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Parachuteprone

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Been playing with the template feature and have a couple questions/ requests.

 

When a Mech platoon is deployed we cannot set the size of the infantry team being carried.

Only option I can find is to unload the squad, delete it and add a new one as a 1 squad infantry platoon and re-attach it but that messes up the call signs.

Be nice if Infantry "Squad" could be added to the infantry types so we could just unload and change the unit type and number of men.

 

Also for Medic teams and RPG teams - when trying to setup a template if we could choose medic and RPG under infantry types to match the Nation being made.

(for RPG team I had to deploy a whole squad then reduce its size to 2 and edit the weapons - not a biggie but having an RPG team would be easier

 

When saving a template it seems to create a new template with no option that I can see to overwrite the initial template.

You can rename your new template to the original but then you lose everything in the description and there seems to be no way to copy/paste it.

Is there an easier way  ?

 

 

Sorry if I'm being Dumb and missing something.

 

I made a Canadian Cold war tank company and a Mech inf Company and found it a bit tricky to set the force structures etc.

 

 

 

Edited by Parachuteprone
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a) yes... delete, create new, change name of unit, then reattach.

I agree that the proposed solution would be more user friendly/convenient, but at the moment you'll have to work with this kludge. Then again, you only need to do this once for a template, so maybe it's not so terrible after all.

 

b1) Not sure what you mean. All regular infantry can have RPGs, it just must be set in the ammunition dialog.

b2) Medics... we don't have the granularity to set them at the infantry squad level. Squads will, depending on their training level, render first aid among themselves (with a not too great chance of success). In addition there's the platoon HQ medic, which is hardcoded as a part of the HQ team. And then there are ambulance vehicles, but they don't dismount. That's it.

 

c) Maybe it's too late at night/too early in the morning, but please explain what you mean because I don't get it.

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1 hour ago, Ssnake said:

a) yes... delete, create new, change name of unit, then reattach.

I agree that the proposed solution would be more user friendly/convenient, but at the moment you'll have to work with this kludge. Then again, you only need to do this once for a template, so maybe it's not so terrible after all.

 

b1) Not sure what you mean. All regular infantry can have RPGs, it just must be set in the ammunition dialog.

b2) Medics... we don't have the granularity to set them at the infantry squad level. Squads will, depending on their training level, render first aid among themselves (with a not too great chance of success). In addition there's the platoon HQ medic, which is hardcoded as a part of the HQ team. And then there are ambulance vehicles, but they don't dismount. That's it.

 

c) Maybe it's too late at night/too early in the morning, but please explain what you mean because I don't get it.

 

I think most of the troubles I was having was creating the Mech Inf company. Since I wanted to delete a 4 man squad to make a smaller  2 man RPG Team/squad in it's place.

The only option to add for RPG's is "infantry platoon" or "Engineer team"- if you want RPG's as a weapon. I didn't want to use Engineers although in hindsight it would have been easier as I could have simply "changed unit type". There is no "Infantry squad" option.

 (Basically the inf  squad had to be attached as a separate 1 squad(2 man) platoon into the platoon already created),Then the unit Id's were messed up.

When I went to deploy the company the first time all was ok, but if I tried to deploy a second one I got an error - something to the effect of "You must delete the previous units first"

Turns out the problem was having multiple platoon Id's within the same platoon. So I had to change the Id's to be able to deploy more than 1 company.

Now that its fixed I can deploy as many companys as I wish and the game assigns Company 1,2,3 etc.

Took me a while to figure out where the problem was.

 

Tank Company was easy as there was no deleting and attaching inf platoons  within platoons.

 

As to the Template saves. When you save a new template it saves to the name you give it. I haven't been able to create a company, give it a name "CompanyX" - save it.

Then deploy it, make a change to it and then overwrite "CompanyX" without losing everything you had in the unit description of the original.

Maybe I'm using it wrong.

 

I can understand you having trouble following my meaning, I'm having trouble describing it :)

 

Simple reply, I think I know what I gotta do now :)

Thanks

 

 

 

 

Edited by Parachuteprone
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Having issues with attaching Infantry.

 

It seems that Squads work fine, for example, I can delete the two standard teams of a vehicle and attach a single squad then change its name.

 

I'm having an issue with changing team names. For example, trying to create a Piranha III with a 6 man rifle Squad and 2 man Javelin team. I can attach both, but the Jav team doesnt have the option to change names.

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On 23.8.2016 at 3:52 PM, Apocalypse 31 said:

Having issues with attaching Infantry.

 

It seems that Squads work fine, for example, I can delete the two standard teams of a vehicle and attach a single squad then change its name.

 

I'm having an issue with changing team names. For example, trying to create a Piranha III with a 6 man rifle Squad and 2 man Javelin team. I can attach both, but the Jav team doesnt have the option to change names.

Yes, this is a software limitation. Create and attach to a vehicle 6-man  rifle team(this imposes  other limitations-  team can not be split to smaller units), and then create and attach 2-man Javelin team(note- you should create this team  by converting 2-man rifle team); now you can assign proper unit names. Other option is just to go with two standard 4-man rifle teams, and convert one of them  to ATGM unit.

Edited by Jartsev
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22 hours ago, Jartsev said:

Create and attach to a vehicle 6-man  rifle team

 

Got it. Thank you

  1. Create a 12-man Squad
  2. Divide Unit into two 6-man teams
  3. Attach to vehicle as A Team
  4. Change Name
  5. Create 4-man Squad
  6. Divide Unit into two 2-man teams
  7. Attach to vehicle as B Team
  8. Change unit type to Missile Team

 

I have found that once you divide a Squad into two teams, their designation as A or B is important. For example, if you attach an A team to a vehicle, you can only attach a B team to get the name change to work. 

 

Also, doesnt seem like the editor is capable of creating C teams, just A and B

Edited by Apocalypse 31
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As for updating old templates, here is how you do it (I became an expert at this when making much of the templates that are included in 4.0):

 

1. Place the existing template on the map.

2. Modify it how you like.

3. Save this as a new template, like the default name of NewTemplate# (this if from memory).

4. Copy that file to a different folder, such as the place where you have your own templates.

5. Rename the old file you are replacing but do not delete it yet.

6. Rename the new file to match the old file name.

7. In SB, template editor, type in the title of the edited template to match the original.

8. Go to the old template, and click on the description pane, press CTRL+C to copy the description text.

9. Go to the new template and click on the description pane and press CTRL+P to paste the description text.

10. Delete the old filename that you renamed in #5 above.

 

It seems like a pain, but you can do all that in about 30 seconds or less once you get down the technique.

 

Now the inevitable question here is "why don't we allow you to save directly over the old file?". During 4.0 we actually thought out a way that would work, but in the end this method was decided because it protects the templates from being overwritten by accident, which can happen VERY EASILY with the wrong click of a button. Also, it would have been possible to accidentally copy over and destroy the stock template files in which you would not be able to get those back unless you reinstalled the game (or bothered someone else to get them). In the end the current approach protects the data although, yes, at the expense of making it annoying to update a template. I know this well - I had to update the Motorized Rifle Regiment template about 20 times. O.o

 

Of course that is not to say that we cannot improve the process - its just an explanation on why it works the way it does initially.

 

I wanted to type up a wiki page about this templates but haven't been able to yet...

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On 8/24/2016 at 4:50 AM, Apocalypse 31 said:

 

Got it. Thank you

  1. Create a 12-man Squad
  2. Divide Unit into two 6-man teams
  3. Attach to vehicle as A Team
  4. Change Name
  5. Create 4-man Squad
  6. Divide Unit into two 2-man teams
  7. Attach to vehicle as B Team
  8. Change unit type to Missile Team

 

I have found that once you divide a Squad into two teams, their designation as A or B is important. For example, if you attach an A team to a vehicle, you can only attach a B team to get the name change to work. 

 

Also, doesnt seem like the editor is capable of creating C teams, just A and B

Man I spent several hours dinking with this trying to create a an H-series Mech infantry platoon and I just can't get the squad designations to match up. Per below diagram I would love to have the granularity to have  Mech squad that looked like this:

 

1-1A APC

1-1A- 4 man fire team 

1-1B- 3 man fire team

1-1C- AT team

 

Image1_zps4qhyswz2.jpg

 

You can currently model the grenadier, SAW gunner and a M60 gunner which makes you only one SAW short by giving one fire team the 7.62 MG option and the other the 5.56 MG option. Trouble comes when adding the Anti armor specialist as you never get a "C" squad fire team designation. I can add the AT team but they hace 1-5A designations. Then I can only seem to mate them to a 2-1A APC that I create. I thought about doing as someone above mentioned and split a 9 man squad, making one a 5 man "A" a fire team and the 4-man "B" team the AT gunner also.

 

Pete

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