ChrisWerb Posted October 8, 2016 Share Posted October 8, 2016 (edited) I just found, by accidentally having an enemy PC on my improvised AT range get very close to the launch team, that the missile team continues to launch missiles at targets that are within the minimum range of the system. The missile, realistically, misses every time, but it should not have been launched in the first place. Is there any way of setting a minimum range for engagement? Edited October 9, 2016 by ChrisWerb 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted October 8, 2016 Members Share Posted October 8, 2016 There may be bugs involved that are supposed to get fixed soon. 0 Quote Link to comment Share on other sites More sharing options...
ChrisWerb Posted October 9, 2016 Author Share Posted October 9, 2016 (edited) That's great Nils. Thank you. The way you have the missile operating is otherwise a great implementation. I found it well nigh impossible to hit moving targets with fire-and-update, which is the outcome I would expect in RL. Against static targets the system was very accurate. So accurate I could selectively hit the hatch on a Ural tanker truck two times out of three with a little practice. Edited October 9, 2016 by ChrisWerb 0 Quote Link to comment Share on other sites More sharing options...
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