ht-57 Posted August 14, 2016 Share Posted August 14, 2016 Firstly, Fantastic work! tyvm for your efforts! 1-this may be by design if so, pardon me for not reading release notes completely. the "q" key, the one which you use to stick ur head out of the turret works fine but when im in driver position doesn't seem to work. 2- I had this issue in 3.0 with track ir5 and had posted it. In gunner position of the m1 sep, when looking around the interior. i use the mouse curser to switch a button as soon as the curser switches from pointer to "+" the turret slews to position of the "+". This behavior doesn't happen in the leo4. TY for your time and providing a sim that has outlasted a couple of pc's! 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted August 14, 2016 Members Share Posted August 14, 2016 1: Unbuttoning doesn't work with EVERY driver's position. 0 Quote Link to comment Share on other sites More sharing options...
Members Retro Posted August 15, 2016 Members Share Posted August 15, 2016 19 hours ago, ht-57 said: 2- I had this issue in 3.0 with track ir5 and had posted it. In gunner position of the m1 sep, when looking around the interior. i use the mouse curser to switch a button as soon as the curser switches from pointer to "+" the turret slews to position of the "+". This behavior doesn't happen in the leo4. Hmm this seems to work as desired to me. The '+' cursor should actually only appear if you do not click on a specific button, but on an 'inactive' part of the 3d model. This then causes the cursor to gain control of the turret, and you can slew it using the mouse (while looking somewhere else). The reason you don't see this behaviour in the 2A4 is that the M1A2 has the 'biocular' view display (this round 'display tube' showing the TI image), allowing the GNR to 'sit back' ('relax' would be too optimistic I think :p) and still fight the tank (or at least observe using the TI), so him having control over the turret's direction while not directly looking through the sights seemed to be a good idea (IIRC the vehicles with VIS - CV9030/35 - work the same). Of course if it turns out that ppl hate it I guess we could reconsider (maybe we could require the user to actually press the 'palm switch' hotkey while not directly in the sight view).. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted August 16, 2016 Share Posted August 16, 2016 On 15/08/2016 at 4:09 AM, Ssnake said: 1: Unbuttoning doesn't work with EVERY driver's position. Probably a good thing since: Raised Driver + Gun on Stab usually = broken Driver. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted August 16, 2016 Members Share Posted August 16, 2016 ....yeah, but we have traditionally adopted the abstraction/simplification that we would bypass such restrictions because our simulated vision blocks show less than what's actually visible through them ... so that for the sake of better training for the crew commander in an all-human crew we would allow it. 0 Quote Link to comment Share on other sites More sharing options...
Grenny Posted August 16, 2016 Share Posted August 16, 2016 27 minutes ago, Gibsonm said: Probably a good thing since: Raised Driver + Gun on Stab usually = broken Driver. How much is a new driver? 0 Quote Link to comment Share on other sites More sharing options...
ht-57 Posted August 18, 2016 Author Share Posted August 18, 2016 Thankz for reply's. @Retro On 8/15/2016 at 4:06 AM, Retro said: having control over the turret's direction while not directly looking through the sights seemed to be a good idea (IIRC the vehicles with VIS - CV9030/35 - work the same). Of course if it turns out that ppl hate it I guess we could reconsider (maybe we could require the user to actually press the 'palm switch' hotkey while not directly in the sight view).. If I need to use any of the control surfaces whilst a target is in the crosshairs this is a real PIA. The weapon system doesn't work like that in actuality, meaning I turn my head and the turret slews? So perhaps giving the student or rather the user a choice/hotkey is a real consideration? 0 Quote Link to comment Share on other sites More sharing options...
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