Members Ssnake Posted September 1, 2016 Author Members Share Posted September 1, 2016 2 hours ago, Gibsonm said: Ah OK, in that case hopefully you'll send me the 4.004 (or later) Server Executable not the 4.003 one that I asked for. Yes... which is why I haven't sent you anything yet. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted September 1, 2016 Share Posted September 1, 2016 0 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted September 1, 2016 Share Posted September 1, 2016 Check the Mine Rollers. 0 Quote Link to comment Share on other sites More sharing options...
Scrapper_511 Posted September 1, 2016 Share Posted September 1, 2016 54 minutes ago, Hedgehog said: Check the Mine Rollers. It's a known issue and has been addressed in the upcoming patch. 0 Quote Link to comment Share on other sites More sharing options...
Azure Lion Posted September 1, 2016 Share Posted September 1, 2016 Hmm, didn't see any mention for the CDR's forward peri on Leo 2A5 and 2A6 variants that do not have the up-armored turret tops. It is currently set to be the same view height as all the other cupola periscopes. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted September 1, 2016 Share Posted September 1, 2016 14 minutes ago, Azure Lion said: Hmm, didn't see any mention for the CDR's forward peri on Leo 2A5 and 2A6 variants that do not have the up-armored turret tops. It is currently set to be the same view height as all the other cupola periscopes. Well maybe its not fixed in 4.004 then. May have to wait for additional work to be done or something. 0 Quote Link to comment Share on other sites More sharing options...
Azure Lion Posted September 1, 2016 Share Posted September 1, 2016 2 minutes ago, Gibsonm said: Well maybe its not fixed in 4.004 then. May have to wait for additional work to be done or something. True, mainly just a reminder in case my post concerning this was missed or forgotten. 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted September 1, 2016 Moderators Share Posted September 1, 2016 59 minutes ago, Azure Lion said: Hmm, didn't see any mention for the CDR's forward peri on Leo 2A5 and 2A6 variants that do not have the up-armored turret tops. It is currently set to be the same view height as all the other cupola periscopes. If its not listed there then it didn't get fixed in this update. Pretty simple. 0 Quote Link to comment Share on other sites More sharing options...
Zaphod Posted September 1, 2016 Share Posted September 1, 2016 15 hours ago, Kingtiger said: Now where did you read THAT?.... it was a bug 0 Quote Link to comment Share on other sites More sharing options...
Azure Lion Posted September 1, 2016 Share Posted September 1, 2016 3 hours ago, Volcano said: If its not listed there then it didn't get fixed in this update. Pretty simple. True, but there is always the possibility it was there but my brain didn't register. Has been known to happen... shhhh. 0 Quote Link to comment Share on other sites More sharing options...
Apocalypse 31 Posted September 1, 2016 Share Posted September 1, 2016 19 hours ago, lavictoireestlavie said: Yaaaay ! You made the Leclerc fully crewable !!!! yaaaay !!!! My version: "Added first person sights for rifles and light AT weapons" 0 Quote Link to comment Share on other sites More sharing options...
Grenny Posted September 1, 2016 Share Posted September 1, 2016 58 minutes ago, Apocalypse 31 said: My version: "Added first person sights for rifles and light AT weapons" They need to add 2 different sights for the G36.... 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted September 1, 2016 Author Members Share Posted September 1, 2016 21 hours ago, Ssnake said: The patch itself isn't available yet, ... Around midnight today, GMT+2. 0 Quote Link to comment Share on other sites More sharing options...
CalAB Posted September 1, 2016 Share Posted September 1, 2016 Do you ever sleep?? 0 Quote Link to comment Share on other sites More sharing options...
lavictoireestlavie Posted September 1, 2016 Share Posted September 1, 2016 4 hours ago, Apocalypse 31 said: My version: "Added first person sights for rifles and light AT weapons" Great ! I can wait to hunt down some Abrams tanks with RPG-29s... 0 Quote Link to comment Share on other sites More sharing options...
Assassin 7 Posted September 1, 2016 Share Posted September 1, 2016 I guess I'll have to load more Canister rounds on my Abrams for more infantry targets. ; ) 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted September 1, 2016 Author Members Share Posted September 1, 2016 On 31.8.2016 at 6:11 PM, Ssnake said: The patch itself is now available ...changed first post. 0 Quote Link to comment Share on other sites More sharing options...
StKpPzBrig18 Posted September 1, 2016 Share Posted September 1, 2016 3 minutes ago, Ssnake said: ...changed first post. thx got it 0 Quote Link to comment Share on other sites More sharing options...
Vikingo Posted September 2, 2016 Share Posted September 2, 2016 (edited) 4.004 So far, so good! A fast test with Tunguska's was a total succes with low flying choppers : http://imgur.com/a/9sQQ4 Thanks a lot for adding those reported M.I.A. click sounds for BMP-2 + T-72s !! Edited: Moved the 4.004 bug report, action recommended by Volcano. Thanks! Edited September 2, 2016 by Vikingo 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted September 2, 2016 Moderators Share Posted September 2, 2016 Please report bugs in the Support Forum, preferably one bug/topic per post/thread so that we don't accidentally overlook them. Thanks! 0 Quote Link to comment Share on other sites More sharing options...
Rotareneg Posted September 2, 2016 Share Posted September 2, 2016 (edited) Is it just the new suspension modeling, or has something been done to improve the transition between water and land? If you use the water terrain settings that the included "Realism" themes (1 traction, 0 drag, hardness, bumpiness) vehicles can drive out of water just fine, unlike before where they'd often get stuck trying to climb up the steep underwater slope at the edges. Edited September 2, 2016 by Rotareneg 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted September 2, 2016 Share Posted September 2, 2016 Thanks. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted September 2, 2016 Share Posted September 2, 2016 1 hour ago, Rotareneg said: Is it just the new suspension modeling, or has something been done to improve the transition between water and land? The later. Its in the Release Notes. 0 Quote Link to comment Share on other sites More sharing options...
Rotareneg Posted September 2, 2016 Share Posted September 2, 2016 20 minutes ago, Gibsonm said: The later. Its in the Release Notes. The fix mentioned in the release notes was about most vehicles being completely incapable of driving in deep water, they would glitch out and only drive in reverse, or bounce back and forth, etc. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted September 2, 2016 Share Posted September 2, 2016 2 hours ago, Rotareneg said: The fix mentioned in the release notes was about most vehicles being completely incapable of driving in deep water, they would glitch out and only drive in reverse, or bounce back and forth, etc. Well it just says "Fixed bug #4795; amphibious vehicles like to go swimming again" I guess you can define that as narrowly or broadly as you like. Main thing is that its better. 0 Quote Link to comment Share on other sites More sharing options...
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