Welcome to Steelbeasts.com

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

lavictoireestlavie

Everything Leclerc

271 posts in this topic

 

 

 

According to Marc Chassilan's book and DarkLabor's book the OFL F1 KE round should have an effective range of 4000 m max not 3000 m. The newer OFL F2 KE round also most likely has a maximum effective range of 4000 m not 3500 m.

 

lMHoYHYY9lc.jpg

obt_3.png

1412536799-sagem-hl-60.jpg

kWU5Qyi.jpg

Leclerc_Char_Technical_information_France_02.jpg

13296060905_6b737a5f32_o.jpg

ng0LQwY.jpg

8386147533_4b35d4f4be_o.png

8387233180_15b0451f83_o.png

5210.jpg

8386022241_63b3bd72a4_b.jpg

Share this post


Link to post
Share on other sites

2 minutes ago, 12Alfa said:

Saw it person, nice!

IMG_0917.JPG

 

The Leclerc prototype Foch in Saumur ! Aargh , i am jealous ¬¬      When was this ? Did you have a good time ?

Share this post


Link to post
Share on other sites

Well I sure did, great place, got lots of pics from out back (shhhh, dont tell anyone). Just got back from 2 months in Europe.

 

 

IMG_0957.JPG

IMG_0986.JPG

Share this post


Link to post
Share on other sites
Awards

My remarks:

- Tc shouldn't be sticking his head out (must be buttonned for firing)

- wrong number of launcher (4 fum and 3 grenades by side)

- the 8 fum should be launch (and thus considered) as one salvo while grenades are launch in one salvo per side.

- coax has a 7,62 lmg sound despite being 12,7 hmg.

- coax should be used in 10 rnd burst against soft and light armored vehicles up to 1000m and single shot against troop ( as a sniper rifle) up to 1500m

- engine sound is weird (where is the turbomachine whistle?)

 

May I ask to be betatester when it will be crewable?

Share this post


Link to post
Share on other sites

My remarks:

- Tc shouldn't be sticking his head out (must be buttonned for firing)

- wrong number of launcher (4 fum and 3 grenades by side)

- the 8 fum should be launch (and thus considered) as one salvo while grenades are launch in one salvo per side.

- coax has a 7,62 lmg sound despite being 12,7 hmg.

- coax should be used in 10 rnd burst against soft and light armored vehicles up to 1000m and single shot against troop ( as a sniper rifle) up to 1500m

- engine sound is weird (where is the turbomachine whistle?)

 

May I ask to be betatester when it will be crewable?

Share this post


Link to post
Share on other sites

Re: the HE ammo range, that is easy enough to fix - we will take a look at that.

 

Re: the commander poking his head out of the hatch (in minimum height) is a standard behavior thing, so it cannot be changed, at least not at the moment.

 

Regarding the grenades -- this is confusing. So do you mean that there are 4x smoke grenades on each side, and you fire them individually, so one salvo would put grenades on one side, and the other salvo on the other, or would it fire 2x from each launcher for full coverage, or all 8 in one salvo?

 

The coaxial MG sound is tricky. As this is the first non-7.62mm coaxial MG, SB doesn't really support a change like this, but I may be able to do something there to improve it.

 

The coaxial MG AI procedure is essentially hard coded and cannot be changed - again, at least not anytime soon. Essentially the AI just thinks it is a machinegun to shoot at troops and trucks but with bigger bullets. ;)

 

As for the engine sounds, well, same answer as always -- if someone can make high quality engine idle (normal and high idle) and a stead driving sound recording then they will be added (not from You Tube!). In the mean time, we listen to how it sounds and try to use the current sound library to match it as best as possible. The alternative is to take time to fudge the sounds, which usually ends up as a lot of wasted time and still people are unhappy. :(

 

Share this post


Link to post
Share on other sites

19 minutes ago, Volcano said:

Re: the HE ammo range, that is easy enough to fix - we will take a look at that.

 

Re: the commander poking his head out of the hatch (in minimum height) is a standard behavior thing, so it cannot be changed, at least not at the moment.

 

The coaxial MG sound is tricky. As this is the first non-7.62mm coaxial MG, SB doesn't really support a change like this, but I may be able to do something there to improve it.

 

The coaxial MG AI procedure is essentially hard coded and cannot be changed - again, at least not anytime soon. Essentially the AI just thinks it is a machinegun to shoot at troops and trucks but with bigger bullets. ;)

 

As for the commander behavior, if it is standard practice for the Leclerc crew to remain buttoned at all times in combat, can the model simply be changed so that the TC must stay buttoned up?

 

 

The coax sound might be fixed easily by a modder...

 

As for the procedure, clearly the easiest solution is just to make it playable and get a human gunner! ;)

 

 

Share this post


Link to post
Share on other sites

Actually, no, I checked again and Jane's Ammunition Handbook 2010-2011 and, page 416, it gives the max combat ranges that we have in use. This is our source -- if you find newer JAH data that states otherwise then please post it. The point is, if JAH says one thing then proof is required to contradict it. ;)

 

Keep in mind that the max combat range is NOT the max range it could be fired, but the range in which a typical engagement would begin. This would be due to various factors like dispersion (unlikely to get a first round hit at 4000m, for example). Just look at the M1's ammo. All of it can certainly be fired out the 4000m (and beyond actually - as the M829A3 can be fired out to 5000m), but they have a rated combat range less then this.  A good side effect is that it does keep the AI from wasting ammo, of course.

 

Share this post


Link to post
Share on other sites

3 minutes ago, Maj.Hans said:

 

As for the commander behavior, if it is standard practice for the Leclerc crew to remain buttoned at all times in combat, can the model simply be changed so that the TC must stay buttoned up?

 

 

The coax sound might be fixed easily by a modder...

 

 

Yeah, sure, we can glue the commander to his seat - but then there would be other complaints, right? The fact is the 3D crew is just a standard behavior-thing at the moment. It was only just introduced, after all.

 

Regarding the coax sound, sure a modder could "fix" it, if you don't mind that the "fix" would change the coax MG sounds of all tanks to sound like the .50 cal.

 

 

Share this post


Link to post
Share on other sites

Leclerc armour layout in SB: 

 

clercarmourlayout.jpg

Edited by dejawolf

Share this post


Link to post
Share on other sites
Awards

So this seems to show the vulnearability zones of a Leclerc Serie 1 and Serie 2:

 

 

 

 

8386029523_28eca84aff_o.jpg

Edited by lavictoireestlavie

Share this post


Link to post
Share on other sites

With the size and weakness of the lower front hull of the Leclerc MBT, were there any thoughts given to uparmor that area?  Given the fact the British Challenger 1 and 2 suffer from the same design decision they opted  to use the Theatre-Entry-Standard (TES) armor kits. I am surprised that the French would not follow suit. How could they leave such a relatively large area vulnerable? It seems that the Leclerc was really meant to fight hull down whenever possible. It is very frustrating to get my Leclercs get knocked out fairly easily when they charge across the plains.

Share this post


Link to post
Share on other sites

For being the most expensive tank in the world, it is pretty underwhelming...still looks good though! Would be nice to have it accompanied with the VBCI.

Share this post


Link to post
Share on other sites

12 hours ago, Volcano said:

Actually, no, I checked again and Jane's Ammunition Handbook 2010-2011 and, page 416, it gives the max combat ranges that we have in use. This is our source -- if you find newer JAH data that states otherwise then please post it. The point is, if JAH says one thing then proof is required to contradict it. ;)

 

Keep in mind that the max combat range is NOT the max range it could be fired, but the range in which a typical engagement would begin. This would be due to various factors like dispersion (unlikely to get a first round hit at 4000m, for example). Just look at the M1's ammo. All of it can certainly be fired out the 4000m (and beyond actually - as the M829A3 can be fired out to 5000m), but they have a rated combat range less then this.  A good side effect is that it does keep the AI from wasting ammo, of course.

 

Char Leclerc - de la guerre froide aux conflicts de demain (2005) - explicitly states on page 71 that the range of the OFL 120 F1 is 4000 m.

Le Systeme Leclerc (1992) - on page 105 it gives the maximum practical engagement distance as 4000 m.

Char Leclerc (2015) -  on page 14 it states that the OFL 120 F1A has a theoretical range of 4000 m and that the fire control system allows the round to be used up to 4000 m.

 

 

Share this post


Link to post
Share on other sites

55 minutes ago, munckmb said:

For being the most expensive tank in the world, it is pretty underwhelming...still looks good though! Would be nice to have it accompanied with the VBCI.

The South Korean K2 tank has surpassed the overall price of a Leclerc supposedly.

Share this post


Link to post
Share on other sites

Here is another somewhat suspicious kill from a BK-18M HEAT FS round (630 mm penetration):

 

 

 

 

 

SS_18_38_54.jpg

Edited by lavictoireestlavie

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now