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What is the most simple end condition to throw in my missions?


Chaosduck7

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Say most of my missions are gonna be some variation of "Capture Objective Alpha, Beta and Charlie"

 

 

What is the easiest and most efficient way to make it so that once those zones are captured , the mission ends? And what is the best way to define to the game logic that a zone is "captured"? 

 

Im probably gonna stick to capture the zones missions for the forseeable future as they seem the most versatile. 

 

Thanks!

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When you have a condition/event to evaluate the capture of a region you need to consider several factors.

a) "Capture" implies that you (=the player's party) don't own it at mission start.

b) "Capture" involves a comparison of combat strength of (antagonistic) forces:

Tanks are usually assigned a higher combat strength than IFVs, those rate higher than APCs, they rate higher than dismounted infantry. Only units that have a non-zero amount of ammunition are factored into that force comparison. Full platoons/squads have a higher combat strength rating than the assembly of the same number of AFVs or individual dismounts.

 

Aside from the scoring condition "Capture region X before mm:ss" which is merely to assign victory points you may also want to create an event and/or conditions with a similar metric as a named event/condition. Then go to Control logic | Blue End mission if... and reference those named conditions/events. That way you make sure that the mission ends if a capture has occurred, and that it can be properly evaluated by the scoring formula. Note however that these are different aspects that are completely independent of each other.

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7 hours ago, Ssnake said:

When you have a condition/event to evaluate the capture of a region you need to consider several factors.

a) "Capture" implies that you (=the player's party) don't own it at mission start.

b) "Capture" involves a comparison of combat strength of (antagonistic) forces:

Tanks are usually assigned a higher combat strength than IFVs, those rate higher than APCs, they rate higher than dismounted infantry. Only units that have a non-zero amount of ammunition are factored into that force comparison. Full platoons/squads have a higher combat strength rating than the assembly of the same number of AFVs or individual dismounts.

 

Aside from the scoring condition "Capture region X before mm:ss" which is merely to assign victory points you may also want to create an event and/or conditions with a similar metric as a named event/condition. Then go to Control logic | Blue End mission if... and reference those named conditions/events. That way you make sure that the mission ends if a capture has occurred, and that it can be properly evaluated by the scoring formula. Note however that these are different aspects that are completely independent of each other.

 

 

Awesome, thanks!

 


So the unit "value" such as tanks being worth more than anything else is only relevant for scoring purposes?

 

What do you recommend as a capture event trigger? Im thinking of using "If operational enemy forces in zone X are < 2" but I also dont want it to turn into a "hunt the remaining unit that you cant find" mission. 

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No, the combat value will be taken into account whenever a condition or event needs to be evaluated whether a certain region "belongs" to a certain party.

 

Your suggestion sounds good; you may even allow for a combination like:

[operational enemy AFVs < 1 (you certainly wouldn't want those to be still present) AND operational friendly AFVs > (insert any threshold that sounds reasonable)]

AND

[enemy troops < 10 (or whatever) AND friendly troops > (whatever, as long as it's more)]

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