Welcome to Steelbeasts.com

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

Apocalypse 31

Small Arms Sound Mod

33 posts in this topic

Excellent mod Apoc! 
only weird thing I noticed is that the MG3 in external has that raaap raaap raap sound as it should, but when you crew it you get the slow "pap pap pap pap" sound?
I assume it has something to do with generic MG sounds? 

Share this post


Link to post
Share on other sites

4 hours ago, Kingtiger said:

Excellent mod Apoc! 
only weird thing I noticed is that the MG3 in external has that raaap raaap raap sound as it should, but when you crew it you get the slow "pap pap pap pap" sound?
I assume it has something to do with generic MG sounds? 

 

Sounds like a rate of fire issue - in which I have no control over. 

Share this post


Link to post
Share on other sites

I really like the small arms sounds, makes me feel like I'm on the range, thanks for uploading.

 

I couldn't find a separate thread for your realistic explosions mod so figured I would mention it here. I really love the explosions in "x_ArtyHeSplash" and "x_ArtyNearHeSplash" files, they give a nice echo that gives depth and a feeling of distance.

 

The question I have is how does the sim look at the numbers at the end of the names? ie, "x_ArtyNearHeSplash0,1,2,3" etc. Does it just mix them up or do they have relation to distance from the source? Sometimes the audio is a bit too strong for the relative distance, but overall it's a great effect.

Share this post


Link to post
Share on other sites

20 minutes ago, Monkie said:

I really like the small arms sounds, makes me feel like I'm on the range, thanks for uploading.

 

I couldn't find a separate thread for your realistic explosions mod so figured I would mention it here. I really love the explosions in "x_ArtyHeSplash" and "x_ArtyNearHeSplash" files, they give a nice echo that gives depth and a feeling of distance.

 

The question I have is how does the sim look at the numbers at the end of the names? ie, "x_ArtyNearHeSplash0,1,2,3" etc. Does it just mix them up or do they have relation to distance from the source? Sometimes the audio is a bit too strong for the relative distance, but overall it's a great effect.

 

Thanks for the feedback on the explosions sound mod - I didnt see many downloads on it - didnt think anyone enjoyed it. 

 

This is a good question for Volcano - I just assumed it was for variation in the sounds, so that not every explosion sounded the same. 

Share this post


Link to post
Share on other sites

I really liked the explosion effect pack, but found it to be a bit too loud compared to the other sounds, so im back to vanilla sounds for arty (which are also great i think)

Share this post


Link to post
Share on other sites

18 minutes ago, Bond_Villian said:

but found it to be a bit too loud compared to the other sounds

...well...they are explosion sounds. 

Share this post


Link to post
Share on other sites

If they are too loud you can use a sound editor to reduce them a bit to your own taste. I tend to mix and match sounds from different mods myself. 

Share this post


Link to post
Share on other sites

1 hour ago, Apocalypse 31 said:

...well...they are explosion sounds. 

Which is why i specified "compared to the other sounds"... everything in this game is loud!

 Also, when playing scenarios for potentially hours at a time, i dont want to come away with bleeding brain/hearing loss :) . Good work with the mods though

Edited by Bond_Villian

Share this post


Link to post
Share on other sites

46 minutes ago, Bond_Villian said:

i dont want to come away with bleeding brain/hearing loss :)

It's not a simulation of war unless you've walked away with mild traumatic brain injury. O.o

Share this post


Link to post
Share on other sites

19 minutes ago, Apocalypse 31 said:

It's not a simulation of war unless you've walked away with mild traumatic brain injury. O.o

Imagine the advertisement: "SB 5.0 is so realistic, it can give you PTSD. "

 

...will not make it popular though....

Edited by Grenny

Share this post


Link to post
Share on other sites

People don't want realism. People want to enjoy a massacre from the comfort of their living room couch - with a cool beer in their hands. That's why full sensory virtual reality will never commercially succeed IMO. Normal people do not want to feel cold and wet and miserable just because a scenario designer decided that it would be artistically valuable to have the scene play out in sleet with gale force winds.

Share this post


Link to post
Share on other sites

8 hours ago, Apocalypse 31 said:

...well...they are explosion sounds. 

+1

 

 I enjoy rigging my rig to my surround sound system and cranking up the volume.

don't get to do it to often though.

Share this post


Link to post
Share on other sites

The small arms mod is wonderful, I just wish I had more sounds in the game/simulator with the same quality and feel. Sounds make such a huge difference, even when confined inside the turret.

 

I agree with some that the explosion sounds are a bit too loud, but I am sticking with them because they just sound right.

 

I give thumbs up on both of the mods, I'll also throw in a "Keep 'em coming!"

Share this post


Link to post
Share on other sites

33 minutes ago, Nasder said:

The small arms mod is wonderful, I just wish I had more sounds in the game/simulator with the same quality and feel. Sounds make such a huge difference, even when confined inside the turret.

 

I agree with some that the explosion sounds are a bit too loud, but I am sticking with them because they just sound right.

 

I give thumbs up on both of the mods, I'll also throw in a "Keep 'em coming!"

Thanks

 

 

My next project will be autocannons for 20mm-40mm cannons. 

 

Share this post


Link to post
Share on other sites

This is the first sound mod I have installed for SBPro.  I like them - good work - thank you.

Share this post


Link to post
Share on other sites

Hello, will try it out.

 

Hmm, how do I install it: just copy in "...\Documents\eSim Games\Steel Beasts\mods\sounds\FX" ?

 

Other question: which WAV is NATO Assault Rifles & which one is Warsaw Pact Assault Rifles ? So how can I distinghuish between the two ?

 

THX, K

Edited by Koen
additional question

Share this post


Link to post
Share on other sites

1 hour ago, Koen said:

which WAV is NATO Assault Rifles & which one is Warsaw Pact Assault Rifles ? So how can I distinghuish between the two ?

 

smallarms - smallarms4 = NATO ingame

smallarms5 - small arms 8 = WARSAW Pact in game. 

Share this post


Link to post
Share on other sites

Thx !

Other question pls: installing is done by  copying in "...\Documents\eSim Games\Steel Beasts\mods\sounds\FX" ?
 
Or how ?

Share this post


Link to post
Share on other sites

Hi Koen,

 

From his download description:

 

Installation:

C:\Users\NAME\Documents\eSim Games\Steel Beasts\mods\sounds\FX

 

As I'm a bit "risk averse" I made a copy of the FX folder first.

 

BTW, I haven't had a chance to read you post in the "other place" yet. Sorry.

 

Edited by Gibsonm

Share this post


Link to post
Share on other sites
Awards

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now