Captain_Colossus Posted November 25, 2016 Share Posted November 25, 2016 Computer crews have a supernatural ability to pop the hatch and button up as soon as the trigger is pulled on a ATGM, it seems there's no delay- the effect looks as though an exposed TC for instance has a guidance wire attached between him and the player's trigger when firing at him- instantaneous, in other words, the exact instant it's fired, the computer already knows it's under attack. Likewise, I made a group of M113s blind and try to machine gun the unbuttoned TCs to test the reaction time. As above, the TCs popped down the hatch the instant the trigger is pulled, their reaction is faster than bullets being shot at them from 100 meters in my test- and these TCs are supposedly blind and can't observe or sense this. It was the same with autocannons and ATGMs- even while blind, the computer TCs can sense the moment the trigger is pulled and shoot down the hatch faster than any bullet or missile in the air can reach them even at close range. Finally, it doesn't seem to be the case that sniper teams will shoot at unbutton crews; again, changing the status the vehicles to blind was not encouraging, so even with no chance of enemy crews spotting them, the snipers would not shoot. Do units 'know' that other units are blind and become more bold, or is it just that some units will not engage regardless- for example snipers. 0 Quote Link to comment Share on other sites More sharing options...
Kingtiger Posted November 25, 2016 Share Posted November 25, 2016 Cant answer on the other stuff, but regarding snipers firing at vehicle crew it was listed in the release notes that for now the Snipers can not engage vehicle crews but only dismounted infantry. /KT 0 Quote Link to comment Share on other sites More sharing options...
Maj.Hans Posted November 25, 2016 Share Posted November 25, 2016 This is, IIRC, a long standing bug. Basically the buttoned/unbuttoned status of the vehicle seems to be tied together with the status of the vehicle being "under fire". "Under fire" is not triggered by the arrival of a projectile, nor by the arrival of sound. AI will react to an artillery strike and button up before the shells arrive. In the long run it's not a big deal, but I'm sure Ssnake and the team will give this attention in the future. 0 Quote Link to comment Share on other sites More sharing options...
Captain_Colossus Posted November 25, 2016 Author Share Posted November 25, 2016 I did notice this before, but it's much more apparent to visualize because you can see the embodied representation of the figure dodging bullets and what have you, before you saw the hatch close, but you really couldn't see just how fast the computer was escaping. I take it then it's impossible to disable an ubuttoned computer crew member- they can always button up faster than any projectile can hit them, though they can be disabled when inside the vehicle. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted November 26, 2016 Members Share Posted November 26, 2016 I agree, this is something that we should address. I cannot vouch for how easy that change is to make, though. 0 Quote Link to comment Share on other sites More sharing options...
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