Rotareneg Posted October 4, 2016 Share Posted October 4, 2016 Yes, I know it's beating a dead horse, but since it still drags the performance down so badly: 14000 draw calls, 690000 state changes per frame: Even after removing EVERYTHING except the line objects (fences, walls, hedges,) it still was hitting almost 9000 draw calls per frame: The frame rate without the profiler running was about 8.5 in the first example and 13 in the second. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted October 5, 2016 Share Posted October 5, 2016 Except you were the only one experiencing (or at least who mentioned it). Unsure if you can ask for a global fix if 10 or so players were ok and 1 wasn't. 0 Quote Link to comment Share on other sites More sharing options...
Rotareneg Posted October 5, 2016 Author Share Posted October 5, 2016 (edited) Apparently you didn't hear Volcano also comment on it. And if anyone's curious to see what frame rate they get, here's the scenarios from the screenshots: FPS_test.7z Edited October 5, 2016 by Rotareneg 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted October 5, 2016 Moderators Share Posted October 5, 2016 Ah yes, we are looking into it. The good news is that there were some pretty significant improvements made over the past days (which may miss the upcoming 2nd update, but will/should be in the 3rd). This is certainly an area we want to improve over time, and plan to do so - it is definitely not optimal at the moment. 0 Quote Link to comment Share on other sites More sharing options...
Bond_Villian Posted October 5, 2016 Share Posted October 5, 2016 Good to know that its being looked at ( i think performance is an issue to some extent for the majority ). Thanks for the info 0 Quote Link to comment Share on other sites More sharing options...
Rotareneg Posted April 14, 2017 Author Share Posted April 14, 2017 (edited) Running the test scenario from the third post on my laptop, SB 4.010 was getting 6 fps on the full map and 9 on the map with just fences. SB 4.019 got 21 and 52 on the same scenario. 3.5-5.8 times better, nice! Edited April 14, 2017 by Rotareneg 0 Quote Link to comment Share on other sites More sharing options...
frankiekam Posted April 15, 2017 Share Posted April 15, 2017 Hi Rotar That's really good news which correlates to news of increased framerates with 4.019. Your past lab analysis and reports make for objective comparisons. Frankie 0 Quote Link to comment Share on other sites More sharing options...
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