rotareneg said: Here's a comparison between 3.028 and Ssnake's 4.0 screenshot. Looks like there are major contour lines at 25 meters and minor ones at 5 meters, at least in this example: That is one major difference! I like it. The new map makes it much easier to tell the difference in elevation. 0 Quote Link to comment Share on other sites More sharing options...
Lt DeFault Posted April 25, 2016 Share Posted April 25, 2016 4 hours ago, Rotareneg said: Shaded relief and better contour lines! Kick ass! 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted April 25, 2016 Members Share Posted April 25, 2016 5 hours ago, Gibsonm said: I'm interested to see if you can harvest templates from previous versions. Yes. If it's already in a scenario, simply follow the same steps as described and extract the force composition, spatial dispersion, and the (relative) unit identities into a template. The actual callsigns would still depend on the applied callsign template, of course. 0 Quote Link to comment Share on other sites More sharing options...
Scrapper_511 Posted April 25, 2016 Share Posted April 25, 2016 Rotar', I'm amused by your comparison .gif. You, sir, know your maps! Or perhaps it's a well known one that I'm just ignorant of? 0 Quote Link to comment Share on other sites More sharing options...
Rotareneg Posted April 25, 2016 Author Share Posted April 25, 2016 It looked familiar so I just went through the maps I suspected it was (and skipped the ones I knew it wasn't) and quickly found it: Paderborn 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted April 25, 2016 Share Posted April 25, 2016 1 hour ago, Rotareneg said: Paderborn Entirely fitting as it the home of Sennelager Training Area, amongst other armoured links. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted April 25, 2016 Members Share Posted April 25, 2016 ...and among Manteuffel's last map projects. 0 Quote Link to comment Share on other sites More sharing options...
Lusik Posted April 25, 2016 Share Posted April 25, 2016 With the current map it is sometimes problematic to distinguish between high ground and depression. The new is much clearer in that respect. 0 Quote Link to comment Share on other sites More sharing options...
ghostdog688 Posted April 25, 2016 Share Posted April 25, 2016 Forgive my poor search abilities, but have there been any new vehicles or cockpits designed? 0 Quote Link to comment Share on other sites More sharing options...
Grenny Posted April 25, 2016 Share Posted April 25, 2016 (edited) There have, but the news are not out yet. Ssnake will post stuff when it's due time. Edited April 25, 2016 by Grenny 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted April 25, 2016 Members Share Posted April 25, 2016 We've just started the show, m'kay? 0 Quote Link to comment Share on other sites More sharing options...
Members Retro Posted April 25, 2016 Members Share Posted April 25, 2016 19 hours ago, Gibsonm said: Hopefully over time we'll build up a library (perhaps a section in the downloads area?) where people can go and grab a correct template for a given time frame (e.g. when the West Germans messed around with three platoons of four tanks, or four platoons of three tanks every six months or so - or so it seemed. :)). Yes that would be my hope for that feature.. also why the 'description' textbox is as large as it is.. I'm not sure if I spoil something if I say that this iteration of SB will retain most of its UI charm(s), but hopefully this will not scare people off using this feature.. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted April 25, 2016 Members Share Posted April 25, 2016 It's a manly user interface. No time for frills. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted April 26, 2016 Share Posted April 26, 2016 Just in case this gets lost elsewhere: If it hasn't been stated already, it should be said that the relief map is a SETTING in the Mission Editor. All maps will not appear this way, only the ones that the Mission Designer specifies to be displayed like this in the Mission Editor; so, its a property of the SCE file. If the Mission Designer doesn't set it, then you will see it the old way. There are reasons that it works this way (to allow it to be customized by the designer, as to how much information is provided - older digital maps versus newer ones, for example). Of course old scenarios could be updated by the designer to use it... (Just sayin', so the wrong impression isn't given) 0 Quote Link to comment Share on other sites More sharing options...
Apocalypse 31 Posted April 26, 2016 Share Posted April 26, 2016 Do all of the maps have the option to be viewed with the new relief maps? will this be something we can toggle and never worry about again? why would someone not want to use them? 0 Quote Link to comment Share on other sites More sharing options...
Lumituisku Posted April 26, 2016 Share Posted April 26, 2016 9 minutes ago, Apocalypse 31 said: Do all of the maps have the option to be viewed with the new relief maps? will this be something we can toggle and never worry about again? why would someone not want to use them? Well why some want to use T72 and T62... or M60 and Leopard 1? Not all are confortable with modern digital systems, and want to rely on old fashioned systems / tactics / tecniques and teach how to use those to others as well. So I think its fair to keep it as option to have old kind of map around as well. ^^ 0 Quote Link to comment Share on other sites More sharing options...
mpow66m Posted April 26, 2016 Share Posted April 26, 2016 old school maps 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted April 26, 2016 Share Posted April 26, 2016 14 minutes ago, Apocalypse 31 said: why would someone not want to use them? Well if you want your digital map to look like the paper one the Trainee is using perhaps? 0 Quote Link to comment Share on other sites More sharing options...
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